Jump to content
  • 0

Ψηφιστε αμα Θελετε..


TEOGR_hItMaKeR

Να δινουμε ή να μην Δινουμε Βοήθεια?  

33 members have voted

  1. 1. Να δινουμε ή να μην Δινουμε Βοήθεια?

    • Ναι να δινουμε
      20
    • Οχι να μην δινουμε
      13


Question

Λοιπον ψηφιστε αμα θελετε να δινουμε βοηθεια και σε αλλα projects εκτος l2j,l2jfree,l2jacis οπως πχ σε l2jfrozen,l2equal Κλπ

Εγω ψηφιζω να δινουμε βοηθεια τουλαχιστον σε Projects Που ειναι ανοιχτα πανω απο ενα χρονο.. οπως πχ l2jfrozen Με updates δεν ειναι δικαιο να δινουμε μονο σε 3-4 συγκεκριμενα που ειναι προτιμησεις των moderator ή φιλων τους.. Αυτη η αποψη μου.

Link to comment
Share on other sites

Recommended Posts

  • 0

Αν και δεν ειναι θεμα συζητησης μεταξυ των user αυτο, και εχει συζητηθει ηδη ξανα στο Staff board προσφατα, θα το αφησω ανοιχτο να δω τις γνωμες..

Link to comment
Share on other sites

  • 0

Ta perissotera Projects einai xalia grammena i ean oxi einai based on L2j ...

 

 

Dld me liga logia egw mporw na parw to l2j project na tou perasw kapoia pragmata pros8eta kai na to onoma L2j NeverMore ...

 

auto 8a exei os sinepeia sinexes pi8ana la8h kai kakous gramenous codes etc ...

 

 

Dn mporw na katalavw ton logo tou na dinoume Help se 45 projects based on l2j kai na min dinoume kateu8ian sta l2 j ??? ?

 

 

Isws epeidh oi lover tou IL dn vrisoun auto pou 8eloun pia ??? ?

 

offtopic: OXi autos dn einai logos ,pote dn asxoli8ihka me IL kai oute prokeite ...

 

Psifisa OXI ....

Link to comment
Share on other sites

  • 0

Patisa katala8os nai to kerato mou.Ena terastio OXI!

Logos:Katestramenoi servers gemato bugs<=>Katastrofh tou interlude=>Xanei players to interlude oi opoioi hte arxizoun alla online games(HoN,LoL etc) h mpenoun sthn apolyth katastrofh tou l2 kai pezoun Transformers,Star Wars,uptamena diastimoploia (freya & upcoming chronicles)

Link to comment
Share on other sites

  • 0

Επειδή του καβλώνει του καθενός να ανοίγει pack με 32131232131 custom πραγματα και όχι retail πραγματα που αυτό χρειάζεται το interlude,θα το υποστηρίξουμε εδώ μέσα κιόλας.

Για αυτό το acis υποστηρίζεται,επειδή είναι το μόνο αξιόλογο pack που θέλει να improve γενικότερα το il client για private l2j servers.

 

Τώρα αφού σου είναι τόσο καλό το l2jfrozen,χρησιμοποιήσε το φόρουμ τους lol.Δεν σε αναγκάζουμε να μην το χρησιμοποιήσεις απλά δεν θα σε βοηθήσουμε.

Link to comment
Share on other sites

  • 0

Επειδή του καβλώνει του καθενός να ανοίγει pack με 32131232131 custom πραγματα και όχι retail πραγματα που αυτό χρειάζεται το interlude,θα το υποστηρίξουμε εδώ μέσα κιόλας.

Για αυτό το acis υποστηρίζεται,επειδή είναι το μόνο αξιόλογο pack που θέλει να improve γενικότερα το il client για private l2j servers.

 

Τώρα αφού σου είναι τόσο καλό το l2jfrozen,χρησιμοποιήσε το φόρουμ τους lol.Δεν σε αναγκάζουμε να μην το χρησιμοποιήσεις απλά δεν θα σε βοηθήσουμε.

 

Έχω ακριβώς την ίδια γνώμη με τον FB. Για αυτόν τον λόγο ψήφισα όχι. Επίσης απ' ότι βλέπω ψήφισαν 15 άτομα ναι. Που είναι αυτά τα 15 άτομα?

