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Posted

Someone must know a fix for this bug?

The play's time to go with the char buga clikas and fast restart in the same time and press the enter key again puts password and log normal buggy so that nobody can attack the play of the target to catch not only to attack the

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Posted

I will explain again

vo log your character on the screen to select the character you click enter and reloguin while i go back to the screen where you put your loguin ai and log normal so that you can attack more niguém will be able to attack your character and this bug

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Posted

// Check if player are changing class

                if (player.isLocked())

                {

                        _log.severe(" Player " + player.getName() + " tried to restart during class change.");

                        sendPacket(RestartResponse.valueOf(false));

                        return;

                }

 

 

by class if it makes it by class and if i understood well if they make it but fast clicking then

 

// Fix against exploit anti-target

                if (player.isCastingNow())

                {

                        player.abortCast();

                        player.sendPacket(new ActionFailed());

                }

 

at requestrestart.java

  • 0
Posted

yes Tryskell interlude

you have the correction?

 

Malzahax

I've applied this fix the problem continues for more how to make the bug, and as I explained

I believe that the correction would be something on the start button and log back on the screen of selection of char

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Posted

Akken, MAXIMO-XP speaks of logoff/relog in order to be in-targetable (mainly in sieges, no ? That was the bug on Frozen).

 

Frozen fixed it - in a weird way - some weeks/months, as I said. Just read timeline, I haven't time to read it for you :P.

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Posted

I do not understand your explanation you can send me a pm with your msn to help me

 

the go on l2pcinstance and find onEnter method

this is the place you can fix the problem

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Posted

That's a weird way frozen used to fix it.

 

Go to your L2PcInstance class , find the method onPlayerEnter and before the closing brackets ( }) , i mean at the end of the method add these lines

 

decayMe();
spawnMe();
broadcastUserInfo();

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Posted

That's a weird way frozen used to fix it.

 

Go to your L2PcInstance class , find the method onPlayerEnter and before the closing brackets ( }) , i mean at the end of the method add these lines

 

decayMe();
spawnMe();
broadcastUserInfo();

 

same :P

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Posted

public void onPlayerEnter() {

        startWarnUserTakeBreak();

        decayMe(); <<<<

        spawnMe ();<<<<

        broadcastUserInfo (); <<<<

 

        if (SevenSigns.getInstance().isSealValidationPeriod()

                || SevenSigns.getInstance().isCompResultsPeriod()) {

            if (!isGM() && isIn7sDungeon() && Config.ALT_STRICT_SEVENSIGNS

                    && SevenSigns.getInstance().getPlayerCabal(this) != SevenSigns.getInstance().getCabalHighestScore()) {

                teleToLocation(TeleportWhereType.Town);

                setIsIn7sDungeon(false);

                sendMessage("You have been teleported to the nearest town due to the beginning of the Seal Validation period.");

            }

        } else {

            if (!isGM() && isIn7sDungeon() && Config.ALT_STRICT_SEVENSIGNS

                    && SevenSigns.getInstance().getPlayerCabal(this) == SevenSigns.CABAL_NULL) {

                teleToLocation(TeleportWhereType.Town);

                setIsIn7sDungeon(false);

                sendMessage("You have been teleported to the nearest town because you have not signed for any cabal.");

            }

        }

 

 

this correct?

  • 0
Posted

public void onPlayerEnter() {

        startWarnUserTakeBreak();

        decayMe(); <<<<

        spawnMe ();<<<<

        broadcastUserInfo (); <<<<

 

        if (SevenSigns.getInstance().isSealValidationPeriod()

                || SevenSigns.getInstance().isCompResultsPeriod()) {

            if (!isGM() && isIn7sDungeon() && Config.ALT_STRICT_SEVENSIGNS

                    && SevenSigns.getInstance().getPlayerCabal(this) != SevenSigns.getInstance().getCabalHighestScore()) {

                teleToLocation(TeleportWhereType.Town);

                setIsIn7sDungeon(false);

                sendMessage("You have been teleported to the nearest town due to the beginning of the Seal Validation period.");

            }

        } else {

            if (!isGM() && isIn7sDungeon() && Config.ALT_STRICT_SEVENSIGNS

                    && SevenSigns.getInstance().getPlayerCabal(this) == SevenSigns.CABAL_NULL) {

                teleToLocation(TeleportWhereType.Town);

                setIsIn7sDungeon(false);

                sendMessage("You have been teleported to the nearest town because you have not signed for any cabal.");

            }

        }

 

 

this correct?

 

and that they have to apply to correct the problem?

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