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  • 2 weeks later...
Posted

men i cant give one share whay in from the forum bufer gmshop k.lp bgazi wrg sql

I' m sorry but i don't get the meaning of your words.

Are you using a buffer shared by a user in forum?

They are all outdated, so you have to fix errors yourself.

Posted (edited)

Revision 500

After many requests, we use L2J Abstraction Layer GeoEngine.
This is definitely for the best, and i believe it's more stable than old GeoEngine.
Thank you all for suggesting, testing, and contributing. 

~List of done~

- Updated LS & GS decryption communication data. Might fix login checksum problem that rarely occurs.
- Reworked PathFinding.
- Added small check for calling minions.
- Added a check to prevent inventory from dropping stackable items when full.
- Pets won't delevel in PvP zones anymore. Also, AltGameDelevel setting should be applied to pets as well.
- Cleaning in L2GroupSpawn.
- Corrected spawn Z for quest addSpawn.
- Pets can enter derby track zone, too.
- Fix for Faenor range.


Thank you all for your precious support, and i hope you enjoy these new changes. ^^
Edited by parizakis
  • 1 year later...
Posted (edited)

Hello guys,

It seems i can't pay enough attention to the project due to lack of time.
Support and answers might be minimal, but i will at least try to improve the project code, even though i'm rarely present in forums.
This is a notification for the 2 recent changes along with a recap of 2 previous commits.

- Added new Zaken script written in Java.
- Corrected a reported clan hall's wrong merchant ids.
- Cleaned and improved a part of hating code.
- Fixed GMViewWarehouse packet. Thanks DanielaCZ.
- From now on, if buff slots exceed 30, since client can't support more of them, extra buff slots are set in the place of first buff slots.
  For example, a character has wind walk Lv.2 as a first buff, and Fist Fury as a toggle buff.
  First Fury will replace Wind Walk, but both effects will be active.
  If character turns off Fist Fury, Wind Walk will reclaim its slot.
- Corrected duplicate SA stats. Thank you Flopix.
- Added a custom option to set buff duration for NPC buffs without affecting skills duration.
  For example, NPC Dance of Mystic buff may last for 2 hours if setting is set to 7200 seconds, but if casted by Blade Dancer, it lasts for 2 minutes (retail).


Have a nice day,
      DnR

Edited by parizakis
  • 1 year later...
Posted (edited)

Commit 596

- Clean of useless <head> tags in HTML files.
- Corrected Clan Hall - Concentration buff stack order. Thanks Karakan.
- Corrected wrong Bison Spirit Totem stats. Thanks Karakan, fissban, and confejulian.
- Corrected Death Bomb skill effect. It's a suicide skill now.
- Fixed NPE caused by suicidal skills.
- Changed default newbie value in characters table to 0.
- Corrected skill trigger chances for Hero Weapons.
- Fixed weapon trigger skills not working. Thanks Flopix.
- Fixed servitor/pet attack + cast issue. Thanks Flopix.
- Removed procure crop tax consuming adena from Clan Warehouse. Thanks Karakan.
- Fixed a problem which prevented loot system from getting the correct damage dealer.
- Solved a small NPC quest window issue.
- Added a safety check for admin commands.
- Fixed NEGATE skills like Purify not targeting self. Thanks confejulian.


This is the last commit of 2017.
I would like to thank you all, and especially those who have been here all this time and will still be here.
I wish you all a happy new year! Smile

Best wishes
DnR

Edited by parizakis
  • 7 months later...
Posted (edited)

Forum is temporarily down due to forum hosting unavailability.

 

 

forum.png.189907b1d403e98098d402a74dcc6418.png

Edited by DnR
Posted

Today, there had been issues regarding forum domain.

The domain was to expire in 6 days, and i had to take care of it.

Unfortunately, domain renewal in forumotion was too expensive so I had to buy it from another provider.

For the time being, you can access forums using the link below.

http://l2jlisvus.forumotion.com/

 

BR,
DnR

 

 

Posted
On 12/27/2018 at 8:54 PM, DnR said:

Today, there had been issues regarding forum domain.

The domain was to expire in 6 days, and i had to take care of it.

Unfortunately, domain renewal in forumotion was too expensive so I had to buy it from another provider.

For the time being, you can access forums using the link below.

http://l2jlisvus.forumotion.com/

 

BR,
DnR

 

 

 

Keep up the great work m8.

I know you wont give up.

Thanks for the best L2 project.

  • Like 1
Posted (edited)

Forum has new domain. For the time being, it's www.l2jlisvus.eu. Users can also still use l2jlisvus.forumotion.com to access forums.

