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Posted

the stuckType Oo

lol There is No StuckType here Chek this

<skill id="3128" levels="10" name="Item Skill: Blessed Soul">

<table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table>

<table name="#mpConsume"> 38 42 44 47 51 52 55 58 61 65 </table>

<table name="#maxMp"> 20 40 60 80 100 120 140 160 180 200 </table>

<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>

<set name="magicLvl" val="#magicLvl" />

<set name="mpInitialConsume" val="#mpInitialConsume" />

<set name="mpConsume" val="#mpConsume" />

<set name="target" val="TARGET_SELF" />

<set name="reuseDelay" val="300000" />

<set name="staticReuse" val="true" />

<set name="hitTime" val="4000" />

<set name="skillType" val="BUFF" />

<set name="operateType" val="OP_ACTIVE" />

<set name="staticHitTime" val="true" />

<for>

<effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item">

<add order="0x40" stat="maxMp" val="#maxMp" />

</effect>

</for>

</skill>

There is no StuckType

So what i must Do?

Posted

lol There is No StuckType here Chek this

<skill id="3128" levels="10" name="Item Skill: Blessed Soul">

<table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table>

<table name="#mpConsume"> 38 42 44 47 51 52 55 58 61 65 </table>

<table name="#maxMp"> 20 40 60 80 100 120 140 160 180 200 </table>

<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>

<set name="magicLvl" val="#magicLvl" />

<set name="mpInitialConsume" val="#mpInitialConsume" />

<set name="mpConsume" val="#mpConsume" />

<set name="target" val="TARGET_SELF" />

<set name="reuseDelay" val="300000" />

<set name="staticReuse" val="true" />

<set name="hitTime" val="4000" />

<set name="skillType" val="BUFF" />

<set name="operateType" val="OP_ACTIVE" />

<set name="staticHitTime" val="true" />

<for>

<effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item">

<add order="0x40" stat="maxMp" val="#maxMp" />

</effect>

</for>

</skill>

There is no StuckType

So what i must Do?

<skill id="3128" levels="10" name="Item Skill: Blessed Soul">

<!--

  Needs to be finished.

  Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.

  Description(s):

      Lvl 1 - Active: Increases the maximum MP by 20 temporarily.

      Lvl 2 - Active: Increases the maximum MP by 40 temporarily.

      Lvl 3 - Active: Increases the maximum MP by 60 temporarily.

      Lvl 4 - Active: Increases the maximum MP by 80 temporarily.

      Lvl 5 - Active: Increases the maximum MP by 100 temporarily.

      Lvl 6 - Active: Increases the maximum MP by 120 temporarily.

      Lvl 7 - Active: Increases the maximum MP by 140 temporarily.

      Lvl 8 - Active: Increases the maximum MP by 160 temporarily.

      Lvl 9 - Active: Increases the maximum MP by 180 temporarily.

      Lvl 10 - Active: Increases the maximum MP by 200 temporarily.

-->

  <table name="#mpConsume_Init"> 8 9 10 11 12 13 14 15 16 17 </table>

  <table name="#mpConsume"> 31 35 38 41 46 52 58 65 70 75 </table>

  <table name="#Tab-maxMp"> 1.1 1.15 1.2 1.25 1.3 1.35 1.40 1.45 1.50 1.55 </table>

  <set name="mpInitialConsume" val="#mpConsume_Init"/>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="power" val="0.0"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="reuseDelay" val="6000"/>

  <set name="hitTime" val="4000"/>

  <set name="skillType" val="BUFF"/>

  <set name="isMagic" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="400"/>

  <set name="effectRange" val="900"/>

  <for>

    <effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-maxMp" stackType="MPregen">

      <mul order="0x30" stat="maxMp" val="#Tab-maxMp"/>

    </effect>

  </for>

</skill>

Guest Elfocrash
Posted

By the way,on the Config variables one of the words is censored.Can u paste the diff patch in pastebin?

read the ps

Guest Elfocrash
Posted

I read the comment in the frozen forums :)

Not my business if people are retarded :)

  • 7 months later...
Posted

I know it's an old post but I have a question,

Will this work on L2J High Five if I just change the imports?

 

EDIT: F..... SORRY!!! I now read the damn comments..

just adapt it.i think this will work just but adding the correct imports and correcting the config stuff

  • 2 weeks later...
  • 1 month later...

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