Jump to content

Recommended Posts

Posted

I always have the same problem. Sorry.  :'(

 

It's normal that we do not see the visual armor on our character when she is activated but that the others see her ?

  • 2 weeks later...
Posted

I get in eclipse around 40 times this error:

 

VisualArmors cannot be resolved to a variable	DressMe.java	/dist/game/data/scripts/handlers/voicedcommandhandlers	line 138	Java Problem

 

And this one only one time

 

Description	Resource	Path	Location	Type
The import com.l2jserver.gameserver.model.actor.instance.L2PcInstance.VisualArmors cannot be resolved	DressMe.java	/L2JTitaniumDataPack/dist/game/data/scripts/handlers/voicedcommandhandlers	line 19	Java Problem

 

L2J Beta

  • 1 month later...
Posted

Can you say me where to add this code for add .dressme to my server? I have not this folder called java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java

 

I am using navicat with  l2j 4418 freya... and model/actor/instance/... is not in my DB, in what place I have to add this .java file?, thanks ^^

 

  • 6 months later...
Posted

This patch has problems because you can use without any restriction armor no matter what class is.

Please add restriction armor and weapon.

Exactly.

 

When you guys try to rip someone else's share, at least make it better than the older version. I've seen like ... 3 dressme implementations so far and they are all cheap rip-offs. Spend some time add the proper ruling, restrictions and accessability.

 

Instead of all these else if else if to check the weapon, make a NxN boolean table that evaluates restrictions. ( true/false ).

 

And if you ask me, you dont really need to add three different commands. It's already confusing for most players with one command. Making three different dressing options, makes it overly complex.

 

Example:

 

public static void callRules()
{
	//Example: a Virtual sword can mount an Equipped blunt.
	weaponMapping[L2WeaponType.SWORD.ordinal()][L2WeaponType.BLUNT.ordinal()] = true;

	//Example: a Virtual blunt can mount an Equipped sword.
	weaponMapping[L2WeaponType.BLUNT.ordinal()][L2WeaponType.SWORD.ordinal()] = true;

	weaponMapping[L2WeaponType.BIGSWORD.ordinal()][L2WeaponType.BIGBLUNT.ordinal()] = true;
	weaponMapping[L2WeaponType.BIGBLUNT.ordinal()][L2WeaponType.BIGSWORD.ordinal()] = true;

	//armorMapping[L2ArmorType.SIGIL.ordinal()][L2ArmorType.SHIELD.ordinal()] = true;
	//armorMapping[L2ArmorType.SHIELD.ordinal()][L2ArmorType.SIGIL.ordinal()] = true;

	//armorMapping[L2ArmorType.HEAVY.ordinal()][L2ArmorType.LIGHT.ordinal()] = true;
	//armorMapping[L2ArmorType.HEAVY.ordinal()][L2ArmorType.MAGIC.ordinal()] = true;

	//armorMapping[L2ArmorType.LIGHT.ordinal()][L2ArmorType.HEAVY.ordinal()] = true;
	//armorMapping[L2ArmorType.LIGHT.ordinal()][L2ArmorType.MAGIC.ordinal()] = true;

	//armorMapping[L2ArmorType.MAGIC.ordinal()][L2ArmorType.LIGHT.ordinal()] = true;
	//armorMapping[L2ArmorType.MAGIC.ordinal()][L2ArmorType.HEAVY.ordinal()] = true;
}

/**
 * Checks if the weapon is the same type. If that is true then return
 * the matching virtual id. Else check the mapping tables if any
 * rule states that the two different weapon types should be matched.
 * @param virtual
 * @param equiped
 * @param matchId
 * @param noMatchId
 * @return
 */
public static int weaponMatching(L2WeaponType virtual, L2WeaponType equiped, int matchId, int noMatchId)
{
	if(virtual.ordinal() == equiped.ordinal())
		return matchId;

	if(weaponMapping[virtual.ordinal()][equiped.ordinal()] == true)
	{
		return matchId;
	}

	return noMatchId;
}

/**
 * Checks if the armor is the same type. If that is true then return
 * the matching virtual id. Else check the mapping tables if any
 * rule states that the two different armor types should be matched.
 * @param virtual
 * @param equiped
 * @param matchId
 * @param noMatchId
 * @return
 */
public static int armorMatching(L2ArmorType virtual, L2ArmorType equiped, int matchId , int noMatchId)
{
	if(virtual.ordinal() == equiped.ordinal())
		return matchId;

	if(armorMapping[virtual.ordinal()][equiped.ordinal()] == true)
		return matchId;

	return noMatchId;
}

  • 2 weeks later...
  • 4 weeks later...
  • 1 year later...
Posted (edited)

