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Posted

players online ?

 

We have an active community of 30+ players. Still waiting for Hopzone/Topzone to approve our server, then we are going to do paid advertisement.

Posted

The server has no feuture. you must donate to use VIP buffer for 3rd class buff hahaha maybe you will make us donate to use global gatekeeper??

Posted

Yeah, go play your +16 donation servers, bro. Server has to have some sort of beneficial donations to stay online, something as simple as that, where you can spend half a day to level your own Warcyer, or buy them from someone elses, isn't as bad as +16 items, or ANY items in that case. Stop whining, babies.

Posted

The server has no feuture. you must donate to use VIP buffer for 3rd class buff hahaha maybe you will make us donate to use global gatekeeper??

 

This has been changed - anyone can get all buffs from NPC buffer now. We don't have features? I'm about to release a PvP point system. That + the high-end material gathering, SoDA script zone, and the custom scheme buffer i'm coding should be enough for you to say "wow, I see potential in this server". If not, you obviously are a -beep-ing troll.

 

I code everything myself, I am not using shares.

Posted

Few questions?

Donations are accepted? If yes, where we can see your list?

H5 content missing?

Items from GoD?

 

Thx.

 

Donations are in-game. It's misc items like hair accessories, vit pots, title color. I haven't finished the shop yet but it's not going to be anything OP. Yes, there is some H5 content missing, but I am fixing things every day. Items from GoD.. no this is H5, not GoD.

Posted

Btw this buffer is epic fail, cause here is no buff icon, and for newbie players is hard to understand what buff it is, cause many of them learn buff from icon..

Posted

Btw this buffer is epic fail, cause here is no buff icon, and for newbie players is hard to understand what buff it is, cause many of them learn buff from icon..

 

I'm not sure how it makes the buffer an "EPIC FAIL!!!!" The game has been out for 8 years, and most people on the private servers have exposure to the game. Everyone knows the names of the buffs they want. You don't see people shouting for buffs by telling them to look at a .jpg. It's an awesome tool available to fully customize your buffs, and it doesn't hurt to learn the name of said buffs :D

Posted

I'm not sure how it makes the buffer an "EPIC FAIL!!!!" The game has been out for 8 years, and most people on the private servers have exposure to the game. Everyone knows the names of the buffs they want. You don't see people shouting for buffs by telling them to look at a .jpg. It's an awesome tool available to fully customize your buffs, and it doesn't hurt to learn the name of said buffs :D

 

Maybe is game created before 8 years, thats not mean all players started play from then. And this buffer really aint epic super mega, cause no picture, and even u played l2 3 years or so, its still complicated which buff it is, what about player who start l2 first time. Got it?

Posted

The scheme buffer is actually pretty cool. I don't know what you want for it to be game breaking OMFGPWNIES. Make you coffee and tell you what stocks to trade? It does what it says it will do. Also, there could be that one special person who has never played lineage 2, who for some reason, finds our website, downloads the high-five client and our patch, logs on and has no idea what they are doing. There are exceptions to every rule, but i highly doubt a brand new person will start on a private server over retail.

Posted

Thanks bro. Still not sure why you have so much hate in your heat. Been shopping at Sams club for the bulk haterade?

 

But hey, whatever you got going on, i wish you the best. Hopefully one day you'll be happy.

Posted

Like in many other forums, haters and skiddies are everywhere (70%) and just only 30% good users/players.

They don't have money for donations and that why they act like that..

 

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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