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[Help]L2J Frozen Buffer Problem


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Posted

Καλησπέρα σας,

θέλω βοήθεια γιατί έχω το εξής πρόβλημα με τη Buffer σε pack L2J Frozen.

Τα βάζω όλα σωστά και με βγάζει το εξής error.

"You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements"

Τι μπορεί να έχω κάνει λάθος??:/

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  • 0
Posted

Καλησπέρα σας,

θέλω βοήθεια γιατί έχω το εξής πρόβλημα με τη Buffer σε pack L2J Frozen.

Τα βάζω όλα σωστά και με βγάζει το εξής error.

"You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements"

Τι μπορεί να έχω κάνει λάθος??:/

 

Εβαλες την buffer στα scripts/custom?

Εβαλες την διαδρομη στο scripts.cfg?

Επισης μπορει να εχει αλλα imports και θα πρεπει να τα κανεις σε Frozen.

  • 0
Posted

Πρώτον να δεις τα imports,

δεύτερον δες αν το κάνει load στο gameserver console ή αν σου βγάζει κάποιο error εκεί,

και τρίτον δες ingame εαν σου βγάζει την ίδια πίπα και για την clan(όταν πας να κάνεις clan εννοώ).

 

εάν όντως στο βγάζει και την clan,τότε πρέπει να δεις εάν ο σέρβερ σου είναι στο c:/ εάν δεν είναι,βάλτον κάνε restart και θα είναι οκ,εαν είναι στο c:/ τότε το pack σου έχει πρόβλημα,δεν κάνει load τα scripts/quests κλπ(γιατί αν δεν δουλεύουν αυτά,δεν θα δουλεύει κανένα quest)

εαν ΔΕΝ στο βγάζει,τότε είναι 101% πρόβλημα του buffer,κάτι κάνεις λάθος είτε αυτό λέγεται install είτε imports είτε οτιδήποτε.

  • 0
Posted

To Main HTML tis buffer prepei na to valeis ston fakelo (data/html/default)

kai sto Navicat na to diloseis to NpC ws L2Npc

 

Pigene sto Data/Scripts/custom/Sthn buffer/__init__.py

kai anikse to ( __init__.py )

import sys

from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance

from java.util import Iterator

from net.sf.l2j.gameserver.datatables import SkillTable

from net.sf.l2j       import L2DatabaseFactory

from net.sf.l2j.gameserver.model.quest import State

from net.sf.l2j.gameserver.model.quest import QuestState

from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

kai 8a kaneis alages ta kokina pou exw epilikei.....

 

kai 8a einai kapos etc...

 

import sys

from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance

from java.util import Iterator

from com.l2jfrozen.gameserver.datatables import SkillTable

from com.l2jfrozen       import L2DatabaseFactory

from com.l2jfrozen.gameserver.model.quest import State

from com.l2jfrozen.gameserver.model.quest import QuestState

from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest

Prosoxh Mhn kanei copy paste afta edo... alla kane edit ta dika sou... kai meta pigene kai perna thn buffer sto "scripts.cfg" anikse to kai pigene eki pou exei kai ta alla custom kai pata px (custom/9999_NPCBuffer/__init__.py)

  • 0
Posted

Clan ftiaxnei,

ta imports ta exw ftiaksei akrivws idia to server einai sto c:/ exw allaksei 100 buffers kai akoma dn ginete tpt to idio minima..:/

eida sto gameserver oti dn kanei load ti buffer kai ton clan manager...

  • 0
Posted

Clan ftiaxnei,

ta imports ta exw ftiaksei akrivws idia to server einai sto c:/ exw allaksei 100 buffers kai akoma dn ginete tpt to idio minima..:/

eida sto gameserver oti dn kanei load ti buffer kai ton clan manager...

