Waster Posted August 25, 2012 Posted August 25, 2012 Καλησπέρα σας, θέλω βοήθεια γιατί έχω το εξής πρόβλημα με τη Buffer σε pack L2J Frozen. Τα βάζω όλα σωστά και με βγάζει το εξής error. "You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements" Τι μπορεί να έχω κάνει λάθος??:/
0 Devilfenix Posted August 25, 2012 Posted August 25, 2012 Καλησπέρα σας, θέλω βοήθεια γιατί έχω το εξής πρόβλημα με τη Buffer σε pack L2J Frozen. Τα βάζω όλα σωστά και με βγάζει το εξής error. "You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements" Τι μπορεί να έχω κάνει λάθος??:/ Εβαλες την buffer στα scripts/custom? Εβαλες την διαδρομη στο scripts.cfg? Επισης μπορει να εχει αλλα imports και θα πρεπει να τα κανεις σε Frozen.
0 Fanky Posted August 25, 2012 Posted August 25, 2012 Πρώτον να δεις τα imports, δεύτερον δες αν το κάνει load στο gameserver console ή αν σου βγάζει κάποιο error εκεί, και τρίτον δες ingame εαν σου βγάζει την ίδια πίπα και για την clan(όταν πας να κάνεις clan εννοώ). εάν όντως στο βγάζει και την clan,τότε πρέπει να δεις εάν ο σέρβερ σου είναι στο c:/ εάν δεν είναι,βάλτον κάνε restart και θα είναι οκ,εαν είναι στο c:/ τότε το pack σου έχει πρόβλημα,δεν κάνει load τα scripts/quests κλπ(γιατί αν δεν δουλεύουν αυτά,δεν θα δουλεύει κανένα quest) εαν ΔΕΝ στο βγάζει,τότε είναι 101% πρόβλημα του buffer,κάτι κάνεις λάθος είτε αυτό λέγεται install είτε imports είτε οτιδήποτε.
0 StinkyMadness Posted August 25, 2012 Posted August 25, 2012 To Main HTML tis buffer prepei na to valeis ston fakelo (data/html/default) kai sto Navicat na to diloseis to NpC ws L2Npc Pigene sto Data/Scripts/custom/Sthn buffer/__init__.py kai anikse to ( __init__.py ) import sys from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from net.sf.l2j.gameserver.datatables import SkillTable from net.sf.l2j import L2DatabaseFactory from net.sf.l2j.gameserver.model.quest import State from net.sf.l2j.gameserver.model.quest import QuestState from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest kai 8a kaneis alages ta kokina pou exw epilikei..... kai 8a einai kapos etc... import sys from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from com.l2jfrozen.gameserver.datatables import SkillTable from com.l2jfrozen import L2DatabaseFactory from com.l2jfrozen.gameserver.model.quest import State from com.l2jfrozen.gameserver.model.quest import QuestState from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest Prosoxh Mhn kanei copy paste afta edo... alla kane edit ta dika sou... kai meta pigene kai perna thn buffer sto "scripts.cfg" anikse to kai pigene eki pou exei kai ta alla custom kai pata px (custom/9999_NPCBuffer/__init__.py)
0 Waster Posted August 25, 2012 Author Posted August 25, 2012 Clan ftiaxnei, ta imports ta exw ftiaksei akrivws idia to server einai sto c:/ exw allaksei 100 buffers kai akoma dn ginete tpt to idio minima..:/ eida sto gameserver oti dn kanei load ti buffer kai ton clan manager...
0 Fanky Posted August 25, 2012 Posted August 25, 2012 Clan ftiaxnei, ta imports ta exw ftiaksei akrivws idia to server einai sto c:/ exw allaksei 100 buffers kai akoma dn ginete tpt to idio minima..:/ eida sto gameserver oti dn kanei load ti buffer kai ton clan manager... για κάνε paste εδώ το ___int__.py σου.
