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Posted

I see everybody is working on this problem. I read about this on every forum. If know  more about hacking i would also work on it, but i can only say good luck with it.

Posted

lol guys its nice with walker but lol ppl that play DNET saw that is much more nicer now with no L2W (at least ppl that have not yet the walker).

Posted

Yes, but not all ppl are cubehead and play 10 hours/day. I have work and girlfriend too and walker is a big help for me, cuz i love L2, but haven't enough time to make better things i want. :-\

Posted

We should show this little protection for bigger cracker groups (vitality, FLT, Reloaded, razor1911, hatred etc). Who know how can we reach them? BTW it's not risky for them, cuz these servers are already illegal, and bakeice is just an unofficial spyware.

Posted

We should show this little protection for bigger cracker groups (vitality, FLT, Reloaded, razor1911, hatred etc). Who know how can we reach them? BTW it's not risky for them, cuz these servers are already illegal, and bakeice is just an unofficial spyware.

OMG, probarly they won't do a bypass, I think that the protection is easy and a programer with knowledge about C++ and OllyDBG and how works L2 can bypass it. (I don't know C++/OLly i'm trying to learn it)

Posted

Yesterday I play a lot with a big party in Primeval Isle. I really like ppl playin' without walker. Gives new feeling to the game, but a lot of ppl like me haven't much time to make money, so I only need walker for makin' money not for to be the best. I hate ppl who not use walker for a good thing. My opinion that ppl want walker, but learn how can it use for a better thing.

I really hope that hackers make their best and make a good work for us! ;)

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    • UPDATE M63 Introduced the first major Party Logic system: Bots can join and operate under a real-player party leader. Party members: follow the real player, assist the leader in combat, coordinate around the party leader, support party combat instead of behaving purely as independent farmers. Added initial party formation/follow behavior. Added party-aware PvP assisting.   Expanded Party Support / Party Combat behavior: Improved party coordination across different bot classes. Added broader healer/support participation. Expanded combat equipment/ammunition support, including all six arrow grades. Party members became more coordinated in PvP and group combat. Added improved bot reaction to resurrection situations. Added compatible resurrection-answer handling. Refined party formation behavior. Party combat became more persistent when members were attacked. Party members maintain combat participation more reliably instead of immediately dropping engagement.     Major Party Logic expansion:   Changed party travel formation Added temporary main assister leadership: if the real-player leader dies, a random living damage dealer becomes combat leader, other bots assist that damage dealer, if the assister dies, another DD can take over. Added special Bishop/Cardinal real-player leader logic: bots continue following the real player, a damage-dealer bot becomes the party’s combat assister. Added 5-second idle Party Logic: if the real-player leader stops moving/actively controlling combat for 5 seconds, bots can resume autonomous farming around the leader. Temporary main assisters use the bot’s already configured PvP mode instead of a separate Party Logic PvP system. Existing modes remain authoritative: Idle AttackFlagged AttackEveryone Temporary main assister can independently acquire PvP targets according to its configured mode. Other party bots assist that selected combat leader. Made Party Logic target acquisition party-location aware. While operating in a party, autonomous PvE/PvP searches can be centered around the real player’s current location rather than only the bot’s original farming position. Existing bot farmRadius remains the effective acquisition radius. This allows parties to travel away from their original farming areas while continuing to operate dynamically.     Expanded Bishop/Cardinal Party Logic behavior:   Bishop/Cardinal parties now use the same 5-second activity/idle model as normal real-player-led parties. While the Bishop/Cardinal leader is moving or active: bots prioritize staying with the real player, maintain the ~70–100 unit random formation. After the Bishop/Cardinal remains idle for 5 seconds: party bots may return to autonomous farming around the leader. When the Bishop/Cardinal starts moving again: party members transition back to following the leader. PvP remains independent of the PvE idle condition: valid PvP targets can still trigger combat according to each bot’s configured PvP mode.     Optional Hero System: Added a new hero_enabled option for Autobots. Bot creation gained Hero appearance: No / Yes. Existing bots default to hero_enabled = 0. Bots with hero_enabled = 1 spawn with native Lucera Hero status/aura/appearance through Player.setHero(true). Hero weapons configured through the existing Autobots item system can be equipped normally. This is intentionally visual/status Hero only: no Hero skill injection, no automatic native Hero skills, no changes to combat AI or targeting. Hero state can also be changed directly in the database and takes effect after respawning the bot.     DOWNLOAD
    • Throw a free cloudflare SSL cert in there. 😄
    • Nextarget was a LT international clan in Dawn and  Evoke and other servers, playing most in Interlude, so dunno if you try use this name to atrack the players or smth.
    • Server Specs ChapterInterlude Classic EXP / SP Ratex50 Adena Ratex30 Drop Ratex20 Spoil Ratex15 Max Level78 Website https://l2nextarget.com/ Start On Today At 22:00
    • Since last forums fail, I decided to introduce a little website over PTS server holder - just to make basic informations more reachable. You can discover it over http://anothercrappyinterludeserver.com/   Discord channels ACCESS TO SOURCES and SERVER INSTALLATION were also reworked to be easier to handle.
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