για κάνε paste εδώ το ___int__.py σου.
  • 0
Posted
import sys
from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from com.l2jfrozen.gameserver.datatables import SkillTable
from com.l2jfrozen                import L2DatabaseFactory
from com.l2jfrozen.gameserver.model.quest import State
from com.l2jfrozen.gameserver.model.quest import QuestState
from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest

qn = "9999_NPCBuffer"

NPC=[90000]
ADENA_ID=57
QuestId     = 9999
QuestName   = "NPCBuffer"
QuestDesc   = "custom"
InitialHtml = "1.htm"

print "importing custom: 9999: NPCBuffer"

class Quest (JQuest) :

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)


def onEvent(self,event,st):
	htmltext = event
	count=st.getQuestItemsCount(ADENA_ID)
	if count < 1000  or st.getPlayer().getLevel() < 0 :
		htmltext = "<html><head><body>You dont have enought Adena.</body></html>"
	else:
		st.takeItems(ADENA_ID,0)
		st.getPlayer().setTarget(st.getPlayer())

		#nob
		if event == "70":
			st.takeItems
			SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "1.htm"
			st.setState(State.COMPLETED)


		#MP-HP
		if event == "6":
			st.takeItems
			st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp())
                                st.getPlayer().setCurrentHp(st.getPlayer().getMaxHp())
                                st.getPlayer().setCurrentMp(st.getPlayer().getMaxMp())
			return "1.htm"				
			st.setState(COMPLETED)

		#Wind Walk
		if event == "7":
			st.takeItems
			SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Shield
		if event == "9":
			st.takeItems
			SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Might
		if event == "10":
			st.takeItems
			SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

                        #Mental Shield
		if event == "11":
			st.takeItems
			SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Blessed Body
		if event == "12":
			st.takeItems
			SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Blessed Soul
	        if event == "13":
			st.takeItems
			SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)		
			st.setState(COMPLETED)

		#Magic Barrier
		if event == "14":
			st.takeItems
			SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Resist Shock
		if event == "15":
			st.takeItems
			SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)

		#Concentration
		if event == "16":
			st.takeItems
			SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Berserker Spirit
		if event == "17":
			st.takeItems
			SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Bless Shield
		if event == "18":
			st.takeItems
			SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Vampiric Rage
		if event == "19":
			st.takeItems
			SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Acumen
		if event == "20":
			st.takeItems
			SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Empower
		if event == "21":
			st.takeItems
			SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Haste
		if event == "22":
			st.takeItems
			SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Guidance
		if event == "23":
			st.takeItems
			SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Focus
		if event == "24":
			st.takeItems
			SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Death Whisper
		if event == "25":
			st.takeItems
			SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Dance of Aqua Guard
		if event == "26":
			st.takeItems
			SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)


		#Dance of Concentration
		if event == "27":
			st.takeItems
			SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Dance of Earth Guard
		if event == "28":
			st.takeItems
			SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Dance of Fire
		if event == "29":
			st.takeItems
			SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Dance of Fury
		if event == "30":
			st.takeItems
			SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Dance of Inspiration
		if event == "31":
			st.takeItems
			SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Dance of Light
		if event == "32":
			st.takeItems
			SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Dance of the Mystic
		if event == "33":
			st.takeItems
			SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Dance of Protection
		if event == "34":
			st.takeItems
			SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Siren's Dance
		if event == "35":
			st.takeItems
			SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Dance of the Vampire
		if event == "36":
			st.takeItems
			SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Dance of the Warrior
		if event == "37":
			st.takeItems
			SkillTable.getInstance().getInfo(366,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Champion
		if event == "38":
			st.takeItems
			SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Earth
		if event == "39":
			st.takeItems
			SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "4.htm"
			st.setState(State.COMPLETED)

		#Song of Flame Guard
		if event == "40":
			st.takeItems
			SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "4.htm"
			st.setState(State.COMPLETED)

		#Song of Hunter
		if event == "41":
			st.takeItems
			SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "4.htm"
			st.setState(State.COMPLETED)

		#Song of Invocation
		if event == "42":
			st.takeItems
			SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "4.htm"
			st.setState(State.COMPLETED)

		#Song of Life
		if event == "43":
			st.takeItems
			SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "4.htm"
			st.setState(State.COMPLETED)

		#Song of Meditation
		if event == "44":
			st.takeItems
			SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "4.htm"
			st.setState(State.COMPLETED)

		#Song of Renewal
		if event == "45":
			st.takeItems
			SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "4.htm"
			st.setState(State.COMPLETED)

