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[Share]Buffer for aCis


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Thanks for help to An4rchy

 

Preview:

8989ffbb5283.jpg

 

 

ba7e0e36744c.jpg

 

 

2e565b9591e7.jpg

 

 

 

 

Code:

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.model.actor.instance;


import java.util.StringTokenizer;


import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SocialAction;
import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
import net.sf.l2j.util.StringUtil;
import net.sf.l2j.util.Rnd;


/**
*
* @author Leki
*/
public final class L2BufferInstance extends L2NpcInstance
{
    public L2BufferInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }


     @Override
    public void onBypassFeedback(L2PcInstance player, String command)
    {
      StringTokenizer st = new StringTokenizer(command, " ");
      String actualCommand = st.nextToken();


      int buffid = 0;
      int bufflevel = 1;
        String nextWindow = null;
      if (st.countTokens() == 3) {
         buffid = Integer.valueOf(st.nextToken());
         bufflevel = Integer.valueOf(st.nextToken());
            nextWindow = st.nextToken();
      }
      else if (st.countTokens() == 1)
      buffid = Integer.valueOf(st.nextToken());


      if (actualCommand.equalsIgnoreCase("getbuff"))
      {
         if (buffid != 0)
         {
            MagicSkillUse mgc = new MagicSkillUse(this, player, buffid, bufflevel, 5, 0);
            SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
            showMessageWindow(player);
            player.broadcastPacket(mgc);
                showChatWindow(player, nextWindow);
         }
      }
      else if (actualCommand.equalsIgnoreCase("restore")) {
         player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp());
         player.setCurrentCp(player.getMaxCp());
         showMessageWindow(player);
      }
      else if (actualCommand.equalsIgnoreCase("cancel")) {
         player.stopAllEffects();
         showMessageWindow(player);
      }
      else
         super.onBypassFeedback(player, command);
    }


    @Override
    public void onAction(L2PcInstance player)
    {
      if (this != player.getTarget()) {
         player.setTarget(this);
         player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
         player.sendPacket(new ValidateLocation(this));
      }
      else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) {
         SocialAction sa = new SocialAction(this, Rnd.get();
         broadcastPacket(sa);
         player.setCurrentFolkNPC(this);
         showMessageWindow(player);
         player.sendPacket(ActionFailed.STATIC_PACKET);
      }
      else {
         player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
         player.sendPacket(ActionFailed.STATIC_PACKET);
      }
    }
   
    private void showMessageWindow(L2PcInstance player)
    {
      String filename = "data/html/buffer/" + getNpcId() + ".htm";
      
      filename = getHtmlPath(getNpcId(), 0);
      NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
      html.setFile(filename);
      html.replace("%objectId%", String.valueOf(getObjectId()));
      html.replace("%npcname%", getName());
      player.sendPacket(html);      
    }
   @Override
   public String getHtmlPath(int npcId, int val)
   {
      String pom = "";
      if (val == 0)
         pom = "" + npcId;
      else
         pom = npcId + "-" + val;
      
      return "data/html/buffer/" + pom + ".htm";
   }   
}

 

 

htmls:

http://www.4shared.com/rar/a1SBGWyx/Buffer.html?

 

 

Copy to data/html/buffer/

 

 

Buffer id 36003

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  • 2 years later...
  • 1 month later...


[javac] C:\Users\ElTyto\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\model\actor\instance\L2BufferInstance.java:1: error: class, interface, or enum expected

[javac] program is free software; you can redistribute it and/or modify

[javac] ^

[javac] C:\Users\ElTyto\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\model\actor\instance\L2BufferInstance.java:1: error: class, interface, or enum expected

[javac] program is free software; you can redistribute it and/or modify

[javac] ^

[javac] C:\Users\ElTyto\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\model\actor\instance\L2BufferInstance.java:3: error: class, interface, or enum expected

[javac] * the Free Software Foundation; either version 2, or (at your option)

[javac] ^

[javac] C:\Users\ElTyto\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\model\actor\instance\L2BufferInstance.java:7: error: class, interface, or enum expected

[javac] * but WITHOUT ANY WARRANTY; without even the implied warranty of

[javac] ^

[javac] C:\Users\ElTyto\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\model\actor\instance\L2BufferInstance.java:12: error: class, interface, or enum expected

[javac] * along with this program; if not, write to the Free Software

[javac] ^

[javac] C:\Users\ElTyto\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\model\actor\instance\L2BufferInstance.java:102: error: ')' expected

[javac] SocialAction sa = new SocialAction(this, Rnd.get();

[javac] ^

[javac] 6 errors

 

BUILD FAILED

 

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5 first errors... If you read it you would realise that its the GNU.

 

About the 6th, you miss )

 

Dont you see errors when you add code?

Edited by SweeTs
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I don't understand some people who, posted errors from the console. What you doing, what Eclipse does not show errors in the project tree? Every second builds the project in console w/o of IDE help? Or NetBeans not highlights the errors?  :dat:

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I don't understand some people who, posted errors from the console. What you doing, what Eclipse does not show errors in the project tree? Every second builds the project in console w/o of IDE help? Or NetBeans not highlights the errors?  :dat:

it highlights tho i cant fix all of them

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Move your cursor on the error, you will know what's wrong and possible solutions.

yeah i dont know java, so i cannot resolve those issues and im pretty sure that you wont help me either 

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