Link to comment
Share on other sites

  • 0
Επειδή του καβλώνει του καθενός να ανοίγει pack με 32131232131 custom πραγματα και όχι retail πραγματα που αυτό χρειάζεται το interlude,θα το υποστηρίξουμε εδώ μέσα κιόλας.

Για αυτό το acis υποστηρίζεται,επειδή είναι το μόνο αξιόλογο pack που θέλει να improve γενικότερα το il client για private l2j servers.

 

Τώρα αφού σου είναι τόσο καλό το l2jfrozen,χρησιμοποιήσε το φόρουμ τους lol.Δεν σε αναγκάζουμε να μην το χρησιμοποιήσεις απλά δεν θα σε βοηθήσουμε.

Αυτη ειναι η αποψη σου πιστευω πως το l2jfrozen για παραδειγμα εχει τοσα fixes οσα custom Οποτε ειναι μια χαρα δεν μιλαω για l2jbrasil που ειναι οτι να ναι..

Link to comment
Share on other sites

  • 0

Δείτε, εφόσον υπάρχει το Forum τους, γιατί ζητάτε από εδώ μέσα βοήθεια?

Γιατί άνοιξαν φόρουμ αυτοί?

Για να υπάρχει?

Δεν είναι μόνο θέμα Maxcheaters.

 

Τέλος πάντων, προσωπικά πιστεύω να δίνεται βοήθεια για κάτι απλό όπως θα υπήρχε και στα άλλα Projects

που θα είχανε, πιο είναι αυτό?

Π.χ όπως εδώ: http://maxcheaters.com/forum/index.php?topic=216593.0

 

Και όποιος θέλει θα απαντήσει, δεν είναι Απαραίτητο να δοθεί απάντηση άμα δεν θέλετε!!!

