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Posted

the stuckType Oo

lol There is No StuckType here Chek this

<skill id="3128" levels="10" name="Item Skill: Blessed Soul">

<table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table>

<table name="#mpConsume"> 38 42 44 47 51 52 55 58 61 65 </table>

<table name="#maxMp"> 20 40 60 80 100 120 140 160 180 200 </table>

<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>

<set name="magicLvl" val="#magicLvl" />

<set name="mpInitialConsume" val="#mpInitialConsume" />

<set name="mpConsume" val="#mpConsume" />

<set name="target" val="TARGET_SELF" />

<set name="reuseDelay" val="300000" />

<set name="staticReuse" val="true" />

<set name="hitTime" val="4000" />

<set name="skillType" val="BUFF" />

<set name="operateType" val="OP_ACTIVE" />

<set name="staticHitTime" val="true" />

<for>

<effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item">

<add order="0x40" stat="maxMp" val="#maxMp" />

</effect>

</for>

</skill>

There is no StuckType

So what i must Do?

Posted

lol There is No StuckType here Chek this

<skill id="3128" levels="10" name="Item Skill: Blessed Soul">

<table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table>

<table name="#mpConsume"> 38 42 44 47 51 52 55 58 61 65 </table>

<table name="#maxMp"> 20 40 60 80 100 120 140 160 180 200 </table>

<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>

<set name="magicLvl" val="#magicLvl" />

<set name="mpInitialConsume" val="#mpInitialConsume" />

<set name="mpConsume" val="#mpConsume" />

<set name="target" val="TARGET_SELF" />

<set name="reuseDelay" val="300000" />

<set name="staticReuse" val="true" />

<set name="hitTime" val="4000" />

<set name="skillType" val="BUFF" />

<set name="operateType" val="OP_ACTIVE" />

<set name="staticHitTime" val="true" />

<for>

<effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item">

<add order="0x40" stat="maxMp" val="#maxMp" />

</effect>

</for>

</skill>

There is no StuckType

So what i must Do?

<skill id="3128" levels="10" name="Item Skill: Blessed Soul">

<!--

  Needs to be finished.

  Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.

  Description(s):

      Lvl 1 - Active: Increases the maximum MP by 20 temporarily.

      Lvl 2 - Active: Increases the maximum MP by 40 temporarily.

      Lvl 3 - Active: Increases the maximum MP by 60 temporarily.

      Lvl 4 - Active: Increases the maximum MP by 80 temporarily.

      Lvl 5 - Active: Increases the maximum MP by 100 temporarily.

      Lvl 6 - Active: Increases the maximum MP by 120 temporarily.

      Lvl 7 - Active: Increases the maximum MP by 140 temporarily.

      Lvl 8 - Active: Increases the maximum MP by 160 temporarily.

      Lvl 9 - Active: Increases the maximum MP by 180 temporarily.

      Lvl 10 - Active: Increases the maximum MP by 200 temporarily.

-->

  <table name="#mpConsume_Init"> 8 9 10 11 12 13 14 15 16 17 </table>

  <table name="#mpConsume"> 31 35 38 41 46 52 58 65 70 75 </table>

  <table name="#Tab-maxMp"> 1.1 1.15 1.2 1.25 1.3 1.35 1.40 1.45 1.50 1.55 </table>

  <set name="mpInitialConsume" val="#mpConsume_Init"/>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="power" val="0.0"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="reuseDelay" val="6000"/>

  <set name="hitTime" val="4000"/>

  <set name="skillType" val="BUFF"/>

  <set name="isMagic" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="400"/>

  <set name="effectRange" val="900"/>

  <for>

    <effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-maxMp" stackType="MPregen">

      <mul order="0x30" stat="maxMp" val="#Tab-maxMp"/>

    </effect>

  </for>

</skill>

Posted

By the way,on the Config variables one of the words is censored.Can u paste the diff patch in pastebin?

Guest Elfocrash
Posted

By the way,on the Config variables one of the words is censored.Can u paste the diff patch in pastebin?

read the ps

Guest Elfocrash
Posted

I read the comment in the frozen forums :)

Not my business if people are retarded :)

  • 7 months later...
Posted

I know it's an old post but I have a question,

Will this work on L2J High Five if I just change the imports?

 

EDIT: F..... SORRY!!! I now read the damn comments..

just adapt it.i think this will work just but adding the correct imports and correcting the config stuff

  • 2 weeks later...
  • 1 month later...

