GLO Posted November 6, 2014 Posted November 6, 2014 Indeed was a wrong check. Fixed. Hope to not cause me other bugs :D Quote
Chakl22 Posted November 23, 2014 Posted November 23, 2014 (edited) FIXED. Edited November 23, 2014 by Chakl22 Quote
eutolol Posted December 7, 2014 Posted December 7, 2014 Its Realy? Man I Love You Good Work. Tks for you work. Quote
RandomDude Posted March 16, 2015 Posted March 16, 2015 Someone have such code for newest hi5 rev? Quote
Attila Posted April 10, 2015 Posted April 10, 2015 I rly have no idea how such bug could appear. Since, you DEFINE the area with coords, else they are facked and you don't know what you're doing :P I rly have no idea how such bug could appear. Since, you DEFINE the area with coords, else they are facked and you don't know what you're doing :P Awesome share, I'd really like to be able to use this. I'm using l2j pack from the most recent Beta branch and I believe I've managed to fix all the errors except for one, any help would be appreciated. DP: 10310 Core: 6516 http://pastebin.com/q21VyLqr Line 237: int o = item.getItem().getCrystalType(); I receive this error: Type Mismatch: Cannot convert from CrystalType to int ScreenShot: Error.png Thanks! i got the same error somewone can help me and tell me what i need to do please Quote
Attila Posted April 12, 2015 Posted April 12, 2015 Somewone can help me here Efry time i got this if i enter the pvp sone with a weapen highr dan a +7 weapon If I enter the pvp sone with a + 7 weapon or lower i don't get this message ! and enchant i have it on 20 look pics same if i put enchant on 0. I got Hi5 server DP-Version -10490 Version - 6670 I use this core: http://pastebin.com/q21VyLqr somewone can help me please Quote
Attila Posted April 13, 2015 Posted April 13, 2015 Somewone can help me here Efry time i got this if i enter the pvp sone with a weapen highr dan a +7 weapon If I enter the pvp sone with a + 7 weapon or lower i don't get this message ! and enchant i have it on 20 look pics same if i put enchant on 0. I got Hi5 server DP-Version -10490 Version - 6670 I use this core: http://pastebin.com/q21VyLqr somewone can help me please solved Quote
DaFFyNaSH Posted April 16, 2015 Posted April 16, 2015 i got the same error somewone can help me and tell me what i need to do please change this: public static boolean checkItem (ItemInstance item) { int o = item.getItem().getCrystalType(); to this: public static boolean checkItem (ItemInstance item) { int o = item.getItem().getCrystalType().getId(); and you will be ok. I added this mod in aCis last rev and works perfectly after some minor changes and checks. If I remember correctly it needed the one mentioned above,some changes in imports cause TK has removed the L2 prefix in some classes in last revs, some check in grade types, and some check in onDieInside because in some cases when you were diying out from the coords but near them it was teleporting you inside after 10 sec even if you had clicked to village or ressed... I may do a clean working .diff for acis last rev in future and post it here Quote
Attila Posted April 19, 2015 Posted April 19, 2015 Yep but isn't the same systemmessage. It can be done using both ways, with different message. public static void givereward(L2PcInstance player) { if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION)) { SystemMessage systemMessage = null; for (int[] reward : rewards) { PcInventory inv = player.getInventory(); if (ItemTable.getInstance().createDummyItem(reward[0]).isStackable()) { inv.addItem("L2MultiFunctionZone ", reward[0], reward[1], player, player); if (reward[1] > 1) { systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S); systemMessage.addItemName(reward[0]); systemMessage.addItemNumber(reward[1]); } else { systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1); systemMessage.addItemName(reward[0]); } player.sendPacket(systemMessage); } else { for (int i = 0; i < reward[1]; ++i) { inv.addItem("L2MultiFunctionZone ", reward[0], 1, player, player); systemMessage = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1); systemMessage.addItemName(reward[0]); player.sendPacket(systemMessage); } } } } } or public static void givereward(L2PcInstance player) { if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION)) { for (int[] reward : rewards) { player.addItem("Multifunction Reward", reward[0], reward[1], player, true); } } } hello can somewone tell me where i need to change or put this code to get a SystemMessa when i kill someone you se what you get of reward thanks Quote
Attila Posted April 21, 2015 Posted April 21, 2015 (edited) hello can somewone tell me where i need to change or put this code to get a SystemMessa when i kill someone you se what you get of reward thanks Somewone can help me please Edited April 21, 2015 by Attila Quote
Attila Posted April 24, 2015 Posted April 24, 2015 hello can somewone tell me where i need to change or put this code to get a SystemMessa when i kill someone you se what you get of reward thanks Help please :-( Quote
SweeTs Posted April 24, 2015 Posted April 24, 2015 (edited) public static void givereward(L2PcInstance player) { if (player.isInsideZone(ZoneId.MULTI_FUNCTION)) { for (int[] reward : rewards) { PcInventory inv = player.getInventory(); inv.addItem("Custom Reward", reward[0], reward[1], player, player); + player.sendMessage("Your crappy message."); } } } Edited April 24, 2015 by SweeTs Quote
Attila Posted April 25, 2015 Posted April 25, 2015 Help please :-( Thanks man but if you get 2 rewards you will get 2 times the message on your screen if i make it 3 rewards you get 3 time the message :-( How do you make it that you get to see what you've put in MultiFuctionZone.xml Rewards you get to se it like System Messa some help please Quote
Attila Posted May 4, 2015 Posted May 4, 2015 is it possible to make that if you leave the arena that nobel buff is gone! can anyone tell me if that is possible and how to change thanks I use this core: http://pastebin.com/x7HDMjc4 Quote
SweeTs Posted May 4, 2015 Posted May 4, 2015 (edited) onExit() if (give_noblesse) removeBuff(activeChar, activeChar, noblesse); IF the pack you are using has method removeBuff, else search for it. Edited May 4, 2015 by SweeTs Quote
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