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • UPDATE: Today I received 3 emails from PayPal stating the case was in my favor and I successfully got the full payment back from these scammers.   A warning to all - do NOT deal with this Unsimple as there are way more options out there that are honest and actually professional. Feel free to DM me if you have any more info about Unsimple and their shady practices or want advice.
    • i would like to add this option into Autofarm, if anyone have it or know someone, let me know thanks.
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/bDVQYKMUb3 https://campsite.bio/utchihaamkt
    • Hello guys who know what me need to change in code to use buff with cast animation like this:       package net.sf.l2j.gameserver.model.actor.instance; import java.util.ArrayList; import java.util.List; import java.util.Map; import java.util.StringTokenizer; import net.sf.l2j.commons.lang.StringUtil; import net.sf.l2j.commons.math.MathUtil; import net.sf.l2j.Config; import net.sf.l2j.gameserver.data.SkillTable; import net.sf.l2j.gameserver.data.manager.BufferManager; import net.sf.l2j.gameserver.data.manager.BufferManager.BufferSchemeType; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.actor.Summon; import net.sf.l2j.gameserver.model.actor.template.NpcTemplate; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.skills.L2Skill; public class SchemeBuffer extends Folk { private static final int PAGE_LIMIT = 6; public SchemeBuffer(int objectId, NpcTemplate template) { super(objectId, template); } @Override public void onBypassFeedback(Player player, String command) { StringTokenizer st = new StringTokenizer(command, " "); String currentCommand = st.nextToken(); if (currentCommand.startsWith("menu")) { final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(player, getNpcId(), 0)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } else if (currentCommand.startsWith("cleanup")) { player.stopAllEffectsExceptThoseThatLastThroughDeath(); final Summon summon = player.getSummon(); if (summon != null) summon.stopAllEffectsExceptThoseThatLastThroughDeath(); final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(player, getNpcId(), 0)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } else if (currentCommand.startsWith("heal")) { player.getStatus().setMaxCpHpMp(); final Summon summon = player.getSummon(); if (summon != null) summon.getStatus().setMaxHpMp(); final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(player, getNpcId(), 0)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } else if (currentCommand.startsWith("support")) showGiveBuffsWindow(player); else if (currentCommand.startsWith("getscheme")) BufferManager.getInstance().getSchemeSkills(BufferSchemeType.valueOf(st.nextToken().toUpperCase())).forEach(buffId -> getEffect(player, buffId)); else if (currentCommand.startsWith("getbuff")) { final int skillId = Integer.parseInt(st.nextToken()); final int skillLevel = Integer.parseInt(st.nextToken()); List<L2Skill> list = new ArrayList<>(); list.add(SkillTable.getInstance().getInfo(skillId, skillLevel)); int cost = getFee(list); if (cost == 0 || player.reduceAdena("NPC Buffer", cost, this, true)) list.forEach(buffId -> getEffect(player, buffId)); } else if (currentCommand.startsWith("singlebuff")) showSingleBuffSelectionWindow(player, st.nextToken(), Integer.parseInt(st.nextToken())); else if (currentCommand.startsWith("givebuffs")) { final String schemeName = st.nextToken(); final int cost = Integer.parseInt(st.nextToken()); Creature target = null; if (st.hasMoreTokens()) { final String targetType = st.nextToken(); if (targetType != null && targetType.equalsIgnoreCase("pet")) target = player.getSummon(); } else target = player; if (target == null) player.sendMessage("You don't have a pet."); else if (cost == 0 || player.reduceAdena("NPC Buffer", cost, this, true)) BufferManager.getInstance().applySchemeEffects(this, target, player.getObjectId(), schemeName); } else if (currentCommand.startsWith("editschemes")) showEditSchemeWindow(player, st.nextToken(), st.nextToken(), Integer.parseInt(st.nextToken())); else if (currentCommand.startsWith("skill")) { final String groupType = st.nextToken(); final String schemeName = st.nextToken(); final int skillId = Integer.parseInt(st.nextToken()); final int skillLevel = Integer.parseInt(st.nextToken()); final int page = Integer.parseInt(st.nextToken()); L2Skill skill = SkillTable.getInstance().getInfo(skillId, skillLevel); final List<L2Skill> skills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); premiumSkills(player, skills); if (currentCommand.startsWith("skillselect") && !schemeName.equalsIgnoreCase("none")) { if (skills.size() < player.getMaxBuffCount()) skills.add(skill); else player.sendMessage("This scheme has reached the maximum amount of buffs."); } else if (currentCommand.startsWith("skillunselect")) skills.remove(skill); showEditSchemeWindow(player, groupType, schemeName, page); } else if (currentCommand.startsWith("createscheme")) { try { final String schemeName = st.nextToken(); if (schemeName.length() > 14) { player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed."); return; } final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes != null) { if (schemes.size() == Config.BUFFER_MAX_SCHEMES) { player.sendMessage("Maximum schemes amount is already reached."); return; } if (schemes.containsKey(schemeName)) { player.sendMessage("The scheme name already exists."); return; } } BufferManager.getInstance().setScheme(player.getObjectId(), schemeName.trim(), new ArrayList<>()); showGiveBuffsWindow(player); } catch (Exception e) { player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed."); } } else if (currentCommand.startsWith("deletescheme")) { try { final String schemeName = st.nextToken(); final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes != null && schemes.containsKey(schemeName)) schemes.remove(schemeName); } catch (Exception e) { player.sendMessage("This scheme name is invalid."); } showGiveBuffsWindow(player); } super.onBypassFeedback(player, command); } private void getEffect(Player player, L2Skill buff) { buff.getEffects(this, player); } @Override public String getHtmlPath(Player player, int npcId, int val) { String filename = ""; if (val == 0) filename = "" + npcId; else filename = npcId + "-" + val; return player.isLang() + "mods/buffer/" + filename + ".htm"; } /** * Send an html packet to the {@link Player} set a parameter with Give Buffs menu info for player and pet, depending on targetType parameter {player, pet}. * @param player : The {@link Player} to make checks on. */ private void showGiveBuffsWindow(Player player) { final StringBuilder sb = new StringBuilder(200); final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes == null || schemes.isEmpty()) sb.append("<font color=\"LEVEL\">You haven't defined any scheme.