Sorry for Necro, but can someone update this?
I cannot apply patch to UserInfo and CharInfo.
The following part codes not fit:

Index: java/com/l2jserver/gameserver/network/serverpackets/CharInfo.java
===================================================================
--- java/com/l2jserver/gameserver/network/serverpackets/CharInfo.java   (revision 5563)
+++ java/com/l2jserver/gameserver/network/serverpackets/CharInfo.java   (working copy)
@@ -19,6 +19,7 @@
 import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
 import com.l2jserver.gameserver.model.actor.L2Decoy;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance.VisualArmors;
 import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
 import com.l2jserver.gameserver.model.effects.AbnormalEffect;
 import com.l2jserver.gameserver.model.itemcontainer.Inventory;
@@ -196,15 +197,15 @@
                       
                        writeD(_inv.getPaperdollItemDisplayId(Inventory.PAPERDOLL_UNDER));
                        writeD(_inv.getPaperdollItemDisplayId(Inventory.PAPERDOLL_HEAD));
+
+                       writeD(_activeChar.getVisualArmor(VisualArmors.RHand, false) != null ? _activeChar.getVisualArmor(VisualArmors.RHand, false).getItemId() : 0x00);
+                       writeD(_activeChar.getVisualArmor(VisualArmors.LHand, false) != null ? _activeChar.getVisualArmor(VisualArmors.LHand, false).getItemId() : 0x00);
                       
-                       writeD(_airShipHelm == 0 ? _inv.getPaperdollItemDisplayId(Inventory.PAPERDOLL_RHAND) : _airShipHelm);
-                       writeD(_airShipHelm == 0 ? _inv.getPaperdollItemDisplayId(Inventory.PAPERDOLL_LHAND) : 0);
-                      
-                       writeD(_inv.getPaperdollItemDisplayId(Inventory.PAPERDOLL_GLOVES));
-                       writeD(_inv.getPaperdollItemDisplayId(Inventory.PAPERDOLL_CHEST));
-                       writeD(_inv.getPaperdollItemDisplayId(Inventory.PAPERDOLL_LEGS));
-                       writeD(_inv.getPaperdollItemDisplayId(Inventory.PAPERDOLL_FEET));
-                       writeD(_inv.getPaperdollItemDisplayId(Inventory.PAPERDOLL_CLOAK));
+                       writeD(_activeChar.getVisualArmor(VisualArmors.Gloves, false) != null ? _activeChar.getVisualArmor(VisualArmors.Gloves, false).getItemId() : 0x00);
+                       writeD(_activeChar.getVisualArmor(VisualArmors.Armor, false) != null ? _activeChar.getVisualArmor(VisualArmors.Armor, false).getItemId() : 0x00);
+                       writeD(_activeChar.getVisualArmor(VisualArmors.Legs, false) != null ? _activeChar.getVisualArmor(VisualArmors.Legs, false).getItemId() : 0x00);
+                       writeD(_activeChar.getVisualArmor(VisualArmors.Feet, false) != null ? _activeChar.getVisualArmor(VisualArmors.Feet, false).getItemId() : 0x00);
+                       writeD(_activeChar.getVisualArmor(VisualArmors.Cloak, false) != null ? _activeChar.getVisualArmor(VisualArmors.Cloak, false).getItemId() : 0x00);
                        writeD(_inv.getPaperdollItemDisplayId(Inventory.PAPERDOLL_RHAND));
                        writeD(_inv.getPaperdollItemDisplayId(Inventory.PAPERDOLL_HAIR));
                        writeD(_inv.getPaperdollItemDisplayId(Inventory.PAPERDOLL_HAIR2));
Index: java/com/l2jserver/gameserver/network/serverpackets/UserInfo.java
===================================================================
--- java/com/l2jserver/gameserver/network/serverpackets/UserInfo.java   (revision 5563)
+++ java/com/l2jserver/gameserver/network/serverpackets/UserInfo.java   (working copy)
@@ -21,6 +21,7 @@
 import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
 import com.l2jserver.gameserver.model.Elementals;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance.VisualArmors;
 import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
 import com.l2jserver.gameserver.model.effects.AbnormalEffect;
 import com.l2jserver.gameserver.model.itemcontainer.Inventory;
@@ -143,15 +144,15 @@
                writeD(_activeChar.getInventory().getPaperdollItemDisplayId(Inventory.PAPERDOLL_LFINGER));
                writeD(_activeChar.getInventory().getPaperdollItemDisplayId(Inventory.PAPERDOLL_HEAD));
               
-               writeD(_airShipHelm == 0 ? _activeChar.getInventory().getPaperdollItemDisplayId(Inventory.PAPERDOLL_RHAND) : 0);
-               writeD(_airShipHelm == 0 ? _activeChar.getInventory().getPaperdollItemDisplayId(Inventory.PAPERDOLL_LHAND) : 0);
+               writeD(_activeChar.getVisualArmor(VisualArmors.RHand, false) != null ? _activeChar.getVisualArmor(VisualArmors.RHand, false).getItemId() : 0x00);
+               writeD(_activeChar.getVisualArmor(VisualArmors.LHand, false) != null ? _activeChar.getVisualArmor(VisualArmors.LHand, false).getItemId() : 0x00);
               
-               writeD(_activeChar.getInventory().getPaperdollItemDisplayId(Inventory.PAPERDOLL_GLOVES));
-               writeD(_activeChar.getInventory().getPaperdollItemDisplayId(Inventory.PAPERDOLL_CHEST));
-               writeD(_activeChar.getInventory().getPaperdollItemDisplayId(Inventory.PAPERDOLL_LEGS));
-               writeD(_activeChar.getInventory().getPaperdollItemDisplayId(Inventory.PAPERDOLL_FEET));
-               writeD(_activeChar.getInventory().getPaperdollItemDisplayId(Inventory.PAPERDOLL_CLOAK));
-               writeD(_activeChar.getInventory().getPaperdollItemDisplayId(Inventory.PAPERDOLL_RHAND));
+               writeD(_activeChar.getVisualArmor(VisualArmors.Gloves, false) != null ? _activeChar.getVisualArmor(VisualArmors.Gloves, false).getItemId() : 0x00);
+               writeD(_activeChar.getVisualArmor(VisualArmors.Armor, false) != null ? _activeChar.getVisualArmor(VisualArmors.Armor, false).getItemId() : 0x00);
+               writeD(_activeChar.getVisualArmor(VisualArmors.Legs, false) != null ? _activeChar.getVisualArmor(VisualArmors.Legs, false).getItemId() : 0x00);
+               writeD(_activeChar.getVisualArmor(VisualArmors.Feet, false) != null ? _activeChar.getVisualArmor(VisualArmors.Feet, false).getItemId() : 0x00);
+               writeD(_activeChar.getVisualArmor(VisualArmors.Cloak, false) != null ? _activeChar.getVisualArmor(VisualArmors.Cloak, false).getItemId() : 0x00);
+               writeD(_activeChar.getVisualArmor(VisualArmors.RHand, false) != null ? _activeChar.getVisualArmor(VisualArmors.RHand, false).getItemId() : 0x00);
                writeD(_activeChar.getInventory().getPaperdollItemDisplayId(Inventory.PAPERDOLL_HAIR));
                writeD(_activeChar.getInventory().getPaperdollItemDisplayId(Inventory.PAPERDOLL_HAIR2));
                writeD(_activeChar.getInventory().getPaperdollItemDisplayId(Inventory.PAPERDOLL_RBRACELET)); 

It seems those two files are very different from what they were back when this was posted.

Edited by AntV
  • 3 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Lineage2Dex x25 is opening on October 9! We are excited to announce the launch of our new Interlude x25 server, designed for players who want a balanced, competitive, and long-term Lineage 2 experience. If you are looking for a server with an active community, stable environment, and a serious project behind it, this is the perfect time to join us. Server Information Project: Lineage2Dex Chronicle: Interlude Rates: x25 Opening Date: October 9 Type: Mid Rate Platform: Stable and optimized gameplay Focus: PvP, progression, competitive environment, long-term gameplay Why join Lineage2Dex x25? Well-known and trusted project Smooth and optimized gameplay Balanced progression Competitive PvP environment Active community Serious administration and continuous support Important Dates PTS Available: Until October 5 Beta Starts: October 6 Official Launch: October 9 This is your chance to prepare early, test the server, and be ready for launch day. Join Us Website: https://lineage2dex.com⁠
    • Today I would like to introduce a new set of tools developed entirely from scratch in Java, designed to simplify and modernize one of the most important tasks for any online server: distributing, updating, and maintaining the game client quickly, securely, and efficiently. The system has been designed to work with Lineage II, Aion, World of Warcraft, or any other project that requires a file distribution and update system, providing a simple solution for both players and administrators.   The entire project features a modern dark-mode interface, is completely separated into individual tools, and is distributed as standalone Windows executables (.exe) using Launch4j.   1. GameLauncher: The Player Client     GameLauncher is the launcher used by players on their computers. Its goal is to make keeping the game client up to date a completely automatic and transparent process.   Smart Updates: Automatically compares local files with the remote server using a manifest file (manifest.json) Hash-Based Integrity: Calculates file hashes to download only new or modified files, saving time and bandwidth. Real-Time Downloads: Detailed progress bar with transfer speed and automatic ZIP package extraction. Standalone: Packaged into a single .exe with Java 17 requirement validation and automatic redirection if the required environment is not installed.   Source code: https://gitlab.com/u3games/GameLauncher   2. L2Compiler: The Administrator Tool     L2Compiler is the tool designed for server administrators and developers. It allows updates to be prepared and published quickly, automating much of the process that would otherwise have to be performed manually.   Mass Packaging: Select the root folder of your development client and automatically generate optimized compressed packages ready for distribution. Automatic Manifest Generation: Instantly generates the manifest.json file with all the required metadata, including file sizes, paths, and hashes, using Gson. Preference Management: Automatically saves the last used paths through java.util.prefs to speed up everyday development tasks. Asynchronous Interface: Background processing through SwingWorker to prevent the interface from freezing during heavy operations.   Source code: https://gitlab.com/u3games/GameCompiler   A System Designed for Online Servers   The idea behind this project is simple: the administrator prepares an update using L2Compiler, and the player receives it automatically through GameLauncher. This allows both tools to work together and provide a simple update workflow:   Development Client → L2Compiler → Server → GameLauncher → Updated Client   There is no need for players to manually search for files, download patches one by one, or go through complicated installation processes. Although the system was initially designed with projects such as Lineage II, Aion, and World of Warcraft in mind, it is not tied to any specific game. If your project needs to distribute files and keep its clients up to date, it can be easily adapted to fit your needs.   Open Source for the Community   This project was created by me for the U3Games community, with the goal of providing a modern, simple, and reusable alternative for managing updates across our servers. The source code is publicly available so that other developers can study it, adapt it, improve it, and contribute to the project.     Have a Suggestion, Found a Bug, or Want to Contribute?   Any suggestions, bug reports, improvements, or contributions are more than welcome. The goal is to continue evolving the project together with the community and turn it into an increasingly complete tool for all kinds of online servers and projects.
    • Let's do 1 for share for people? Which one? 
    • A 100-YEAR-OLD ORDERED A FLAGSHIP AND PASSED THE VIDEO CALL 🚓 Spanish police took down a gang that found a hole in a major telecom operator's online store. A script told the warehouse to ship before payment went through. The haul: over 150 smartphones worth more than €50,000. The cover was a farm of borrowed identities: documents of around fifty people, including 100-year-old pensioners. They used them to open bank accounts, register phone numbers and send parcels across the country. The cherry on top: gang members passed video KYC themselves, posing as the elderly document holders. The "customer's" age didn't bother the antifraud. Operation Sakosita: seven arrested in Madrid, the alleged ringleader caught in Italy on a European arrest warrant. Meanwhile, the frozen accounts and someone else's debts land on the people whose names were used. 🔒 Account locked because someone opened something in your name? Message us – we'll gather the evidence and see the unlock through. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #drawing #kyc #photoshop #unban #news
    • he did it for me    thanks you 😄  some of that bones is broken is some pets or is not exist so is better to buy some from the clientDev: @NevesOma
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..