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  • 4 weeks later...
Posted

Please help me i dont no. I find files RequestExEnchantItemAttribute.java

and i dont lines i based on l2jserver High Five

 

- if (item.getItem().getItemType() == L2WeaponType.FISHINGROD || item.isShadowItem() || item.isCommonItem() || item.isPvp() || item.isHeroItem() || item.isTimeLimitedItem() ||

+ if (item.getItem().getItemType() == L2WeaponType.FISHINGROD || item.isShadowItem() || item.isCommonItem() || item.isHeroItem() || item.isTimeLimitedItem() ||

 

Mi files:

 

public class RequestExEnchantItemAttribute extends L2GameClientPacket
{
private static final String _C__D0_35_REQUESTEXENCHANTITEMATTRIBUTE = "[C] D0:35 RequestExEnchantItemAttribute";

private int _objectId;

@Override
protected void readImpl()
{
	_objectId = readD();
}

@Override
protected void runImpl()
{
	L2PcInstance player = getClient().getActiveChar();
	if (player == null)
		return;

	if (_objectId == 0xFFFFFFFF)
	{
		// Player canceled enchant
		player.setActiveEnchantAttrItem(null);
		player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ELEMENTAL_ENHANCE_CANCELED));
		return;
	}

	if (!player.isOnline())
	{
		player.setActiveEnchantAttrItem(null);
		return;
	}

	if (player.getPrivateStoreType() != 0)
	{
		player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_ADD_ELEMENTAL_POWER_WHILE_OPERATING_PRIVATE_STORE_OR_WORKSHOP));
		player.setActiveEnchantAttrItem(null);
		return;
	}

	// Restrict enchant during a trade (bug if enchant fails)
	if (player.getActiveRequester() != null)
	{
		// Cancel trade
		player.cancelActiveTrade();
		player.setActiveEnchantAttrItem(null);
		player.sendMessage("Enchanting items is not allowed during a trade.");
		return;
	}

	L2ItemInstance item = player.getInventory().getItemByObjectId(_objectId);
	L2ItemInstance stone = player.getActiveEnchantAttrItem();
	if (item == null || stone == null)
	{
		player.setActiveEnchantAttrItem(null);
		return;
	}

	if (!item.isElementable())
	{
		player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ELEMENTAL_ENHANCE_REQUIREMENT_NOT_SUFFICIENT));
		player.setActiveEnchantAttrItem(null);
		return;
	}

	switch (item.getLocation())
	{
		case INVENTORY:
		case PAPERDOLL:
		{
			if (item.getOwnerId() != player.getObjectId())
			{
				player.setActiveEnchantAttrItem(null);
				return;
			}
			break;
		}
		default:
		{
			player.setActiveEnchantAttrItem(null);
			Util.handleIllegalPlayerAction(player, "Player "+player.getName()+" tried to use enchant Exploit!", Config.DEFAULT_PUNISH);
			return;
		}
	}

	int stoneId = stone.getItemId();
	byte elementToAdd = Elementals.getItemElement(stoneId);
	// Armors have the opposite element
	if (item.isArmor())
		elementToAdd = Elementals.getOppositeElement(elementToAdd);
	byte opositeElement = Elementals.getOppositeElement(elementToAdd);

	Elementals oldElement = item.getElemental(elementToAdd);
	int elementValue = oldElement == null ? 0 : oldElement.getValue();
	int limit = getLimit(item, stoneId);
	int powerToAdd = getPowerToAdd(stoneId, elementValue, item);

	if ((item.isWeapon() && oldElement != null && oldElement.getElement() != elementToAdd && oldElement.getElement() != -2)
			|| (item.isArmor() && item.getElemental(elementToAdd) == null && item.getElementals() != null && item.getElementals().length >= 3))
	{
		player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ANOTHER_ELEMENTAL_POWER_ALREADY_ADDED));
		player.setActiveEnchantAttrItem(null);
		return;
	}

	if (item.isArmor() && item.getElementals() != null)
	{
		//cant add opposite element
		for (Elementals elm : item.getElementals())
		{
			if (elm.getElement() == opositeElement)
			{
				player.setActiveEnchantAttrItem(null);
				Util.handleIllegalPlayerAction(player, "Player "+player.getName()+" tried to add oposite attribute to item!", Config.DEFAULT_PUNISH);
				return;
			}
		}
	}

