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[GUIDE] ByPass Bake-Ice Step By Step (Works For Interlude) [IG]


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Posted

i meant.. tell me what were u doing when u  got this.. as in were u at login screen on walker pc? or what exactly happened ..

Posted

ok guys.. just so u don't give up hope x)

walkervx5.jpg

 

but as you all can see.. my character aint visible.. and i think some other characters too.. even that my client is fully updated.. my guess is that am using Dn latest system folder,plus files from other clients... but without it i couldn't see some of textures.. now i can see it but i cant see my character -.-'

also.. it seems to read all mobs hp as 100... any ideas?

 

if anyone knows how to fix this,or what file its linked to.. plz tell me.. am not much of a programmer..now its time for me to rest.. gonna work on it 2morrow night

 

another edit: i think my problem is only with human male fighters , just saw some orcs and mystic

humans

another edit : OKAY , its only with human fighters... cant see them.. even at creation screen, i will check my textures 2morrow and tell u how it goes :P

Posted

ok.. i made a working "walker client" but i keep on getting the corrupted thing when i start DN on vmware... hope its not a fix or something....i go back to work >.>

I have same error, just use original IL system folder (especially - user.ini) and dn launcher and will be works ;) If use dn fullchecked files - will get VGA error...

PS: only using this way u will see standard retail server's name. overwriting dn servername-e.dat - would not help.

Question for u:what files reply for name server at walker machine, i always see there Dragon (15x) Light, even if all servers dawn at Official pc  ???

Posted

Good , well I will contine after get back from work , but last what I tried I wasnt able log to game (with official) when I had started proxy to l2wPC ...

(used 2pcs way)

Posted

I made a new installation of L2interlude and its working. After replacing the new l2.ini, the game doesnt start. If i doubleclick on l2.exe nothing happens... What do i have to do?

Posted

So only works with 2pcs or 1 pc + virtual machine set up?

There's no other way i can use l2w without 2nd pc,or virtual?(ya i know,im lazy to setup virtual one -.-)

otherwise gj.

Posted

So only works with 2pcs or 1 pc + virtual machine set up?

There's no other way i can use l2w without 2nd pc,or virtual?(ya i know,im lazy to setup virtual one -.-)

otherwise gj.

no other way
Posted

well.. i want to use all the custom shit they updated in system folder...so.. if anyone knows how to fix the invisible human fighters thing tell me pls.... cuz other than that.. the system folder works perfect

Posted

well.. i want to use all the custom shit they updated in system folder...so.. if anyone knows how to fix the invisible human fighters thing tell me pls.... cuz other than that.. the system folder works perfect

Then share is pls :)

Posted

well.. i want to use all the custom shit they updated in system folder...so.. if anyone knows how to fix the invisible human fighters thing tell me pls.... cuz other than that.. the system folder works perfect

 

ZoOoOoM! Can you tell me where do you point your L2walker?

Posted

i cant even get so far, i get critical error when i start client, tells me to delet option.ini, i delete it, get the ini from a firend, reinstall... etc.. always same problem --> all this happens on VMware, and on my normal PC it work normal!, anyone know whats happening?

i have same problem, but i will try to find solution that not involve running L2 client on "Official PC"

 

then i got question for sltbnjr - only reason we need to run l2 with bakeice is to reroute its packets to our clean interlude client, right?

if so we don't really need to run bakeice - we only need to send login and chosing server packets ...

 

ill do some research about it :P

Posted

btw my first problem is changing l2.ini on the walker PC. If i change it with the midified ini, the game doesnt start at all. There is a sandglass for 1-2 second and then nothing, so i cant start the game with the L2.exe on the walker PC.

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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