ton3 Posted May 3, 2014 Posted May 3, 2014 (edited) don't remove this line if u dont want "to village" button to dissapear java/net/sf/l2j/gameserver/network/serverpackets/Die.java - writeD(0x01); // to nearest village and if you add this line and remove the line above , to village button will be gone. + writeD(_canTeleport ? 0x01 : 0); // to nearest village Edited May 3, 2014 by ton3
Ivan Pires Posted May 4, 2014 Posted May 4, 2014 don't remove this line if u dont want "to village" button to dissapear java/net/sf/l2j/gameserver/network/serverpackets/Die.java - writeD(0x01); // to nearest village and if you add this line and remove the line above , to village button will be gone. + writeD(_canTeleport ? 0x01 : 0); // to nearest village I read the script and i understand now. If ReviveDelay = 0 disable the auto teleport and able "To Village". ^^ But thanks very much Ton! ;)
GLO Posted May 4, 2014 Posted May 4, 2014 There's still a problem. Colliseum is counted as multifunctionzone and i don't know why... Some areas aswell.. I added just 1 zone as multifunctionzone but sometimes it gets more zones..
ton3 Posted May 4, 2014 Posted May 4, 2014 There's still a problem. Colliseum is counted as multifunctionzone and i don't know why... Some areas aswell.. I added just 1 zone as multifunctionzone but sometimes it gets more zones.. using acis?
GLO Posted May 4, 2014 Posted May 4, 2014 (edited) Yes But same thing happens to Frozen too. Edited May 4, 2014 by N1ghty
SweeTs Posted May 4, 2014 Posted May 4, 2014 (edited) I rly have no idea how such bug could appear. Since, you DEFINE the area with coords, else they are facked and you don't know what you're doing :P Edited May 4, 2014 by SweeTs
SteveBob Posted May 4, 2014 Posted May 4, 2014 Awesome share, I'd really like to be able to use this. I'm using l2j pack from the most recent Beta branch and I believe I've managed to fix all the errors except for one, any help would be appreciated. DP: 10310 Core: 6516 http://pastebin.com/q21VyLqr Line 237: int o = item.getItem().getCrystalType(); I receive this error: Type Mismatch: Cannot convert from CrystalType to int ScreenShot: Thanks!
ton3 Posted May 4, 2014 Posted May 4, 2014 Yes But same thing happens to Frozen too. I had the same problem on acis , I just changed these 2 lines on multifunctionzone config . # If set to false, zone will be no-restart zone NoRestartZone = False # If set to false, zone will be no-logout zone NoLogoutZone = False Change them to True. after this change everything worked perfectly
GLO Posted May 7, 2014 Posted May 7, 2014 As i remember, even if they were true, it wasn't worked ok.. I mean, even if the zone was made with coordonates and nodes, the multizone was in other areas too. For example colliseum... But i will test again and let u know if something changed.
SweeTs Posted May 7, 2014 Posted May 7, 2014 lol.. People still amaze me in such a bugs.. I always wonder, how the heck they do it :happyforever:
HaddWik Posted May 8, 2014 Posted May 8, 2014 which supports this L2Jhellas.? Well Its kinda hard to understand what you meant but let me shoot in the dark :happyforever: You mean can be added at hellas? And the answer is YES :) Errors may occur since some methods might be renamed but anything is fixable with the suggestions eclipse is making ;)
BloodyDagger Posted May 9, 2014 Posted May 9, 2014 Good Job! I really adore this! Respect! Keep up the good work! :D
^Wyatt Posted May 9, 2014 Author Posted May 9, 2014 lol.. People still amaze me in such a bugs.. I always wonder, how the heck they do it :happyforever: Wha dup nerd Sorry ppl 4 not answering questions anymore, hope u can fix the errors with some logic and sweet's help :happyforever: :happyforever:
death15 Posted May 9, 2014 Posted May 9, 2014 I am placing this code to L2JaCis and I think he is missing Zone.XML or as one does to the work area.?
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