		#Song of Storm Guard
		if event == "46":
			st.takeItems
			SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "4.htm"
			st.setState(State.COMPLETED)

		#Song of Vengeance
		if event == "47":
			st.takeItems
			SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "4.htm"
			st.setState(State.COMPLETED)

		#Song of Vitality
		if event == "48":
			st.takeItems
			SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "4.htm"
			st.setState(State.COMPLETED)

		#Song of Warding
		if event == "49":
			st.takeItems
			SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "4.htm"
			st.setState(State.COMPLETED)
		#Song of Water
		if event == "50":
			st.takeItems
			SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "4.htm"
			st.setState(State.COMPLETED)
		#Song of Wind
		if event == "51":
			st.takeItems
			SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "4.htm"
			st.setState(State.COMPLETED)


		#Greater Might
		if event == "52":
			st.takeItems
			SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "4.htm"
			st.setState(State.COMPLETED)

		#Greater Shield
		if event == "53":
			st.takeItems
			SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Chant of Victory
		if event == "54":
			st.takeItems
			SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Fire
		if event == "55":
			st.takeItems
			SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Water
		if event == "56":
			st.takeItems
			SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "57":
			st.takeItems
			SkillTable.getInstance().getInfo(1229,18).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "58":
			st.takeItems
			SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)


        		#Chant of Magnus
		if event == "59":
			st.takeItems
			SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)


       			#Wild Magic
		if event == "60":
			st.takeItems
			SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Blesing Of Queen
		if event == "61":
			st.takeItems
			SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Gift Of Queen
		if event == "62":
			st.takeItems
			SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Blessing Of Seraphim
		if event == "98":
			st.takeItems
			SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Song of Storm Guard
		if event == "65":
			st.takeItems
			SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Song of Vengeance
		if event == "66":
			st.takeItems
			SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Song of Vitality
		if event == "67":
			st.takeItems
			SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Song of Warding
		if event == "68":
			st.takeItems
			SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "1.htm"
			st.setState(State.COMPLETED)
		#Song of Water
		if event == "71":
			st.takeItems
			SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)
		#Song of Wind
		if event == "72":
			st.takeItems
			SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)


		#Greater Might
		if event == "73":
			st.takeItems
			SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Greater Shield
		if event == "74":
			st.takeItems
			SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)

		#Chant of Victory
		if event == "75":
			st.takeItems
			SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Fire
		if event == "76":
			st.takeItems
			SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Water
		if event == "77":
			st.takeItems
			SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "78":
			st.takeItems
			SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "79":
			st.takeItems
			SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)

		if event == "80":
			st.takeItems
			SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)

		#Song of Vengeance
		if event == "81":
			st.takeItems
			SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)

		#Song of Vitality
		if event == "82":
			st.takeItems
			SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)

		#Song of Warding
		if event == "83":
			st.takeItems
			SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)
		#Song of Water
		if event == "84":
			st.takeItems
			SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)
		#Song of Wind
		if event == "85":
			st.takeItems
			SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)


		#Greater Might
		if event == "86":
			st.takeItems
			SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)

		#Greater Shield
		if event == "87":
			st.takeItems
			SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Chant of Victory
		if event == "88":
			st.takeItems
			SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Blessing of Queen
		if event == "89":
			st.takeItems
			SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())				
			return "6.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Water
		if event == "90":
			st.takeItems
			SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer())				
			return "6.htm"
			st.setState(State.COMPLETED)

		#Blessing of Seraphim
		if event == "91":
			st.takeItems
			SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer())				
			return "6.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "92":
			st.takeItems
			SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())				
			return "6.htm"
			st.setState(State.COMPLETED)


                                  #Prophecy of Fire
		if event == "93":
			st.takeItems
			SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Water
		if event == "94":
			st.takeItems
			SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "95":
			st.takeItems
			SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "96":
			st.takeItems
			SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "64":
			st.takeItems
			SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)


		#Cancellation
		if event == "99":
			st.takeItems
			SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())
			st.getPlayer().stopAllEffects()
			return "1.htm"
			st.setState(State.COMPLETED)
                 
