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[SHARE] Banking System (NOW with Commands!!)


fdLP.

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Awesome Share from L2JServer !!!

 

This is a really basic and simple Banking System I made years ago. Its really simple:

allows following commands:

.bank

.deposit

.withdraw

 

.bank gives info on banking system

.deposit will trade X amount of adena for Y amount of gold bars (you set X, and Y in configs)

.withdraw will trade X amount of Goldbars for Y amount of adena (you can change X, and Y in configs)

 

You can all expand on it as you like, or completely ignore it, or use it as a reference for something greater.

 

Enjoy :P !!!

 

 

Index: java/config/l2jmods.properties
===================================================================
--- java/config/l2jmods.properties	(revision 1791)
+++ java/config/l2jmods.properties	(working copy)
@@ -138,3 +138,13 @@
# ex.: 1;2;3;4;5;6
# no ";" at the start or end
TvTEventDoorsCloseOpenOnStartEnd =
+
+#---------------------------------------------------------------
+# L2J Banking System                                           -
+#---------------------------------------------------------------
+# To enable banking system set this value to true, default is false.
+BankingEnabled = false
+# This is the amount of Goldbars someone will get when they do the .deposit command, and also the same amount they will lose when they do .withdraw
+BankingGoldbarCount = 1
+# This is the amount of Adena someone will get when they do the .withdraw command, and also the same amount they will lose when they do .deposit
+BankingAdenaCount = 500000000
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java	(revision 1791)
+++ java/net/sf/l2j/Config.java	(working copy)
@@ -529,6 +529,9 @@
     public static boolean	L2JMOD_WEDDING_SAMESEX;
     public static boolean	L2JMOD_WEDDING_FORMALWEAR;
     public static int		L2JMOD_WEDDING_DIVORCE_COSTS;
+    public static boolean	BANKING_SYSTEM_ENABLED;
+    public static int		BANKING_SYSTEM_GOLDBARS;
+    public static int		BANKING_SYSTEM_ADENA;
     
     /** ************************************************** **/
	/** L2JMods Settings -End                              **/
@@ -1676,6 +1679,10 @@
                         }
                     }
                 }
+                
+                BANKING_SYSTEM_ENABLED	= Boolean.parseBoolean(L2JModSettings.getProperty("BankingEnabled", "false"));
+                BANKING_SYSTEM_GOLDBARS	= Integer.parseInt(L2JModSettings.getProperty("BankingGoldbarCount", "1"));
+                BANKING_SYSTEM_ADENA	= Integer.parseInt(L2JModSettings.getProperty("BankingAdenaCount", "500000000"));

             }
             catch (Exception e)
Index: java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- java/net/sf/l2j/gameserver/GameServer.java	(revision 1791)
+++ java/net/sf/l2j/gameserver/GameServer.java	(working copy)
@@ -197,6 +197,7 @@
import net.sf.l2j.gameserver.handler.usercommandhandlers.OlympiadStat;
import net.sf.l2j.gameserver.handler.usercommandhandlers.PartyInfo;
import net.sf.l2j.gameserver.handler.usercommandhandlers.Time;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Banking;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Wedding;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.stats;
import net.sf.l2j.gameserver.idfactory.IdFactory;
@@ -618,9 +619,10 @@
		if(Config.L2JMOD_ALLOW_WEDDING)
			_voicedCommandHandler.registerVoicedCommandHandler(new Wedding());

+		if(Config.BANKING_SYSTEM_ENABLED)
+			_voicedCommandHandler.registerVoicedCommandHandler(new Banking());
+		
		_log.config("VoicedCommandHandler: Loaded " + _voicedCommandHandler.size() + " handlers.");
-
-		

		if(Config.L2JMOD_ALLOW_WEDDING)
			CoupleManager.getInstance();
Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Banking.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Banking.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Banking.java	(revision 0)
@@ -0,0 +1,73 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.handler.voicedcommandhandlers;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.serverpackets.InventoryUpdate;
+
+/**
+ * This class trades Gold Bars for Adena and vice versa.
+ *
+ * @author Ahmed
+ */
+public class Banking implements IVoicedCommandHandler
+{
+	private static String[] _voicedCommands = { "bank", "withdraw", "deposit" };
+
+	public boolean useVoicedCommand(String command, L2PcInstance activeChar,
+	        String target)
+	{
+		if (command.equalsIgnoreCase("bank"))
+		{
+			activeChar.sendMessage(".deposit (" + Config.BANKING_SYSTEM_ADENA + " Adena = " + Config.BANKING_SYSTEM_GOLDBARS + " Goldbar) / .withdraw (" + Config.BANKING_SYSTEM_GOLDBARS + " Goldbar = " + Config.BANKING_SYSTEM_ADENA + " Adena)");
+		} else if (command.equalsIgnoreCase("deposit"))
+		{
+			if (activeChar.getInventory().getInventoryItemCount(57, 0) >= Config.BANKING_SYSTEM_ADENA)
+			{
+				InventoryUpdate iu = new InventoryUpdate();
+				activeChar.getInventory().reduceAdena("Goldbar", Config.BANKING_SYSTEM_ADENA, activeChar, null);
+				activeChar.getInventory().addItem("Goldbar", 3470, Config.BANKING_SYSTEM_GOLDBARS, activeChar, null);
+				activeChar.getInventory().updateDatabase();
+				activeChar.sendPacket(iu);
+				activeChar.sendMessage("Thank you, you now have " + Config.BANKING_SYSTEM_GOLDBARS + " Goldbar(s), and " + Config.BANKING_SYSTEM_ADENA + " less adena.");
+			} else
+			{
+				activeChar.sendMessage("You do not have enough Adena to convert to Goldbar(s), you need " + Config.BANKING_SYSTEM_ADENA + " Adena.");
+			}
+		} else if (command.equalsIgnoreCase("withdraw"))
+		{
+			if (activeChar.getInventory().getInventoryItemCount(3470, 0) >= Config.BANKING_SYSTEM_GOLDBARS)
+			{
+				InventoryUpdate iu = new InventoryUpdate();
+				activeChar.getInventory().destroyItemByItemId("Adena", 3470, Config.BANKING_SYSTEM_GOLDBARS, activeChar, null);
+				activeChar.getInventory().addAdena("Adena", Config.BANKING_SYSTEM_ADENA, activeChar, null);
+				activeChar.getInventory().updateDatabase();
+				activeChar.sendPacket(iu);
+				activeChar.sendMessage("Thank you, you now have " + Config.BANKING_SYSTEM_ADENA + " Adena, and " + Config.BANKING_SYSTEM_GOLDBARS + " less Goldbar(s).");
+			} else
+			{
+				activeChar.sendMessage("You do not have any Goldbars to turn into " + Config.BANKING_SYSTEM_ADENA + " Adena.");
+			}
+		}
+		return true;
+	}
+
+	public String[] getVoicedCommandList()
+	{
+		return _voicedCommands;
+	}
+}
\ No newline at end of file

 

Credits to Ahmed !

 

 

 

Mod Edit: Prefix added. => A-Style

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lol good job Ahmed .. good share vent00za ... The most awesome thing is these day i saw a auto buffing system in 1 server you just type in .fighterbuff and you get all the fightersbuffs ingame including cat buff and g might... awesome... Gotta ask the admin how does he do that anyway its hard to make it work with commands but usually thats the way eCho make events.

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what i have to do with this code?

 

1.select all code from ahmed's code box in the first post off this topic.

2. do ctrl +c or copy.

3. goto eclipse where you select L2_Gameserver_T1

4. right click and goto team then click apply patch.

5.select the clipboard button if it isn't selected already.

6. click finish now the patch should be applied.

7.open the folder L2_Gameserver_T1 then right click build.xml at the bottom of the list.

8.select run as and then click 1 Ant Build.

9.now eclipse is gonna compile you a new l2jserver.jar you can use hope it works  .

 

This too from a reply over l2jserver !

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