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Multifunctionzone


^Wyatt

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I rly have no idea how such bug could appear. Since, you DEFINE the area with coords, else they are facked and you don't know what you're doing :P

 

 

I rly have no idea how such bug could appear. Since, you DEFINE the area with coords, else they are facked and you don't know what you're doing :P

 

 

Awesome share, I'd really like to be able to use this.

 

I'm using l2j pack from the most recent Beta branch and I believe I've managed to fix all the errors except for one, any help would be appreciated.

 

DP: 10310

Core: 6516

 

http://pastebin.com/q21VyLqr

 

Line 237:

int o = item.getItem().getCrystalType();

 

I receive this error:

Type Mismatch: Cannot convert from CrystalType to int

 

ScreenShot:

attachicon.gifError.png

 

Thanks!

 

i got the same error

Screenshot_10_4_2015_16_43_41.jpg

 

 

somewone can help me and tell me what i need to do please

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Somewone can help me here

 

Efry time i got this if i enter the pvp sone with a weapen highr dan a +7 weapon

 

image.jpg

 

If I enter the pvp sone with a + 7 weapon or lower i don't get this message !

and enchant i have it  on 20 look pics

same if i put enchant on 0.

 

 

image.jpg

 

I got Hi5 server

DP-Version -10490

Version - 6670

 

I use this core:

http://pastebin.com/q21VyLqr

 

somewone can help me please

 
 
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Somewone can help me here

 

Efry time i got this if i enter the pvp sone with a weapen highr dan a +7 weapon

 

image.jpg

 

If I enter the pvp sone with a + 7 weapon or lower i don't get this message !

and enchant i have it  on 20 look pics

same if i put enchant on 0.

 

 

image.jpg

 

I got Hi5 server

DP-Version -10490

Version - 6670

 

I use this core:

http://pastebin.com/q21VyLqr

 

somewone can help me please

solved

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i got the same error

Screenshot_10_4_2015_16_43_41.jpg

 

 

somewone can help me and tell me what i need to do please

 

change this:

 

 public static boolean checkItem (ItemInstance item)
       {
               int o = item.getItem().getCrystalType();

to this:

 

 public static boolean checkItem (ItemInstance item)
       {
               int o = item.getItem().getCrystalType().getId();

and you will be ok.

 

 

I added this mod in aCis last rev and works perfectly after some minor changes and checks. If I remember correctly it needed the one mentioned above,some changes in imports cause TK has removed the L2 prefix in some classes in last revs, some check in grade types, and some check in onDieInside because in some cases when you were diying out from the coords but near them it was teleporting you inside after 10 sec even if you had clicked to village or ressed...

 

I may do a clean working .diff for acis last rev in future and post it here

 

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Yep but isn't the same systemmessage.

 

 

It can be done using both ways, with different message.

 

			public static void givereward(L2PcInstance player)
		{
			if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION))
			{
				SystemMessage systemMessage = null;
			
				for (int[] reward : rewards)
				{
					PcInventory inv = player.getInventory();
				
					if (ItemTable.getInstance().createDummyItem(reward[0]).isStackable())
					{
						inv.addItem("L2MultiFunctionZone ", reward[0], reward[1], player, player);
					
						if (reward[1] > 1)
						{
							systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
							systemMessage.addItemName(reward[0]);
							systemMessage.addItemNumber(reward[1]);
						}
						else
						{
							systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
							systemMessage.addItemName(reward[0]);
						}	
						player.sendPacket(systemMessage);
					}
					else
					{
						for (int i = 0; i < reward[1]; ++i)
						{
							inv.addItem("L2MultiFunctionZone ", reward[0], 1, player, player);
							systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
							systemMessage.addItemName(reward[0]);
							player.sendPacket(systemMessage);
						}
					}
				}
			}
		}
or

				public static void givereward(L2PcInstance player)
			{
				if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION))
				{
					for (int[] reward : rewards)
					{
						player.addItem("Multifunction Reward", reward[0], reward[1], player, true);
					}
				}
			}

hello

can somewone tell me where i need to change or put this code to get a SystemMessa

when i kill someone you se what you get of reward

 

thanks

 

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hello

can somewone tell me where i need to change or put this code to get a SystemMessa

when i kill someone you se what you get of reward

 

thanks

Somewone can help me  please

Edited by Attila
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       public static void givereward(L2PcInstance player)

       {

               if (player.isInsideZone(ZoneId.MULTI_FUNCTION))

               {

                       for (int[] reward : rewards)

                       {

                               PcInventory inv = player.getInventory();

                               inv.addItem("Custom Reward", reward[0], reward[1], player,  player);

+                             player.sendMessage("Your crappy message.");

                       }

               }

       }

Edited by SweeTs
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Help please :-(

 

Thanks man
but if you get 2 rewards you will get 2 times the message on your screen
if i make it 3 rewards you get 3 time the message :-(
How do you make it that you get to see what you've put in MultiFuctionZone.xml Rewards you get to se it like System Messa
 
some help please
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  • 2 weeks later...
is it possible to make that if you leave the arena that  nobel buff is gone!
can anyone tell me if that is possible
and how to change
 
thanks
 

I use this core:

http://pastebin.com/x7HDMjc4

 
 
 
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onExit()

if (give_noblesse)
     removeBuff(activeChar, activeChar, noblesse);

IF the pack you are using has method removeBuff, else search for it.

Edited by SweeTs
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