		#CPHEAL
		if event == "69":
			st.takeItems(ADENA_ID,1000)
			st.getPlayer().restoreCP()
			return "1.htm"		
			st.setState(COMPLETED)

                        #Nobles
	if event == "122":
		SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())

		return "1.htm"
		st.setState(COMPLETED)


		if htmltext != event:
			st.setState(COMPLETED)
			st.exitQuest(1)
	return htmltext


def onTalk (self,npc,player):
   st = player.getQuestState(qn)
   htmltext = "<html><head><body>I have nothing to say to you</body></html>"
   st.setState(STARTED)
   return InitialHtml

QUEST       = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
CREATED=State('Start',QUEST)
STARTED=State('Started',QUEST)
COMPLETED=State('Completed',QUEST)

QUEST.setInitialState(CREATED)

for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId) 

  • 0
Posted

Βάλε στον τίτλο σου ένα [Help] tag διαφορετικά θα το κλειδώσω.

@ontopic:

[*] ο server σου είναι στον κύριο δίσκο;

[*] τα imports είναι σωστά;

[*] σου εμφανίζει κάποιο σφάλμα όταν τρέχεις τον server;

  • 0
Posted
import sys
from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from com.l2jfrozen.gameserver.datatables import SkillTable
from com.l2jfrozen.util.database import L2DatabaseFactory
from com.l2jfrozen.gameserver.model.quest import State
from com.l2jfrozen.gameserver.model.quest import QuestState
from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest

  • 0
Posted

import sys
from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from com.l2jfrozen.gameserver.datatables import SkillTable
from com.l2jfrozen                import L2DatabaseFactory
from com.l2jfrozen.gameserver.model.quest import State
from com.l2jfrozen.gameserver.model.quest import QuestState
from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest

qn = "9999_NPCBuffer"

NPC=[90000]
ADENA_ID=57
QuestId     = 9999
QuestName   = "NPCBuffer"
QuestDesc   = "custom"
InitialHtml = "1.htm"

print "importing custom: 9999: NPCBuffer"

class Quest (JQuest) :

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)


def onEvent(self,event,st):
	htmltext = event
	count=st.getQuestItemsCount(ADENA_ID)
	if count < 1000  or st.getPlayer().getLevel() < 0 :
		htmltext = "<html><head><body>You dont have enought Adena.</body></html>"
	else:
		st.takeItems(ADENA_ID,0)
		st.getPlayer().setTarget(st.getPlayer())

		#nob
		if event == "70":
			st.takeItems
			SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "1.htm"
			st.setState(State.COMPLETED)


		#MP-HP
		if event == "6":
			st.takeItems
			st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp())
                                st.getPlayer().setCurrentHp(st.getPlayer().getMaxHp())
                                st.getPlayer().setCurrentMp(st.getPlayer().getMaxMp())
			return "1.htm"				
			st.setState(COMPLETED)

		#Wind Walk
		if event == "7":
			st.takeItems
			SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Shield
		if event == "9":
			st.takeItems
			SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Might
		if event == "10":
			st.takeItems
			SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

                        #Mental Shield
		if event == "11":
			st.takeItems
			SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Blessed Body
		if event == "12":
			st.takeItems
			SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Blessed Soul
	        if event == "13":
			st.takeItems
			SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)		
			st.setState(COMPLETED)

		#Magic Barrier
		if event == "14":
			st.takeItems
			SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Resist Shock
		if event == "15":
			st.takeItems
			SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)

		#Concentration
		if event == "16":
			st.takeItems
			SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Berserker Spirit
		if event == "17":
			st.takeItems
			SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Bless Shield
		if event == "18":
			st.takeItems
			SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Vampiric Rage
		if event == "19":
			st.takeItems
			SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Acumen
		if event == "20":
			st.takeItems
			SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Empower
		if event == "21":
			st.takeItems
			SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Haste
		if event == "22":
			st.takeItems
			SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Guidance
		if event == "23":
			st.takeItems
			SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Focus
		if event == "24":
			st.takeItems
			SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Death Whisper
		if event == "25":
			st.takeItems
			SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Dance of Aqua Guard
		if event == "26":
			st.takeItems
			SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)


