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L2J-Mobius (Interlude - HighFive - Goddess of Destruction)


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L2J is as legal as it can get but...

Actually it's the developers that TRY to make it as legal as it can get, by open sourcing, GPL, etc...

 

Even so...

Make a live server without client modifications,

and send an invitation to NCSoft for your legal servers opening...

That will go well... :D

 

L2jServer goes by the letter for years now.

Didn't prevent their repository to close under DMCA.

 

When you develop on l2j you walk on a very thin line.

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Even so, you walk on a very thin line of what is legal and is not.

The bigest reason why I plan to stop working on l2j after my underground and classic are done.

 

It's not 2006 that you can't make a client on your own.

There are tons of resources to make something 100% legal.

Client and server side.

 

Most "good" projects end up in an endless development loop

and don't even do what they are supposed to do in the first place.

Emulate the game.

 

Furthermore lineage 2 keeps poping new updates before you have a real chance to finish developing properly.

On Helios a giant spaceship appears in Giran and who knows what crap comes after that...

 

Not to say that it's been free to play for some years now...

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  • 1 month later...

i have enabled geodata, but i can still attack over the wall ? how i can fix this? h5 rev

 

Either your geodata are not that good at that location

or you have not enabled geodata properly.

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  • 1 month later...

Run both Helios and Saviors with same login and client 

 

Since the Classic Saviors client is actualy the same with the Helios one, it is possible to run both servers with same login on the same client.

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  • 4 weeks later...
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    • Trustworthy person; hope you find what you're looking for!
    • Customs being added to systextures/animation/texture influences the increase in virtual ram by a very small amount, which means you won't have a headache in the future with critical error issues, unless it's a dubious custom, there are 2 custom weapon packs available for H5 that are "compromised", they didn't make a very good adaptation, one of the packages is the weapons from the goddess of destruction for H5, another is the hero weapons from the goddess of destruction for H5, avoid these customs for your H5 server if you see it on any forum.   Now coming back to your question; one thing that the NCSoft developers never did was add files to their system, probably because they were aware of what could happen when doing that, now think about one thing: the game's system retail itself is no more than 70MB, every time there was an update made by NCSoft they always added the equipment/items/cloaks etc. in their folders intended for that, so why do we do this? I still have my client containing a system with almost 1GB, 1-2h online is the time I can stay online before the ram memory limit, but I have already redone my entire client with customs being destined for textures/systexture/animations, almost all the customs that I had on that client containing a 1GB system I have on my current server, with the difference that I removed everything from the system and critical error is now nothing more than legends, my current server has a total of 220MB in the system folder And theoretically speaking, based on what I've seen, especially on many forums, I believe that the heavier the system folder is, the faster we accelerate the consumption of the client's virtual ram memory, causing countless different types of critical error in one short period of time, in many forums that I've seen on topics involving critical, the solution that stands out the most is about downloading a new clean "system"
    • Do you think that everything on the system is loaded regardless if you use it or not ? or even worst, are they loaded even if they exist as textures/meshes but not defined on the DAT files ?
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/hoodservices https://campsite.bio/utchihaamkt
    • Yes, it is, it's not hard to do (if you know what you're doing); just time consuming.   To make some things clear: 1. You can not create .ukx files with animated skeletalmeshes inside, by using any of the freeshared L2Editors (basically, no support for .psa files) 2. You need a patched UT2003/UT2004. You can either get your own ut2004 and download Gildor's patch from his web, or use any of these: When you use these, you should be able to import both .psk and .psa animations > link the skeletalmesh to the psa > save as .ukx > use ut2down to convert the file to l2 format > encrypt the .ukx with standard l2 encryption (you can use mxc encdec, you can find it in the folder of the l2editor i shared). Your best bet is to use pawnviewer (aka dev mode) to test that. If you have troubles with that process then leave a reply here, otherwise, if it works correctly, you can move on to adding missing animnotify classes to you unrealed, then proper animnotifies, sounds, effects or w/e is missing from your .ukx files. Keep in mind that this is overall not difficult but a huge amount of work (unless you're good at scripting/macros) since you'd need to manually re-create every single animnotify, by hand. If you have doubts or i wasn't clear enough let me know here. (in case you don't know what an animnotify is: UDN - Two - AnimNotifies (unrealengine.com) )  
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