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Ixion Armor Set {H5/freya} *updated* By D0Ds™


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  • 3 weeks later...

High Five Last Version

 

1: there is not anymore armors

2: there is a problem armor as you will see it in the photo

http://imgur.com/a/hMYkp

 

data\stats\armorsets

<set id="700">
	<chest id="88163" /> 
	<legs id="88166" /> 
	<head id="88160" /> 
	<gloves id="88169" /> 
	<feet id="88172" /> 
	<skill id="3006" level="1" /> 
	<skill id="99003" level="1" /> 
	<enchant6skill id="8461" level="1" /> 
</set>
<set id="701">
	<chest id="88164" /> 
	<legs id="88167" /> 
	<head id="88161" /> 
	<gloves id="88170" /> 
	<feet id="88173" /> 
	<skill id="3007" level="1" /> 
	<skill id="99004" level="1" /> 
	<enchant6skill id="8462" level="1" /> 
</set>
<set id="702">
	<chest id="88165" /> 
	<legs id="88168" /> 
	<head id="88162" /> 
	<gloves id="88171" /> 
	<feet id="88174" /> 
	<skill id="3008" level="1" /> 
	<skill id="99005" level="1" /> 
	<enchant6skill id="8463" level="1" /> 
</set>

 

 

Ixion_Skill

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="skills.xsd">
<skill id="99001" levels="1" name="Back to town">
	<set name="magicLvl" val="40" />
	<set name="mpInitialConsume" val="22" />
	<set name="mpConsume" val="88" />
	<set name="target" val="TARGET_SELF" />
	<set name="reuseDelay" val="30000" />
	<set name="staticReuse" val="true" />
	<set name="hitTime" val="20000" />
	<set name="skillType" val="RECALL" />
	<set name="operateType" val="A2" />
	<set name="staticHitTime" val="true" />
</skill>
<skill id="99002" levels="1" name="Olympian Awakening">
	<table name="#mpInitialConsume"> 12 18 25 31 36 39 42 46 48 </table>
	<table name="#mpConsume"> 47 70 97 121 144 156 165 182 191 </table>
	<table name="#power"> 0 20 30 40 50 55 60 65 70 </table>
	<table name="#aggro"> 121 196 290 374 460 502 542 595 624 </table>
	<set name="mpInitialConsume" val="#mpInitialConsume" />
	<set name="mpConsume" val="#mpConsume" />
	<set name="power" val="#power" />
	<set name="target" val="TARGET_CORPSE_PLAYER" />
	<set name="reuseDelay" val="30000" />
	<set name="hitTime" val="6000" />
	<set name="skillType" val="RESURRECT" />
	<!-- set name="isMagic" val="true" -->
	<set name="operateType" val="A2" />
	<set name="castRange" val="400" />
	<set name="effectRange" val="900" />
	<set name="aggroPoints" val="#aggro" />
</skill>
<skill id="99003" levels="1" name="Olympus Heavy Armor Set">
	<!-- Confirmed CT2.5 & Updated to H5 -->
	<set name="magicLvl" val="85" />
	<set name="operateType" val="P" />
	<set name="skillType" val="BUFF" />
	<set name="target" val="TARGET_SELF" />
	<for>
		<sub order="0x10" stat="STR" val="2" /> <!-- STR -2 -->
		<add order="0x10" stat="CON" val="2" /> <!-- CON +2 -->
		<mul order="0x30" stat="pDef" val="1.0847" /> <!-- Def. Power +8.47% -->
		<mul order="0x30" stat="pAtk" val="1.0557" /> <!-- Atk. Power +5.57% -->
		<mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to Damage Magic +2% -->
		<add order="0x40" stat="maxHp" val="541" /> <!-- Max. HP +541 -->
		<sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50% -->
		<sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50% -->
		<sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50% -->
		<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
		<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
		<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
		<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
		<add order="0x40" stat="accCombat" val="4" /> <!-- Increases Accuracy by 4 -->
		<add order="0x40" stat="runSpd" val="7" /> <!-- Increases Speed by 7 -->
		<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
	</for>
</skill>
<skill id="99004" levels="1" name="Olympus Leather Armor Set">
	<!-- Confirmed CT2.5 & Updated to H5 -->
	<set name="magicLvl" val="85" />
	<set name="operateType" val="P" />
	<set name="skillType" val="BUFF" />
	<set name="target" val="TARGET_SELF" />
	<for>
		<add order="0x10" stat="STR" val="1" /> <!-- STR +1 -->
		<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2 -->
		<sub order="0x10" stat="CON" val="3" /> <!-- CON -3 -->
		<mul order="0x30" stat="pAtk" val="1.0557" /> <!-- Atk. Power + 5.57% -->
		<mul order="0x30" stat="pDef" val="1.0557" /> <!-- Def. Power + 5.57% -->
		<mul order="0x30" stat="pAtkSpd" val="1.05" /> <!-- Atk. Spd. +5% -->
		<mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% -->
		<sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun +50% -->
		<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
		<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
		<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
		<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
		<add order="0x40" stat="cAtkAdd" val="182" /> <!-- Increases Critical Damage by 182 -->
		<add order="0x40" stat="maxMp" val="360" /> <!-- Increases Max MP by 360 -->
		<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
	</for>
</skill>
<skill id="99005" levels="1" name="Olympus Robe Set">
	<!-- Confirmed CT2.5 & Updated to H5 -->
	<set name="magicLvl" val="85" />
	<set name="operateType" val="P" />
	<set name="skillType" val="BUFF" />
	<set name="target" val="TARGET_SELF" />
	<for>
		<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 -->
		<sub order="0x10" stat="MEN" val="1" /> <!-- MEN -1 -->
		<sub order="0x10" stat="INT" val="1" /> <!-- INT -1 -->
		<mul order="0x30" stat="mAtk" val="1.087" /> <!-- M. Power +8.7% -->
		<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% -->
		<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% -->
		<sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50% -->
		<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
		<add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
		<add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
		<add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
		<add order="0x40" stat="runSpd" val="7" /> <!-- Increases Speed by 7 -->
		<add order="0x40" stat="maxMp" val="92" /> <!-- Increases Max MP by 92 -->
		<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
	</for>
</skill>
</list>

 

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Very nice share! The only problem I have now and I can't figure out how to fix are the icons... (I am not good with .utx files)

 

This didn't work: http://maxcheaters.com/forum/index.php?topic=237738.0

 

Edit:

hmmm armorgrp.dat is fine written, I decrypted the Icons file, the Icons are fine...

 

FIXED!!

I will send the file to Dod when I fixed everything!

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Very nice share! The only problem I have now and I can't figure out how to fix are the icons... (I am not good with .utx files)

 

This didn't work: http://maxcheaters.com/forum/index.php?topic=237738.0

 

Edit:

hmmm armorgrp.dat is fine written, I decrypted the Icons file, the Icons are fine...

 

FIXED!!

I will send the file to Dod when I fixed everything!

 

can u send me file to plz, i cant figure it out thanks

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Icon fixed.  please download again the file Ixion Armor Set (updated) 9-28-2012.zip!!

special thanks to DeathSpank287 for fixing the armorgrp part.

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