		#Dance of Concentration
		if event == "27":
			st.takeItems
			SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Dance of Earth Guard
		if event == "28":
			st.takeItems
			SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Dance of Fire
		if event == "29":
			st.takeItems
			SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Dance of Fury
		if event == "30":
			st.takeItems
			SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Dance of Inspiration
		if event == "31":
			st.takeItems
			SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Dance of Light
		if event == "32":
			st.takeItems
			SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Dance of the Mystic
		if event == "33":
			st.takeItems
			SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Dance of Protection
		if event == "34":
			st.takeItems
			SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Siren's Dance
		if event == "35":
			st.takeItems
			SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Dance of the Vampire
		if event == "36":
			st.takeItems
			SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Dance of the Warrior
		if event == "37":
			st.takeItems
			SkillTable.getInstance().getInfo(366,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Champion
		if event == "38":
			st.takeItems
			SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "3.htm"
			st.setState(State.COMPLETED)

		#Song of Earth
		if event == "39":
			st.takeItems
			SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "4.htm"
			st.setState(State.COMPLETED)

		#Song of Flame Guard
		if event == "40":
			st.takeItems
			SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "4.htm"
			st.setState(State.COMPLETED)

		#Song of Hunter
		if event == "41":
			st.takeItems
			SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "4.htm"
			st.setState(State.COMPLETED)

		#Song of Invocation
		if event == "42":
			st.takeItems
			SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "4.htm"
			st.setState(State.COMPLETED)

		#Song of Life
		if event == "43":
			st.takeItems
			SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "4.htm"
			st.setState(State.COMPLETED)

		#Song of Meditation
		if event == "44":
			st.takeItems
			SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "4.htm"
			st.setState(State.COMPLETED)

		#Song of Renewal
		if event == "45":
			st.takeItems
			SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "4.htm"
			st.setState(State.COMPLETED)

		#Song of Storm Guard
		if event == "46":
			st.takeItems
			SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "4.htm"
			st.setState(State.COMPLETED)

		#Song of Vengeance
		if event == "47":
			st.takeItems
			SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "4.htm"
			st.setState(State.COMPLETED)

		#Song of Vitality
		if event == "48":
			st.takeItems
			SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "4.htm"
			st.setState(State.COMPLETED)

		#Song of Warding
		if event == "49":
			st.takeItems
			SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "4.htm"
			st.setState(State.COMPLETED)
		#Song of Water
		if event == "50":
			st.takeItems
			SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "4.htm"
			st.setState(State.COMPLETED)
		#Song of Wind
		if event == "51":
			st.takeItems
			SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "4.htm"
			st.setState(State.COMPLETED)


		#Greater Might
		if event == "52":
			st.takeItems
			SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "4.htm"
			st.setState(State.COMPLETED)

		#Greater Shield
		if event == "53":
			st.takeItems
			SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Chant of Victory
		if event == "54":
			st.takeItems
			SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Fire
		if event == "55":
			st.takeItems
			SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Water
		if event == "56":
			st.takeItems
			SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "57":
			st.takeItems
			SkillTable.getInstance().getInfo(1229,18).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "58":
			st.takeItems
			SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)


        		#Chant of Magnus
		if event == "59":
			st.takeItems
			SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)


       			#Wild Magic
		if event == "60":
			st.takeItems
			SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Blesing Of Queen
		if event == "61":
			st.takeItems
			SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Gift Of Queen
		if event == "62":
			st.takeItems
			SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Blessing Of Seraphim
		if event == "98":
			st.takeItems
			SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Song of Storm Guard
		if event == "65":
			st.takeItems
			SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Song of Vengeance
		if event == "66":
			st.takeItems
			SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Song of Vitality
		if event == "67":
			st.takeItems
			SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Song of Warding
		if event == "68":
			st.takeItems
			SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "1.htm"
			st.setState(State.COMPLETED)
		#Song of Water
		if event == "71":
			st.takeItems
			SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)
		#Song of Wind
		if event == "72":
			st.takeItems
			SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)


		#Greater Might
		if event == "73":
			st.takeItems
			SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Greater Shield
		if event == "74":
			st.takeItems
			SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)