 

On 1/6/2019 at 7:48 PM, onlinerlin said:

Thanks for keeping this project alive.

btw you should replace the forum link in the first post with the new one.

 

Done. Thanks for pointing out.

Edited by DnR
  • 4 weeks later...
Posted

Rev600

 

- Changed project IDE code formatting to a more simple one. Developers can always feel free to use theirs, though.
- Fixed datapack revision not being stored when compiling. Also, source revision will be shown during compile for both gameserver and datapack.
- Added L2GrandMinion class to fix epic boss minions turning into champions. Thanks Karakan for pointing out.
- Fixed Baium ClassCastException, making boss unable to attack.
- Fixed adena dupe exploit in ShriekOfGhosts quest. Thanks Flopix.
- Fixed Seven Signs monsters faction issues. Thanks Karakan.
- Fixed Goddard guard duplication. Thanks improvise.
- From now on, newbie status level range will be configurable. Thanks improvise and Daniela for pointing out.
- Fixed admin setname command not working.
- Improved admin edit character menu. Now, after each modification save, admin edit character menu will be shown again.
  Same goes for admin exp/sp menu.
- Fixed community board type 1 working as type 2 (full). Thanks jmd.
- "Missed Target" message will now be shown for all kinds of weapons, or empty-handed combat. Thanks improvise.
- Corrected an extractable item wrong id. Thanks improvise.
- Fixed weapon trigger cast abilities chance using the new enum SkillAbnormalStatus.
  Chance was being calculated twice and the second time, ss/bss were included in it.
- Improved fishing system due to issues reported. Thanks improvise.
  From now on, neither fishing rod nor bait will be unequipped during fishing.
  Also, players will stop fishing if teleported.
- Fixed Judges' Sepulcher throwing errors. Thanks improvise.
- Fixed several NPCs not displaying message to players when clicking "Quest" button (e.g. players talking to newbie masters of different race).
  Now, an "I have no tasks for you now" message will be shown from NPCs which have no quest message to display.
- Allow noblesse teleport during siege. Thanks  ASDron.
- Reduce mounted player speed to half when swimming. Thanks Karakan.
- Increased Transfer Pain range. Thanks confejulian.
- Fixed participants toggle effects not being displayed properly to observers in Olympiad games.
- Fixed front area skills not working properly. They were not targeting front players, but all players inside range if original target was in front.
- Fixed front area skills not affecting players using Fake Death.
- Fixed players blocking themselves. Thanks improvise.
- Buff packets will now support custom client patch (36 effects max).
- Fixed extractable items not consuming item if extraction failed. Thanks improvise.
- Adventurer's/Traveler's weapons will automatically be unequipped if player gets karma points. Thanks improvise.
- Drain and ChargeDamage skills will now affect players using Fake Death.
- Fixed a major flaw in item drop during death. Thanks jmd.
- Improved SkillTreeTable code.
- Solved warnings for certain classes including L2Character and L2PcInstance.
- Fixed skill timestamps that got broken in previous revisions.

 

Thank you all for your persistence to improve this project. More commits are coming in the next few days.

Best regards,
DnR

Posted (edited)

Rev601


I'm here with revision 601 to announce the removal of Javolution library.
Along with it, memory leaks and potential nulls were fixed.
Couple of bugs, not visible to naked eye, were also fixed in the way.

This commit includes cleanup, and it also reduces warnings from 15xx to 2xx.
Also:
- Javolution TextBuilders were replaced by StringBuilder, combined with StringUtil to increase performance.
- Added boolean isHeroItem for hero items.
- Fixed para_all command not working. Also, it now affects all characters around and not just players.
- Admin shutdown page changed so that it's displayed again if admin uses shutdown or restart commands.
- Organized GameServer startup operations (Instance Managers and Data Tables were loaded in a messed order).
This might improve startup a little bit.

This update increases free memory to almost up to 100MB.

Best regards,
DnR

Edited by DnR
  • Like 1
Posted

https://subversion.assembla.com/svn/L2JLisvus/trunk/Lisvus_GameServer/lib/

you use many old version libraries you can make mmocore inside the server and many of those jars can be removed too :)

Posted
2 hours ago, DenArt Designs said:

https://subversion.assembla.com/svn/L2JLisvus/trunk/Lisvus_GameServer/lib/

you use many old version libraries you can make mmocore inside the server and many of those jars can be removed too :)

That's nothing compare to... frozen :goodsir:

 

https://subversion.assembla.com/svn/L2jFrozenInterlude/trunk/gameserver/lib/

  • Like 1

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