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Posted

I wish u luck, I hope u release it before I die... Just kidding u have a wonderfull project here mate

Not convinced it will be balanced, though balance is a matter of perspective.

 

 

I have however played on your other server, and was fairly impressed with some innovative features you included (chat based party invite through [?], pet related travel, offline exp, various item AI and handlers).

 

I hope your skills will get you your well deserved acknowledgement.

 

Good Luck.

Posted

Good project and its something that needs much work !!!

As i saw many buffs are customized , in game there will be any buffer or something else ?

A good idea can be to make only one buff maybe noblese one that will provide compination of figher and mage buffs , this buff you can have it by npc buffer and if you get noblese you can use it in oly too :)

Its only one idea that can make many chars really interesting and helpfull

Cant wait for beta phase so i ll try that project :)

Posted

You can take 6 buffs from 22 which offers NPC Buffer. We chose only those that allow you to build your own setup. 4 Main buffs, Chant of Victory (preffered for tanks), Prophercy of Fire (preffered for heavy armor fighters), Prophercy of Wind (preffered for light armor fighters), Prophercy of Water(preffered for robe users).

Posted

Omg,finally you open it,i was really waiting for your next server.

 

TOTALLY RECCOMEND THIS SERVER,MIDNEXT AND HIS MAKING A AWESOME JOB.

 

Ps. I hope you ll not make the same mistaki with donations and this one will stay for a long time,friendly.

 

 

Posted

You can take 6 buffs from 22 which offers NPC Buffer. We chose only those that allow you to build your own setup. 4 Main buffs, Chant of Victory (preffered for tanks), Prophercy of Fire (preffered for heavy armor fighters), Prophercy of Wind (preffered for light armor fighters), Prophercy of Water(preffered for robe users).

Nice idea!
Posted

Could you perhaps tell us when exactly your planning to go on beta or live(in like 1-2 months?)So we could start advertising. Also I know this question has been asked , but as I said I'm just concerned about the advertisement.

Posted

Could you perhaps tell us when exactly your planning to go on beta or live(in like 1-2 months?)So we could start advertising. Also I know this question has been asked , but as I said I'm just concerned about the advertisement.

 

Hmm, cant say exactly but 1~2 months sounds good.

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  • Posts

    • Good luck my friend! 😃
    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
    • If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.   This one works as it should, allowing you to target characters
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