		#Chant of Victory
		if event == "75":
			st.takeItems
			SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Fire
		if event == "76":
			st.takeItems
			SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Water
		if event == "77":
			st.takeItems
			SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "7.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "78":
			st.takeItems
			SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "79":
			st.takeItems
			SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)

		if event == "80":
			st.takeItems
			SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)

		#Song of Vengeance
		if event == "81":
			st.takeItems
			SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)

		#Song of Vitality
		if event == "82":
			st.takeItems
			SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)

		#Song of Warding
		if event == "83":
			st.takeItems
			SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)
		#Song of Water
		if event == "84":
			st.takeItems
			SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)
		#Song of Wind
		if event == "85":
			st.takeItems
			SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)


		#Greater Might
		if event == "86":
			st.takeItems
			SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "8.htm"
			st.setState(State.COMPLETED)

		#Greater Shield
		if event == "87":
			st.takeItems
			SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Chant of Victory
		if event == "88":
			st.takeItems
			SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)

		#Blessing of Queen
		if event == "89":
			st.takeItems
			SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())				
			return "6.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Water
		if event == "90":
			st.takeItems
			SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer())				
			return "6.htm"
			st.setState(State.COMPLETED)

		#Blessing of Seraphim
		if event == "91":
			st.takeItems
			SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer())				
			return "6.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "92":
			st.takeItems
			SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())				
			return "6.htm"
			st.setState(State.COMPLETED)


                                  #Prophecy of Fire
		if event == "93":
			st.takeItems
			SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Water
		if event == "94":
			st.takeItems
			SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "95":
			st.takeItems
			SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "96":
			st.takeItems
			SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "2.htm"
			st.setState(State.COMPLETED)

		#Prophecy of Wind
		if event == "64":
			st.takeItems
			SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())				
			return "5.htm"
			st.setState(State.COMPLETED)


		#Cancellation
		if event == "99":
			st.takeItems
			SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())
			st.getPlayer().stopAllEffects()
			return "1.htm"
			st.setState(State.COMPLETED)
                 
		#CPHEAL
		if event == "69":
			st.takeItems(ADENA_ID,1000)
			st.getPlayer().restoreCP()
			return "1.htm"		
			st.setState(COMPLETED)

                        #Nobles
	if event == "122":
		SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())

		return "1.htm"
		st.setState(COMPLETED)


		if htmltext != event:
			st.setState(COMPLETED)
			st.exitQuest(1)
	return htmltext


def onTalk (self,npc,player):
   st = player.getQuestState(qn)
   htmltext = "<html><head><body>I have nothing to say to you</body></html>"
   st.setState(STARTED)
   return InitialHtml

QUEST       = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
CREATED=State('Start',QUEST)
STARTED=State('Started',QUEST)
COMPLETED=State('Completed',QUEST)

QUEST.setInitialState(CREATED)

for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId) 

το έχει γράψει το αρχείο αυτό στον προηγούμενο φάκελο (δεν θυμάμαι το όνομα).py ?
  • 0
Posted

antikatestise auta  edw :

 

import sys
from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from com.l2jfrozen.gameserver.datatables import SkillTable
from com.l2jfrozen.util.database import L2DatabaseFactory
from com.l2jfrozen.gameserver.model.quest import State
from com.l2jfrozen.gameserver.model.quest import QuestState
from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest

 

	def onTalk (self,npc,player):
   st = player.getQuestState(qn)
   htmltext = "<html><head><body>I have nothing to say to you</body></html>"
   st.setState(STARTED)
   return InitialHtml

QUEST       = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
CREATED=State('Start',QUEST)
STARTED=State('Started',QUEST)
COMPLETED=State('Completed',QUEST)

QUEST.setInitialState(CREATED)

for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)

  • 0
Posted

exw mia kainourgia plhroforia,mesa sta scripts exei ena npc Clan Manager otan bazw ti buffer mazi me ayto dn douleuei,eno otan to bgazw douleuei ti paizei?

  • 0
Posted

exw mia kainourgia plhroforia,mesa sta scripts exei ena npc Clan Manager otan bazw ti buffer mazi me ayto dn douleuei,eno otan to bgazw douleuei ti paizei?

dokimase auta pou sou edosa.

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