	int newPower = elementValue + powerToAdd;
	if (newPower > limit)
	{
		newPower = limit;
		powerToAdd = limit - elementValue;
	}

	if (powerToAdd <= 0)
	{
		player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ELEMENTAL_ENHANCE_CANCELED));
		player.setActiveEnchantAttrItem(null);
		return;
	}

	if(!player.destroyItem("AttrEnchant", stone, 1, player, true))
	{
		player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
		Util.handleIllegalPlayerAction(player, "Player "+player.getName()+" tried to attribute enchant with a stone he doesn't have", Config.DEFAULT_PUNISH);
		player.setActiveEnchantAttrItem(null);
		return;
	}
	boolean success = false;
	switch(Elementals.getItemElemental(stoneId)._type)
	{
		case Stone:
		case Roughore:
			success = Rnd.get(100) < Config.ENCHANT_CHANCE_ELEMENT_STONE;
			break;
		case Crystal:
			success = Rnd.get(100) < Config.ENCHANT_CHANCE_ELEMENT_CRYSTAL;
			break;
		case Jewel:
			success = Rnd.get(100) < Config.ENCHANT_CHANCE_ELEMENT_JEWEL;
			break;
		case Energy:
			success = Rnd.get(100) < Config.ENCHANT_CHANCE_ELEMENT_ENERGY;
			break;
	}
	if (success)
	{
		byte realElement = item.isArmor() ? opositeElement : elementToAdd;

		SystemMessage sm;
		if (item.getEnchantLevel() == 0)
		{
			if (item.isArmor())
				sm = SystemMessage.getSystemMessage(SystemMessageId.THE_S2_ATTRIBUTE_WAS_SUCCESSFULLY_BESTOWED_ON_S1_RES_TO_S3_INCREASED);
			else
				sm = SystemMessage.getSystemMessage(SystemMessageId.ELEMENTAL_POWER_S2_SUCCESSFULLY_ADDED_TO_S1);
			sm.addItemName(item);
			sm.addElemental(realElement);
			if (item.isArmor())
				sm.addElemental(Elementals.getOppositeElement(realElement));
		}
		else
		{
			if (item.isArmor())
				sm = SystemMessage.getSystemMessage(SystemMessageId.THE_S3_ATTRIBUTE_BESTOWED_ON_S1_S2_RESISTANCE_TO_S4_INCREASED);
			else
				sm = SystemMessage.getSystemMessage(SystemMessageId.ELEMENTAL_POWER_S3_SUCCESSFULLY_ADDED_TO_S1_S2);
			sm.addNumber(item.getEnchantLevel());
			sm.addItemName(item);
			sm.addElemental(realElement);
			if (item.isArmor())
				sm.addElemental(Elementals.getOppositeElement(realElement));
		}
		player.sendPacket(sm);
		item.setElementAttr(elementToAdd, newPower);
		if (item.isEquipped())
			item.updateElementAttrBonus(player);

		// send packets
		InventoryUpdate iu = new InventoryUpdate();
		iu.addModifiedItem(item);
		player.sendPacket(iu);
	}
	else
		player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.FAILED_ADDING_ELEMENTAL_POWER));

	player.sendPacket(new ExAttributeEnchantResult(powerToAdd));
	player.sendPacket(new UserInfo(player));
	player.sendPacket(new ExBrExtraUserInfo(player));
	player.setActiveEnchantAttrItem(null);
}

public int getLimit(L2ItemInstance item, int sotneId)
{
	Elementals.ElementalItems elementItem = Elementals.getItemElemental(sotneId);
	if (elementItem == null)
		return 0;

	if (item.isWeapon())
		return Elementals.WEAPON_VALUES[elementItem._type._maxLevel];
	return Elementals.ARMOR_VALUES[elementItem._type._maxLevel];
}

public int getPowerToAdd(int stoneId, int oldValue, L2ItemInstance item)
{
	if (Elementals.getItemElement(stoneId) != Elementals.NONE)
	{
		if (item.isWeapon())
		{
			if (oldValue == 0)
				return Elementals.FIRST_WEAPON_BONUS;
			return Elementals.NEXT_WEAPON_BONUS;
		}
		else if (item.isArmor())
			return Elementals.ARMOR_BONUS;
	}
	return 0;
}

@Override
public String getType()
{
	return _C__D0_35_REQUESTEXENCHANTITEMATTRIBUTE;
}
}

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