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  • Posts

    • Hay Algun datapack de L1 OFF ? 
    • pone los link para descargarlos por fa   
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Restart your AI assistant and start working.   ---   ## 📦 Included Skills (56 Total) ### Frontend - `react-19` - React 19, hooks, RSC - `typescript` - TypeScript patterns - `tailwind-4` - TailwindCSS v4 - `vite` - Build configuration - `zustand-5` - State management - `nextjs-15` - Next.js 15 - `i18next` - Internationalization - `react-router` - React Router v7 ### Backend - `zod-4` - Validation schemas - `ioredis` - Redis caching - `jwt` - JWT authentication - `django-drf` - Django REST Framework ### Testing & AI - `playwright` - E2E testing - `pytest` - Python testing - `ai-sdk-5` - Vercel AI SDK ### Utilities - `skill-creator` - Create new skills - `java-ant-build` - Apache Ant build system - `jira-epic` - Create Jira epics - `jira-task` - Create Jira tasks ### L2J/Game Server (33 skills) - `gameserver-data` - XMLs, multisells, spawns, NPCs - `gameserver-config` - Server configuration files - `authserver-config` - Login server configuration - `client-files` - Client textures, L2Text, system - `lucera2-core` - L2J core patterns, base classes - `lucera2-handlers` - Admin/user commands, bypass - `lucera2-services` - Community Board, ACP, Buffer - `lucera2-scripts` - Quests, NPCs, bosses, events - `lucera2-network` - Network packets - `lucera2-geodata` - Pathfinding, line of sight - `lucera2-ai` - NPC AI, monster behavior - `lucera2-zones` - Zone scripts, restrictions - `lucera2-achievements` - Achievement system - `lucera2-phantoms` - Fake players (bots) - `lucera2-data` - XML/SQL parsers, holders - `lucera2-authserver` - Login server Java code - `lucera2-olympiad` - Olympiad, heroes, nobles - `lucera2-residences` - Castles, clan halls, siege - `lucera2-skills-effects` - Skill effects, conditions - `lucera2-telegram` - Telegram bot integration - `lucera2-events-pvp` - TvT, GvG, CTF events - `lucera2-seasonal-events` - Holiday events - `lucera2-npc-instances` - Custom NPC types - `lucera2-items-inventory` - Items, inventory - `lucera2-clans-alliances` - Clans, wars - `lucera2-voting-ranking` - Voting rewards - `lucera2-siege-duel` - Siege, duel mechanics - `lucera2-pets-summons` - Pets, servitors - `lucera2-promo-rewards` - Promo codes, daily rewards - `lucera2-item-handlers` - Item handlers - `lucera2-instances-dungeons` - Instance dungeons - `lucera2-minigames` - Lottery, Fishing - `lucera2-autofarm` - AutoFarm bot system - `lucera2-party-matching` - Party finder - `lucera2-cursed-weapons` - Zariche, Akamanah - `lucera2-vip-premium` - VIP/premium accounts - `lucera2-extjar-projects` - Creating .ext.jar projects ---   ## 🎯 The Magic Trick The **Auto-invoke** table is the key:   ```markdown ## Auto-invoke Skills   | Action | Skill | |--------|-------| | Creating React components | `react-19` | | Adding TypeScript types | `typescript` | | Writing E2E tests | `playwright` | ```   **Without this table, AI ignores skills.** With it, they load automatically.   ---   ## 📁 Important Files | File | Purpose | |------|---------| | `AGENTS.md` | Main agent configuration | | `skills/setup.ps1` | Syncs to .claude/.gemini/.github | | `skills/*/SKILL.md` | Each skill definition |   ---   ## 💡 Tips 1. **One place only**: Keep all skills in `skills/` 2. **Auto-invoke**: Without this table, it won't work 3. **setup.ps1**: Run after every change 4. **Restart**: AI needs restart to load changes   ---   ## 🔧 Create Your Own Skill   ```markdown --- name: my-skill description: My skill description ---   ## When to Use - When to use this skill   ## Key Patterns - Important patterns   ## Code Examples \`\`\`typescript // Code example \`\`\` ```   Add to AGENTS.md and run `.\skills\setup.ps1`.   ---   ## 🤝 Compatibility - ✅ Claude Code (Antigravity) - ✅ Gemini CLI - ✅ GitHub Copilot - ✅ Cursor - ✅ Any AI that supports AGENTS.md   ---   ## 📚 More Info See `README.md` on github for complete guide and detailed documentation.    
    • hello guys im searching these days to find something like a patch interface i dont know what it is i logged in many servers i love like those graphics the titles and names are more smooth with bold letters ..i logged in euro-pvp.com but deazel(lucera dev) told me that euro-pvp has multiprotocol with interlude and classic ... and i found a server with name l2gamepower thats only interlude and has same graphics .. can someone explain me or help me how can i have this graphics with namers titles more bold letters and in log in has a name with a patch    https://imgur.com/a/0HzBKWk
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