0 Waster Posted August 25, 2012 Author Posted August 25, 2012 import sys from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from com.l2jfrozen.gameserver.datatables import SkillTable from com.l2jfrozen import L2DatabaseFactory from com.l2jfrozen.gameserver.model.quest import State from com.l2jfrozen.gameserver.model.quest import QuestState from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest qn = "9999_NPCBuffer" NPC=[90000] ADENA_ID=57 QuestId = 9999 QuestName = "NPCBuffer" QuestDesc = "custom" InitialHtml = "1.htm" print "importing custom: 9999: NPCBuffer" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event count=st.getQuestItemsCount(ADENA_ID) if count < 1000 or st.getPlayer().getLevel() < 0 : htmltext = "<html><head><body>You dont have enought Adena.</body></html>" else: st.takeItems(ADENA_ID,0) st.getPlayer().setTarget(st.getPlayer()) #nob if event == "70": st.takeItems SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(State.COMPLETED) #MP-HP if event == "6": st.takeItems st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp()) st.getPlayer().setCurrentHp(st.getPlayer().getMaxHp()) st.getPlayer().setCurrentMp(st.getPlayer().getMaxMp()) return "1.htm" st.setState(COMPLETED) #Wind Walk if event == "7": st.takeItems SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Shield if event == "9": st.takeItems SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Might if event == "10": st.takeItems SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Mental Shield if event == "11": st.takeItems SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Blessed Body if event == "12": st.takeItems SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Blessed Soul if event == "13": st.takeItems SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) st.setState(COMPLETED) #Magic Barrier if event == "14": st.takeItems SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Resist Shock if event == "15": st.takeItems SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Concentration if event == "16": st.takeItems SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Berserker Spirit if event == "17": st.takeItems SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Bless Shield if event == "18": st.takeItems SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Vampiric Rage if event == "19": st.takeItems SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Acumen if event == "20": st.takeItems SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Empower if event == "21": st.takeItems SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Haste if event == "22": st.takeItems SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Guidance if event == "23": st.takeItems SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Focus if event == "24": st.takeItems SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Death Whisper if event == "25": st.takeItems SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of Aqua Guard if event == "26": st.takeItems SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of Concentration if event == "27": st.takeItems SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of Earth Guard if event == "28": st.takeItems SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of Fire if event == "29": st.takeItems SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of Fury if event == "30": st.takeItems SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of Inspiration if event == "31": st.takeItems SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of Light if event == "32": st.takeItems SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of the Mystic if event == "33": st.takeItems SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of Protection if event == "34": st.takeItems SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Siren's Dance if event == "35": st.takeItems SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of the Vampire if event == "36": st.takeItems SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of the Warrior if event == "37": st.takeItems SkillTable.getInstance().getInfo(366,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Champion if event == "38": st.takeItems SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Earth if event == "39": st.takeItems SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Flame Guard if event == "40": st.takeItems SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Hunter if event == "41": st.takeItems SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Invocation if event == "42": st.takeItems SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Life if event == "43": st.takeItems SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Meditation if event == "44": st.takeItems SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Renewal if event == "45": st.takeItems SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Storm Guard if event == "46": st.takeItems SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Vengeance if event == "47": st.takeItems SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Vitality if event == "48": st.takeItems SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Warding if event == "49": st.takeItems SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Water if event == "50": st.takeItems SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Wind if event == "51": st.takeItems SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Greater Might if event == "52": st.takeItems SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Greater Shield if event == "53": st.takeItems SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Chant of Victory if event == "54": st.takeItems SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Prophecy of Fire if event == "55": st.takeItems SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Prophecy of Water if event == "56": st.takeItems SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "57": st.takeItems SkillTable.getInstance().getInfo(1229,18).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "58": st.takeItems SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Chant of Magnus if event == "59": st.takeItems SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Wild Magic if event == "60": st.takeItems SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Blesing Of Queen if event == "61": st.takeItems SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Gift Of Queen if event == "62": st.takeItems SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Blessing Of Seraphim if event == "98": st.takeItems SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Song of Storm Guard if event == "65": st.takeItems SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Song of Vengeance if event == "66": st.takeItems SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Song of Vitality if event == "67": st.takeItems SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Song of Warding if event == "68": st.takeItems SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(State.COMPLETED) #Song of Water if event == "71": st.takeItems SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Song of Wind if event == "72": st.takeItems SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Greater Might if event == "73": st.takeItems SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Greater Shield if event == "74": st.takeItems SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Chant of Victory if event == "75": st.takeItems SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Prophecy of Fire if event == "76": st.takeItems SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Prophecy of Water if event == "77": st.takeItems SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "78": st.takeItems SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "79": st.takeItems SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) if event == "80": st.takeItems SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Song of Vengeance if event == "81": st.takeItems SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Song of Vitality if event == "82": st.takeItems SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Song of Warding if event == "83": st.takeItems SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Song of Water if event == "84": st.takeItems SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Song of Wind if event == "85": st.takeItems SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Greater Might if event == "86": st.takeItems SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Greater Shield if event == "87": st.takeItems SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Chant of Victory if event == "88": st.takeItems SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Blessing of Queen if event == "89": st.takeItems SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(State.COMPLETED) #Prophecy of Water if event == "90": st.takeItems SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(State.COMPLETED) #Blessing of Seraphim if event == "91": st.takeItems SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "92": st.takeItems SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(State.COMPLETED) #Prophecy of Fire if event == "93": st.takeItems SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Prophecy of Water if event == "94": st.takeItems SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "95": st.takeItems SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "96": st.takeItems SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "64": st.takeItems SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Cancellation if event == "99": st.takeItems SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) st.getPlayer().stopAllEffects() return "1.htm" st.setState(State.COMPLETED) #CPHEAL if event == "69": st.takeItems(ADENA_ID,1000) st.getPlayer().restoreCP() return "1.htm" st.setState(COMPLETED) #Nobles if event == "122": SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) if htmltext != event: st.setState(COMPLETED) st.exitQuest(1) return htmltext def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "<html><head><body>I have nothing to say to you</body></html>" st.setState(STARTED) return InitialHtml QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) CREATED=State('Start',QUEST) STARTED=State('Started',QUEST) COMPLETED=State('Completed',QUEST) QUEST.setInitialState(CREATED) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId)
0 Zake Posted August 26, 2012 Posted August 26, 2012 Βάλε στον τίτλο σου ένα [Help] tag διαφορετικά θα το κλειδώσω. @ontopic: [*] ο server σου είναι στον κύριο δίσκο; [*] τα imports είναι σωστά; [*] σου εμφανίζει κάποιο σφάλμα όταν τρέχεις τον server;
0 Snoopi Posted August 26, 2012 Posted August 26, 2012 import sys from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from com.l2jfrozen.gameserver.datatables import SkillTable from com.l2jfrozen.util.database import L2DatabaseFactory from com.l2jfrozen.gameserver.model.quest import State from com.l2jfrozen.gameserver.model.quest import QuestState from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest
0 Fanky Posted August 26, 2012 Posted August 26, 2012 import sys from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from com.l2jfrozen.gameserver.datatables import SkillTable from com.l2jfrozen import L2DatabaseFactory from com.l2jfrozen.gameserver.model.quest import State from com.l2jfrozen.gameserver.model.quest import QuestState from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest qn = "9999_NPCBuffer" NPC=[90000] ADENA_ID=57 QuestId = 9999 QuestName = "NPCBuffer" QuestDesc = "custom" InitialHtml = "1.htm" print "importing custom: 9999: NPCBuffer" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event count=st.getQuestItemsCount(ADENA_ID) if count < 1000 or st.getPlayer().getLevel() < 0 : htmltext = "<html><head><body>You dont have enought Adena.</body></html>" else: st.takeItems(ADENA_ID,0) st.getPlayer().setTarget(st.getPlayer()) #nob if event == "70": st.takeItems SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(State.COMPLETED) #MP-HP if event == "6": st.takeItems st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp()) st.getPlayer().setCurrentHp(st.getPlayer().getMaxHp()) st.getPlayer().setCurrentMp(st.getPlayer().getMaxMp()) return "1.htm" st.setState(COMPLETED) #Wind Walk if event == "7": st.takeItems SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Shield if event == "9": st.takeItems SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Might if event == "10": st.takeItems SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Mental Shield if event == "11": st.takeItems SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Blessed Body if event == "12": st.takeItems SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Blessed Soul if event == "13": st.takeItems SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) st.setState(COMPLETED) #Magic Barrier if event == "14": st.takeItems SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Resist Shock if event == "15": st.takeItems SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Concentration if event == "16": st.takeItems SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Berserker Spirit if event == "17": st.takeItems SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Bless Shield if event == "18": st.takeItems SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Vampiric Rage if event == "19": st.takeItems SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Acumen if event == "20": st.takeItems SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Empower if event == "21": st.takeItems SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Haste if event == "22": st.takeItems SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Guidance if event == "23": st.takeItems SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Focus if event == "24": st.takeItems SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Death Whisper if event == "25": st.takeItems SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of Aqua Guard if event == "26": st.takeItems SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of Concentration if event == "27": st.takeItems SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of Earth Guard if event == "28": st.takeItems SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of Fire if event == "29": st.takeItems SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of Fury if event == "30": st.takeItems SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of Inspiration if event == "31": st.takeItems SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of Light if event == "32": st.takeItems SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of the Mystic if event == "33": st.takeItems SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of Protection if event == "34": st.takeItems SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Siren's Dance if event == "35": st.takeItems SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of the Vampire if event == "36": st.takeItems SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Dance of the Warrior if event == "37": st.takeItems SkillTable.getInstance().getInfo(366,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Champion if event == "38": st.takeItems SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Earth if event == "39": st.takeItems SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Flame Guard if event == "40": st.takeItems SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Hunter if event == "41": st.takeItems SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Invocation if event == "42": st.takeItems SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Life if event == "43": st.takeItems SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Meditation if event == "44": st.takeItems SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Renewal if event == "45": st.takeItems SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Storm Guard if event == "46": st.takeItems SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Vengeance if event == "47": st.takeItems SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Vitality if event == "48": st.takeItems SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Warding if event == "49": st.takeItems SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Water if event == "50": st.takeItems SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Song of Wind if event == "51": st.takeItems SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Greater Might if event == "52": st.takeItems SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(State.COMPLETED) #Greater Shield if event == "53": st.takeItems SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Chant of Victory if event == "54": st.takeItems SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Prophecy of Fire if event == "55": st.takeItems SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Prophecy of Water if event == "56": st.takeItems SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "57": st.takeItems SkillTable.getInstance().getInfo(1229,18).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "58": st.takeItems SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Chant of Magnus if event == "59": st.takeItems SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Wild Magic if event == "60": st.takeItems SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Blesing Of Queen if event == "61": st.takeItems SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Gift Of Queen if event == "62": st.takeItems SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Blessing Of Seraphim if event == "98": st.takeItems SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Song of Storm Guard if event == "65": st.takeItems SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Song of Vengeance if event == "66": st.takeItems SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Song of Vitality if event == "67": st.takeItems SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Song of Warding if event == "68": st.takeItems SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(State.COMPLETED) #Song of Water if event == "71": st.takeItems SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Song of Wind if event == "72": st.takeItems SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Greater Might if event == "73": st.takeItems SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Greater Shield if event == "74": st.takeItems SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Chant of Victory if event == "75": st.takeItems SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Prophecy of Fire if event == "76": st.takeItems SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Prophecy of Water if event == "77": st.takeItems SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "78": st.takeItems SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "79": st.takeItems SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) if event == "80": st.takeItems SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Song of Vengeance if event == "81": st.takeItems SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Song of Vitality if event == "82": st.takeItems SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Song of Warding if event == "83": st.takeItems SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Song of Water if event == "84": st.takeItems SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Song of Wind if event == "85": st.takeItems SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Greater Might if event == "86": st.takeItems SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Greater Shield if event == "87": st.takeItems SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Chant of Victory if event == "88": st.takeItems SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Blessing of Queen if event == "89": st.takeItems SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(State.COMPLETED) #Prophecy of Water if event == "90": st.takeItems SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(State.COMPLETED) #Blessing of Seraphim if event == "91": st.takeItems SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "92": st.takeItems SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(State.COMPLETED) #Prophecy of Fire if event == "93": st.takeItems SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Prophecy of Water if event == "94": st.takeItems SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "95": st.takeItems SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "96": st.takeItems SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "64": st.takeItems SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Cancellation if event == "99": st.takeItems SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) st.getPlayer().stopAllEffects() return "1.htm" st.setState(State.COMPLETED) #CPHEAL if event == "69": st.takeItems(ADENA_ID,1000) st.getPlayer().restoreCP() return "1.htm" st.setState(COMPLETED) #Nobles if event == "122": SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) if htmltext != event: st.setState(COMPLETED) st.exitQuest(1) return htmltext def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "<html><head><body>I have nothing to say to you</body></html>" st.setState(STARTED) return InitialHtml QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) CREATED=State('Start',QUEST) STARTED=State('Started',QUEST) COMPLETED=State('Completed',QUEST) QUEST.setInitialState(CREATED) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId) το έχει γράψει το αρχείο αυτό στον προηγούμενο φάκελο (δεν θυμάμαι το όνομα).py ?
0 Snoopi Posted August 26, 2012 Posted August 26, 2012 to problima einai sto import tou l2databasefactory to exoune kani move sto gameserver.until.database
0 Devilfenix Posted August 26, 2012 Posted August 26, 2012 antikatestise auta edw : import sys from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from com.l2jfrozen.gameserver.datatables import SkillTable from com.l2jfrozen.util.database import L2DatabaseFactory from com.l2jfrozen.gameserver.model.quest import State from com.l2jfrozen.gameserver.model.quest import QuestState from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "<html><head><body>I have nothing to say to you</body></html>" st.setState(STARTED) return InitialHtml QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) CREATED=State('Start',QUEST) STARTED=State('Started',QUEST) COMPLETED=State('Completed',QUEST) QUEST.setInitialState(CREATED) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId)
0 Waster Posted August 26, 2012 Author Posted August 26, 2012 exw mia kainourgia plhroforia,mesa sta scripts exei ena npc Clan Manager otan bazw ti buffer mazi me ayto dn douleuei,eno otan to bgazw douleuei ti paizei?
0 Devilfenix Posted August 26, 2012 Posted August 26, 2012 exw mia kainourgia plhroforia,mesa sta scripts exei ena npc Clan Manager otan bazw ti buffer mazi me ayto dn douleuei,eno otan to bgazw douleuei ti paizei? dokimase auta pou sou edosa.
Question
Waster
Καλησπέρα σας,
θέλω βοήθεια γιατί έχω το εξής πρόβλημα με τη Buffer σε pack L2J Frozen.
Τα βάζω όλα σωστά και με βγάζει το εξής error.
"You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements"
Τι μπορεί να έχω κάνει λάθος??:/
23 answers to this question
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