Jump to content

Recommended Posts

  • 4 weeks later...
Posted

Please help me i dont no. I find files RequestExEnchantItemAttribute.java

and i dont lines i based on l2jserver High Five

 

- if (item.getItem().getItemType() == L2WeaponType.FISHINGROD || item.isShadowItem() || item.isCommonItem() || item.isPvp() || item.isHeroItem() || item.isTimeLimitedItem() ||

+ if (item.getItem().getItemType() == L2WeaponType.FISHINGROD || item.isShadowItem() || item.isCommonItem() || item.isHeroItem() || item.isTimeLimitedItem() ||

 

Mi files:

 

public class RequestExEnchantItemAttribute extends L2GameClientPacket
{
private static final String _C__D0_35_REQUESTEXENCHANTITEMATTRIBUTE = "[C] D0:35 RequestExEnchantItemAttribute";

private int _objectId;

@Override
protected void readImpl()
{
	_objectId = readD();
}

@Override
protected void runImpl()
{
	L2PcInstance player = getClient().getActiveChar();
	if (player == null)
		return;

	if (_objectId == 0xFFFFFFFF)
	{
		// Player canceled enchant
		player.setActiveEnchantAttrItem(null);
		player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ELEMENTAL_ENHANCE_CANCELED));
		return;
	}

	if (!player.isOnline())
	{
		player.setActiveEnchantAttrItem(null);
		return;
	}

	if (player.getPrivateStoreType() != 0)
	{
		player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_ADD_ELEMENTAL_POWER_WHILE_OPERATING_PRIVATE_STORE_OR_WORKSHOP));
		player.setActiveEnchantAttrItem(null);
		return;
	}

	// Restrict enchant during a trade (bug if enchant fails)
	if (player.getActiveRequester() != null)
	{
		// Cancel trade
		player.cancelActiveTrade();
		player.setActiveEnchantAttrItem(null);
		player.sendMessage("Enchanting items is not allowed during a trade.");
		return;
	}

	L2ItemInstance item = player.getInventory().getItemByObjectId(_objectId);
	L2ItemInstance stone = player.getActiveEnchantAttrItem();
	if (item == null || stone == null)
	{
		player.setActiveEnchantAttrItem(null);
		return;
	}

	if (!item.isElementable())
	{
		player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ELEMENTAL_ENHANCE_REQUIREMENT_NOT_SUFFICIENT));
		player.setActiveEnchantAttrItem(null);
		return;
	}

	switch (item.getLocation())
	{
		case INVENTORY:
		case PAPERDOLL:
		{
			if (item.getOwnerId() != player.getObjectId())
			{
				player.setActiveEnchantAttrItem(null);
				return;
			}
			break;
		}
		default:
		{
			player.setActiveEnchantAttrItem(null);
			Util.handleIllegalPlayerAction(player, "Player "+player.getName()+" tried to use enchant Exploit!", Config.DEFAULT_PUNISH);
			return;
		}
	}

	int stoneId = stone.getItemId();
	byte elementToAdd = Elementals.getItemElement(stoneId);
	// Armors have the opposite element
	if (item.isArmor())
		elementToAdd = Elementals.getOppositeElement(elementToAdd);
	byte opositeElement = Elementals.getOppositeElement(elementToAdd);

	Elementals oldElement = item.getElemental(elementToAdd);
	int elementValue = oldElement == null ? 0 : oldElement.getValue();
	int limit = getLimit(item, stoneId);
	int powerToAdd = getPowerToAdd(stoneId, elementValue, item);

	if ((item.isWeapon() && oldElement != null && oldElement.getElement() != elementToAdd && oldElement.getElement() != -2)
			|| (item.isArmor() && item.getElemental(elementToAdd) == null && item.getElementals() != null && item.getElementals().length >= 3))
	{
		player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ANOTHER_ELEMENTAL_POWER_ALREADY_ADDED));
		player.setActiveEnchantAttrItem(null);
		return;
	}

	if (item.isArmor() && item.getElementals() != null)
	{
		//cant add opposite element
		for (Elementals elm : item.getElementals())
		{
			if (elm.getElement() == opositeElement)
			{
				player.setActiveEnchantAttrItem(null);
				Util.handleIllegalPlayerAction(player, "Player "+player.getName()+" tried to add oposite attribute to item!", Config.DEFAULT_PUNISH);
				return;
			}
		}
	}

