Jump to content

Recommended Posts

Posted (edited)

don't remove this line if u dont want "to village" button to dissapear

 

 

java/net/sf/l2j/gameserver/network/serverpackets/Die.java

-            writeD(0x01); // to nearest village

and if you add this line and remove the line above , to village button will be gone.

 

+            writeD(_canTeleport ? 0x01 : 0); // to nearest village
Edited by ton3
Posted

 

don't remove this line if u dont want "to village" button to dissapear

 

 

java/net/sf/l2j/gameserver/network/serverpackets/Die.java

-            writeD(0x01); // to nearest village

and if you add this line and remove the line above , to village button will be gone.

 

+            writeD(_canTeleport ? 0x01 : 0); // to nearest village

 

I read the script and i understand now.
If ReviveDelay = 0 disable the auto teleport and able "To Village". ^^
But thanks very much Ton! ;)
Posted

There's still a problem.

Colliseum is counted as multifunctionzone and i don't know why...

Some areas aswell..

 

I added just 1 zone as multifunctionzone but sometimes it gets more zones..

Posted

There's still a problem.

Colliseum is counted as multifunctionzone and i don't know why...

Some areas aswell..

 

I added just 1 zone as multifunctionzone but sometimes it gets more zones..

using acis?

Posted (edited)

I rly have no idea how such bug could appear. Since, you DEFINE the area with coords, else they are facked and you don't know what you're doing :P

Edited by SweeTs
Posted

Awesome share, I'd really like to be able to use this.

 

I'm using l2j pack from the most recent Beta branch and I believe I've managed to fix all the errors except for one, any help would be appreciated.

 

DP: 10310

Core: 6516

 

http://pastebin.com/q21VyLqr

 

Line 237:

int o = item.getItem().getCrystalType();

 

I receive this error:

Type Mismatch: Cannot convert from CrystalType to int

 

ScreenShot:

post-138884-0-80361200-1399225195_thumb.png

 

Thanks!

Posted

Yes

But same thing happens to Frozen too.

 

I had the same problem on acis , I just changed these 2 lines on multifunctionzone config .

# If set to false, zone will be no-restart zone
NoRestartZone = False

# If set to false, zone will be no-logout zone
NoLogoutZone = False

Change them to True.

 

after this change everything worked perfectly

 

Posted

As i remember, even if they were true, it wasn't worked ok..

I mean, even if the zone was made with coordonates and nodes, the multizone was in other areas too.

For example colliseum...

But i will test again and let u know if something changed.

Posted

lol.. People still amaze me in such a bugs.. I always wonder, how the heck they do it :happyforever:

Posted

which supports this L2Jhellas.?

Well Its kinda hard to understand what you meant but let me shoot in the dark  :happyforever:

You mean can be added at hellas? And the answer is YES :)

Errors may occur since some methods might be renamed but anything is fixable with the suggestions eclipse is making ;)

Posted

lol.. People still amaze me in such a bugs.. I always wonder, how the heck they do it :happyforever:

Wha dup nerd

 

Sorry ppl 4 not answering questions anymore, hope u can fix the errors with some logic and sweet's help  :happyforever:  :happyforever:

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Hello guys, I’m Morientes, owner of the servers you might know: L2Lionna / L2Pandora / L2Ramona / L2ERA / L2Zaken / L2Classic / L2Peri / L2Alice / L2EVA / L2Dragon and more. Over the years I’ve been developing Lineage II projects starting from High Five, then Classic, and later Essence. I started with High Five, which I turned into a very well-tested server with over 100 openings. My peak was around 2800 players online, and the server was stable (no crashes). With every opening there was always something to improve, fix, or optimize, and over time it became more and more stable. I still have all SVN commits from all those years, I can show everything via screen share if needed. The reason I’m selling is not because of the quality. The files are solid and ready to run any type of server (any rates). The problem was on our side;  we didn’t have a good long-term strategy for reopening servers as a team. About Classic: I started from 2.0 (Zaken version) and gradually upgraded it up to 4.7 Kamael. Each chronicle upgrade came with a lot of improvements, especially in terms of stability. About Essence: I started from the very first version and developed it up to High Elf (Protocol 464). Starting from Protocol 286 (Secrets of Empire), I worked with PTS files and extracted a lot of deep fixes. I unpacked AI.obj with full functionality, used official sniffers, and whenever something wasn’t clear, I checked directly on official servers and sniffed packets or data. For every chronicle update, I basically sniffed the entire official server, zones, monsters, events, mechanics, everything. From Chronicle 388, Reborn approached us to buy our files. The current L2Reborn Essence is based on my work! I can prove everything. I also have their updates integrated into my pack. I stopped development after High Elf mainly because my main developer was constantly looking for other opportunities. It became difficult to maintain a stable team, especially with everything going on (including the situation in Ukraine at that time). Eventually, I couldn’t find a reliable dev to continue working on Essence, so I decided to step away from this market last year. Now I’ve decided to sell everything. What I’m selling: All necessary tools (sniffing, geodata build, pack upgrade tools, game client parsers, L2Wiki parser, interfaces etc.) Full SVN repositories with all commits (Essence / Classic / High Five) All edited clients I still have All my data I can also include on sell an official character that is active daily, ranked, end up gear, and has access to end-game zones!!! useful for deep sniffing where normal players don’t have access. If someone wants to buy everything, I prefer a full deal and I will transfer full ownership. If needed, I can also sell parts separately, but honestly I’d prefer to sell everything to one team that can continue this project — this has been my work, my hobby, my baby. Important: I don’t offer further updates. The files are sold exactly as they are. I will, of course, explain everything you need to know to continue working on them. Contact: Telegram: @AlexAlexey Discord: .primsl2
    • Grand Opening: April 11, 2026 Website: https://l2strive.com Discord: https://discord.gg/SsUARZpbkG   🛡️ Server Rates Strive is a High Five Mid-PvP/Craft Server  Experience (XP): x15 Skill Points (SP): x15 Adena: x10 Drop: x15 Spoil: x3 Safe Enchant: +3 Max Enchant: +16 ⚔️ Enhanced Boss Jewelry     ⚔️ Making Bosses Useful Again Let’s be real: usually, Core, Orfen, and Baylor are just placeholder bosses that nobody cares about. We’ve overhauled their jewelry to make them legit end-game gear. We’ve turned these into high-value targets for PvP—if you want these massive percentage boosts, you’re going to have to fight for them.   ⚔️ Enhanced Boss Jewelry   💍 Improved Ring of Core Base Stats: M.Def 48 | HP +445 | MP +21 Offensive: P. Atk +12% | M. Atk +12% Critical: Physical Critical Rate +14 | Magic Critical Rate +2 Utility: Skill Reuse Delay -10% | MP Consumption -5% 🛡️ Improved Earring of Orfen Base Stats: M.Def 71 | MP +31 Defensive: P. Def +15% | M. Def +15% Recovery: Vampiric Rage +4% | Healing Received +6% Resistances: Bleed / Poison / Root / Sleep +20% (Chance & Resistance) 💎 Baylor's Earring Base Stats: M.Def 71 | MP +31 Speed: Atk. Spd +5% | Casting Spd +5% Combat: MP Regeneration +5% Resistances: Stun / Paralyze +30% (Chance & Resistance) 🚀 Core Features Full & Enchanted Buffs: Enjoy 6-hour durations on all standard and enchanted buffs. Premium Buffs: Premium users benefit from extended 9-hour buff durations. 100% Free AutoFarm: Built-in system for seamless progression while away from your PC. Custom Shop: Professional and intuitive UI for all essential equipment and consumables. NPC Buffer: Full scheme support to get you battle-ready instantly. Stability: Dedicated high-performance hardware with professional Anti-DDoS protection.  
    • Hello,   im looking for c4 client developer that can fix some issues, missing icons etc. if you are l2off developer then even better.   its easy ones, fix few skill icons, item icon, easy money if someone has time. I guess its lack of files in my patch, but might be smth other   contact with me on discord: endART_#6190 @DumanisT @SkyLord @XManton @Fr3DBr @mjst @Sighed any ideas who could help me XD
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..