Jump to content

Recommended Posts

Posted

i would be glad if you could make a patch from previus version to next also instead of patching all over again consider it and thank you again +1

Posted

oct 16, 2012 1:51:05 PM com.l2jserver.gameserver.model.actor.L2Character$HitTask run
SEVERE: Failed executing HitTask.
java.lang.NullPointerException
at com.l2jserver.gameserver.custom.pvpsystem.CustomPvpSystemCmd.playerResponseHtml(CustomPvpSystemCmd.java:107)
at com.l2jserver.gameserver.custom.pvpsystem.CustomPvpSystemCmd.sendPlayerResponse(CustomPvpSystemCmd.java:80)
at com.l2jserver.gameserver.custom.pvpsystem.CustomPvpSystem.doCustomPvp(CustomPvpSystem.java:152)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.doDie(L2PcInstance.java:5560)
at com.l2jserver.gameserver.model.actor.status.PcStatus.reduceHp(PcStatus.java:307)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.reduceCurrentHp(L2PcInstance.java:11407)
at com.l2jserver.gameserver.model.actor.L2Character.reduceCurrentHp(L2Character.java:7384)
at com.l2jserver.gameserver.model.actor.L2Character.onHitTimer(L2Character.java:5538)
at com.l2jserver.gameserver.model.actor.L2Character$HitTask.run(L2Character.java:2956)
at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:86)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

 

Following the error, but it occurs. When you have karma and kill you guardian pk / antipk

 

37182087.jpg

Posted

Really great work! :)

But I get that Hittask error as well...

Oct 21, 2012 2:13:06 PM com.l2jserver.gameserver.model.actor.L2Character$HitTask run
SEVERE: Failed executing HitTask.
java.lang.NullPointerException
at com.l2jserver.gameserver.custom.pvpsystem.CustomPvpSystemCmd.playerResponseHtml(CustomPvpSystemCmd.java:107)
at com.l2jserver.gameserver.custom.pvpsystem.CustomPvpSystemCmd.sendPlayerResponse(CustomPvpSystemCmd.java:80)
at com.l2jserver.gameserver.custom.pvpsystem.CustomPvpSystem.doCustomPvp(CustomPvpSystem.java:152)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.doDie(L2PcInstance.java:5653)
at com.l2jserver.gameserver.model.actor.status.PcStatus.reduceHp(PcStatus.java:317)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.reduceCurrentHp(L2PcInstance.java:11592)
at com.l2jserver.gameserver.model.actor.L2Character.reduceCurrentHp(L2Character.java:7441)
at com.l2jserver.gameserver.model.actor.L2Character.onHitTimer(L2Character.java:5587)
at com.l2jserver.gameserver.model.actor.L2Character$HitTask.run(L2Character.java:3005)
at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:86)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

 

Keep up the good work!

 

Also I have one more question. I have set the "CustomPvpProtectionReset" to 1440 minutes, does that mean that they get reward from the same player only every 24h?

Posted

Really great work! :)

But I get that Hittask error as well...

Oct 21, 2012 2:13:06 PM com.l2jserver.gameserver.model.actor.L2Character$HitTask run
SEVERE: Failed executing HitTask.
java.lang.NullPointerException
at com.l2jserver.gameserver.custom.pvpsystem.CustomPvpSystemCmd.playerResponseHtml(CustomPvpSystemCmd.java:107)
at com.l2jserver.gameserver.custom.pvpsystem.CustomPvpSystemCmd.sendPlayerResponse(CustomPvpSystemCmd.java:80)
at com.l2jserver.gameserver.custom.pvpsystem.CustomPvpSystem.doCustomPvp(CustomPvpSystem.java:152)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.doDie(L2PcInstance.java:5653)
at com.l2jserver.gameserver.model.actor.status.PcStatus.reduceHp(PcStatus.java:317)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.reduceCurrentHp(L2PcInstance.java:11592)
at com.l2jserver.gameserver.model.actor.L2Character.reduceCurrentHp(L2Character.java:7441)
at com.l2jserver.gameserver.model.actor.L2Character.onHitTimer(L2Character.java:5587)
at com.l2jserver.gameserver.model.actor.L2Character$HitTask.run(L2Character.java:3005)
at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:86)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

 

Keep up the good work!

 

Also I have one more question. I have set the "CustomPvpProtectionReset" to 1440 minutes, does that mean that they get reward from the same player only every 24h?

 

This hit task will be fixed soon . thx for info.

Yes, yes on every 24h.

Posted

Thanks! Really awesome^^

I have one suggestion that might interest you, it would be really awesome if you could add one more option at ".pvpinfo" window. PvP/PKs which counts the pvp/pk stats from the alt + t menu, the "real" pvps/pks. That would make your unique PvP system even more amazing!

Guest
This topic is now closed to further replies.



  • Posts

    • The character stops walking when using a mana potion. any can help me?   IemData item_begin    etcitem    728    [mana_potion]    item_type=etcitem    slot_bit_type={none}    armor_type=none    etcitem_type=potion    recipe_id=0    blessed=0    weight=180    default_action=action_skill_reduce    consume_type=consume_type_stackable    initial_count=1    maximum_count=20    soulshot_count=0    spiritshot_count=0    reduced_soulshot={}    reduced_spiritshot={}    reduced_mp_consume={}    immediate_effect=1    price=0    default_price=2000    item_skill=[s_mana_potion]    critical_attack_skill=[none]    attack_skill=[none]    magic_skill=[none]    item_skill_enchanted_four=[none]    material_type=liquid    crystal_type=none    crystal_count=0    is_trade=1    is_drop=1    is_destruct=1    physical_damage=0    random_damage=0    weapon_type=none    can_penetrate=0    critical=0    hit_modify=0    avoid_modify=0    dual_fhit_rate=0    shield_defense=0    shield_defense_rate=0    attack_range=0    damage_range={}    attack_speed=0    reuse_delay=10000    mp_consume=0    magical_damage=0    durability=0    damaged=0    physical_defense=0    magical_defense=0    mp_bonus=0    category={}    enchanted=0    html=[item_default.htm]    equip_pet={@ALL_PET}    magic_weapon=0    enchant_enable=0    can_equip_sex=-1    can_equip_race={}    can_equip_change_class=-1    can_equip_class={}    can_equip_agit=-1    can_equip_castle=-1    can_equip_castle_num={}    can_equip_clan_leader=-1    can_equip_clan_level=-1    can_equip_hero=-1    can_equip_nobless=-1    can_equip_chaotic=-1    item_end   SkillData   skill_begin    skill_name=[s_mana_potion]    skill_id=50004    level=1    operate_type=A2    magic_level=1    effect={{t_mp;57;3}}    is_magic=0    mp_consume2=0    cast_range=-1    effective_range=-1    skill_hit_time=0    skill_cool_time=0    skill_hit_cancel_time=0    reuse_delay=0    activate_rate=-1    lv_bonus_rate=0    basic_property=none    abnormal_time=15    abnormal_lv=1    abnormal_type=mp_recovery    attribute=attr_none    effect_point=0    target_type=self    affect_scope=single    affect_limit={0;0}    next_action=none    debuff=0    ride_state={@ride_none}    skill_end  
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock