Jump to content

Recommended Posts

Posted

also when i have karma (i added from admin panel) and kill a player my pvps rise but not pk (in alt+t)

plus+

pks not increasing only pvps

and i cant take karma never red never gets karma points

Posted

its work, maybe you have not correctly implemented path?

i think is all correct no errors in java i have debug mode on but not lucky ok if is working i will search more thnx

  • 2 weeks later...
Posted

Updated to v3.0.2.

 

1. Fixed some connections problems.

2. About Karma, problem exists when Killer kill(pk) Victim in restricted zone. (I think).

3. Try to describe situation when the problem happened:

  - Place (you can use /loc i game), zone_id (if possible).

  - Flag status (killer is flagged, have karma, victim is flagged, have karma).

  - Attach config file.

It will help me to find bug. ;)

 

Posted

Nice Share btw!!

Really like this idea/system.its intresting and new...

I test 3.0.1 version on H5 and dont have problem with making karma or karma count...

but i found some problems (maybe) :

1.on/off system not working (its always on and cant be disable)

2.If CPS system is on,when u make pvp kill in alt+T(where is pvp/pk stat) it count how many times u kill this char (if you kill player 2 times in pvp stat will count 2,if you kill another char/player for 34 time it will change from 2 to 34) and real pvp count is lost...(but really i dont know,maybe this is the idea)

 

restricted zone arena works fine,soon i will tested in other zones...

 

Posted

Patch not compatibile with UNSTABLE H5 l2j, because they changes Zone identyfications.

Sorry for my last post but i didnt notice that,and i use your system on unstable h5 and maybe i mislead you....But even like that system is unique and with some configs it can be use well...thank you!!

  • 2 weeks later...
Posted

error in gameserver console

 

and in game get reward everytime

 

com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorException: Mixing of GROUP colum
ns (MIN(),MAX(),COUNT(),...) with no GROUP columns is illegal if there is no GRO
UP BY clause
        at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

        at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)

        at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce)
        at java.lang.reflect.Constructor.newInstance(Unknown Source)
        at com.mysql.jdbc.Util.handleNewInstance(Util.java:411)
        at com.mysql.jdbc.Util.getInstance(Util.java:386)
        at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1053)
        at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:4096)
        at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:4028)
        at com.mysql.jdbc.MysqlIO.sendCommand(MysqlIO.java:2490)
        at com.mysql.jdbc.MysqlIO.sqlQueryDirect(MysqlIO.java:2651)
        at com.mysql.jdbc.ConnectionImpl.execSQL(ConnectionImpl.java:2734)
        at com.mysql.jdbc.PreparedStatement.executeInternal(PreparedStatement.ja
va:2155)
        at com.mysql.jdbc.PreparedStatement.executeQuery(PreparedStatement.java:
2322)
        at com.mchange.v2.c3p0.impl.NewProxyPreparedStatement.executeQuery(NewPr
oxyPreparedStatement.java:108)
        at com.l2jserver.gameserver.custom.pvpsystem.CustomPvpSystemRankPointsRe
ward.getRankPointsRewardToInventory(CustomPvpSystemRankPointsReward.java:102)
        at com.l2jserver.gameserver.network.clientpackets.RequestBypassToServer.
runImpl(RequestBypassToServer.java:365)
        at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run
(L2GameClientPacket.java:66)
        at com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1
088)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)

Posted

1. I understand only Polish or english.

2. Patch not compatibile with UNSTABLE H5 l2j, because they changes Zone identyfications.

 

It checks for Zones only in CustomPvPSystem.java and CustomPvPDeathMgr.java? Cause I want to remove it totally since I don't use it and I want to use the system anyway^^

Posted

It checks for Zones only in CustomPvPSystem.java and CustomPvPDeathMgr.java? Cause I want to remove it totally since I don't use it and I want to use the system anyway^^

you can also just compile a STABLE version and "leach" the way or reading the zone id's ! That will be a temp solution to your prob
Guest
This topic is now closed to further replies.



  • Posts

    • hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new. Or if you interested tell me your offer. :)) Clean Mail 30 lvl Cleric Naked   Updated.
    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? "route2" : "route1"; npcCurrentRoute.put(npc.getObjectId(), newRoute); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log route switching System.out.println("NPC " + npc.getObjectId() + " switched to route " + newRoute); } private static class Route { private List<RoutePoint> points = new ArrayList<>(); public Route(String name) { } public void addPoint(RoutePoint point) { points.add(point); } public List<RoutePoint> getPoints() { return points; } } private static class RoutePoint { private int id; private int x, y, z, delay; private boolean run; private String chat; public RoutePoint(int id, int x, int y, int z, int delay, boolean run, String chat) { this.id = id; this.x = x; this.y = y; this.z = z; this.delay = delay; this.run = run; this.chat = chat; } public int getId() { return id; } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public int getDelay() { return delay; } public boolean isRun() { return run; } public String getChat() { return chat; } } } I looking for help, with this, the npc not start to move. Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
    • We are certainly not an ambulance, but we will definitely cure you of blacklists and empty pockets. Live freely with SX! Each of you will receive a trial version of SX to familiarize yourself with the product, all you have to do is post in this thread
    • qual e o valor pra atualizar o java da soucer ?
  • Topics

×
×
  • Create New...