	int newPower = elementValue + powerToAdd;
	if (newPower > limit)
	{
		newPower = limit;
		powerToAdd = limit - elementValue;
	}

	if (powerToAdd <= 0)
	{
		player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ELEMENTAL_ENHANCE_CANCELED));
		player.setActiveEnchantAttrItem(null);
		return;
	}

	if(!player.destroyItem("AttrEnchant", stone, 1, player, true))
	{
		player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
		Util.handleIllegalPlayerAction(player, "Player "+player.getName()+" tried to attribute enchant with a stone he doesn't have", Config.DEFAULT_PUNISH);
		player.setActiveEnchantAttrItem(null);
		return;
	}
	boolean success = false;
	switch(Elementals.getItemElemental(stoneId)._type)
	{
		case Stone:
		case Roughore:
			success = Rnd.get(100) < Config.ENCHANT_CHANCE_ELEMENT_STONE;
			break;
		case Crystal:
			success = Rnd.get(100) < Config.ENCHANT_CHANCE_ELEMENT_CRYSTAL;
			break;
		case Jewel:
			success = Rnd.get(100) < Config.ENCHANT_CHANCE_ELEMENT_JEWEL;
			break;
		case Energy:
			success = Rnd.get(100) < Config.ENCHANT_CHANCE_ELEMENT_ENERGY;
			break;
	}
	if (success)
	{
		byte realElement = item.isArmor() ? opositeElement : elementToAdd;

		SystemMessage sm;
		if (item.getEnchantLevel() == 0)
		{
			if (item.isArmor())
				sm = SystemMessage.getSystemMessage(SystemMessageId.THE_S2_ATTRIBUTE_WAS_SUCCESSFULLY_BESTOWED_ON_S1_RES_TO_S3_INCREASED);
			else
				sm = SystemMessage.getSystemMessage(SystemMessageId.ELEMENTAL_POWER_S2_SUCCESSFULLY_ADDED_TO_S1);
			sm.addItemName(item);
			sm.addElemental(realElement);
			if (item.isArmor())
				sm.addElemental(Elementals.getOppositeElement(realElement));
		}
		else
		{
			if (item.isArmor())
				sm = SystemMessage.getSystemMessage(SystemMessageId.THE_S3_ATTRIBUTE_BESTOWED_ON_S1_S2_RESISTANCE_TO_S4_INCREASED);
			else
				sm = SystemMessage.getSystemMessage(SystemMessageId.ELEMENTAL_POWER_S3_SUCCESSFULLY_ADDED_TO_S1_S2);
			sm.addNumber(item.getEnchantLevel());
			sm.addItemName(item);
			sm.addElemental(realElement);
			if (item.isArmor())
				sm.addElemental(Elementals.getOppositeElement(realElement));
		}
		player.sendPacket(sm);
		item.setElementAttr(elementToAdd, newPower);
		if (item.isEquipped())
			item.updateElementAttrBonus(player);

		// send packets
		InventoryUpdate iu = new InventoryUpdate();
		iu.addModifiedItem(item);
		player.sendPacket(iu);
	}
	else
		player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.FAILED_ADDING_ELEMENTAL_POWER));

	player.sendPacket(new ExAttributeEnchantResult(powerToAdd));
	player.sendPacket(new UserInfo(player));
	player.sendPacket(new ExBrExtraUserInfo(player));
	player.setActiveEnchantAttrItem(null);
}

public int getLimit(L2ItemInstance item, int sotneId)
{
	Elementals.ElementalItems elementItem = Elementals.getItemElemental(sotneId);
	if (elementItem == null)
		return 0;

	if (item.isWeapon())
		return Elementals.WEAPON_VALUES[elementItem._type._maxLevel];
	return Elementals.ARMOR_VALUES[elementItem._type._maxLevel];
}

public int getPowerToAdd(int stoneId, int oldValue, L2ItemInstance item)
{
	if (Elementals.getItemElement(stoneId) != Elementals.NONE)
	{
		if (item.isWeapon())
		{
			if (oldValue == 0)
				return Elementals.FIRST_WEAPON_BONUS;
			return Elementals.NEXT_WEAPON_BONUS;
		}
		else if (item.isArmor())
			return Elementals.ARMOR_BONUS;
	}
	return 0;
}

@Override
public String getType()
{
	return _C__D0_35_REQUESTEXENCHANTITEMATTRIBUTE;
}
}

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock