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Posted

1 Question Your ddos protection Enough you think?  Because %85 All interlude l2j servers dead by ddos attacks :)

 

Hi again,our ddos protections working with tunnel,from germany to France.

we will not have problem about this. thanks.

Posted

Hi again,We are working only in Freya,Epilogue Client,but because we saw there is not any Interlude server,we think to make 1 Interlude client Server,and we dont know something about that epicworld.

about l2awakening i can say we saw it on topzone and here on maxcheaters.

 

Your Server Has nothing to do with Us.

Our you -beep-ing kidding me girl? There is no Interlude server? 98% of servers today are Interlude. I want to find a decent PvP Epilogue server, enough balanced,  provide me that and I'll be the first who will join, that's a promise. And your server has no unique features.

Posted

I'll join 4sure, and i'll leave as soon as you add augms on donations bcs im sure you'll add them

So, it's a one week server for me

Not that you wont last more, it's just in a week you gonna open donations, augms etc.

Posted

If you want much ppl add some new features + raidboss etc. And DOnation List important ! If you give donations augment skills etc ,You are losed fast people ..!

Posted

If you want much ppl add some new features + raidboss etc. And DOnation List important ! If you give donations augment skills etc ,You are losed fast people ..!

 

true, raids bring ppl/clans

Posted

BonJovi@ Hi again,when i say about Inerlude,there no have any pvp Server with a lot of fun,and a lot of people.

Well L2Awakening seems to have a good community, most of PvP IL servers failed cause of the ddos attacks, if you can handle that then you'll survive.

Posted

Hi all again Guys,Give me some Infos about That Raid Boss System,and i will think about  it .

About Donate list we dont want to make 1 donate list which will increase they stats by x3 from normal players.

 

We have think about 100% Life stone for donators.

 

Give me some suggestions as players of lineage 2.

 

Thanks

Posted

We have think about 100% Life stone for donators.

 

K that's fair i suppose. we'll all have the same ammount of stucked augms

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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