</font>"); else { for (Map.Entry<String, ArrayList<L2Skill>> scheme : schemes.entrySet()) { final int cost = getFee(scheme.getValue()); StringUtil.append(sb, "<font color=\"LEVEL\">", scheme.getKey(), " [", scheme.getValue().size(), " / ", player.getMaxBuffCount(), "]", ((cost > 0) ? " - cost: " + StringUtil.formatNumber(cost) : ""), "</font><br1>"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, "\">Use on Me</a>&nbsp;|&nbsp;"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, " pet\">Use on Pet</a>&nbsp;|&nbsp;"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_editschemes Buffs ", scheme.getKey(), " 1\">Edit</a>&nbsp;|&nbsp;"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_deletescheme ", scheme.getKey(), "\">Delete</a><br>"); } } final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(player, getNpcId(), 1)); html.replace("%schemes%", sb.toString()); html.replace("%max_schemes%", Config.BUFFER_MAX_SCHEMES); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } /** * Send an html packet to the {@link Player} set as parameter with Edit Scheme Menu info. This allows the {@link Player} to edit each created scheme (add/delete skills) * @param player : The {@link Player} to make checks on. * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @param page : The current checked page. */ private void showEditSchemeWindow(Player player, String groupType, String schemeName, int page) { final NpcHtmlMessage html = new NpcHtmlMessage(0); final List<L2Skill> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); premiumSkills(player, schemeSkills); html.setFile(getHtmlPath(player, getNpcId(), 2)); html.replace("%schemename%", schemeName); html.replace("%count%", schemeSkills.size() + " / " + player.getMaxBuffCount()); html.replace("%typesframe%", getTypesFrame(player, groupType, schemeName, false)); html.replace("%skilllistframe%", getGroupSkillList(player, groupType, schemeName, false, page)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } private void showSingleBuffSelectionWindow(Player player, String groupType, int page) { final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(player, getNpcId(), 3)); html.replace("%typesframe%", getTypesFrame(player, groupType, "", true)); html.replace("%skilllistframe%", getGroupSkillList(player, groupType, "", true, page)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } /** * @param player : The {@link Player} to make checks on. * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @param singleSelection : Indicate if it's single buff selection or not. * @param page : The current checked page. * @return A {@link String} representing skills available for selection for a given groupType. */ private String getGroupSkillList(Player player, String groupType, String schemeName, boolean singleSelection, int page) { // Retrieve the entire skills list based on group type. List<L2Skill> skills = BufferManager.getInstance().getSkillsIdsByType(groupType); premiumSkills(player, skills); if (skills.isEmpty()) return "That group doesn't contain any skills."; // Calculate page number. final int max = MathUtil.countPagesNumber(skills.size(), PAGE_LIMIT); if (page > max) page = max; // Cut skills list up to page number. skills = skills.subList((page - 1) * PAGE_LIMIT, Math.min(page * PAGE_LIMIT, skills.size())); final List<L2Skill> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); final StringBuilder sb = new StringBuilder(skills.size() * 150); int row = 0; for (L2Skill skill : skills) { int skillId = skill.getId(); int skillLevel = skill.getLevel(); sb.append(((row % 2) == 0 ? "<table width=\"280\" bgcolor=\"000000\"><tr>" : "<table width=\"280\"><tr>")); if (singleSelection) StringUtil.append(sb, "<td height=40 width=40><button action=\"bypass npc_" + getObjectId() + "_getbuff ", skillId, " ", skillLevel, " ", "\" width=32 height=32 back=\"", skill.getIcon(), "\" fore=\"", skill.getIcon(), "\" /></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td>"); else { if (schemeSkills.contains(skill)) StringUtil.append(sb, "<td height=40 width=40><img src=\"", skill.getIcon(), "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillunselect ", groupType, " ", schemeName, " ", skillId, " ", skillLevel, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomout2\" fore=\"L2UI_CH3.mapbutton_zoomout1\"></td>"); else StringUtil.append(sb, "<td height=40 width=40><img src=\"", skill.getIcon(), "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, " ", skillLevel, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomin2\" fore=\"L2UI_CH3.mapbutton_zoomin1\"></td>"); } sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=280 height=1>"); row++; } for (int i = PAGE_LIMIT; i > row; i--) StringUtil.append(sb, "<img height=41>"); // Build page footer. sb.append("<br><img src=\"L2UI.SquareGray\" width=280 height=1><table width=\"100%\" bgcolor=000000><tr>"); if (page > 1) { if (singleSelection) StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_singlebuff ", groupType, " ", page - 1, "\">Previous</a></td>"); else StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page - 1, "\">Previous</a></td>"); } else StringUtil.append(sb, "<td align=left width=70>Previous</td>"); StringUtil.append(sb, "<td align=center width=100>Page ", page, "</td>"); if (page < max) { if (singleSelection) StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_singlebuff ", groupType, " ", page + 1, "\">Next</a></td>"); else StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page + 1, "\">Next</a></td>"); } else StringUtil.append(sb, "<td align=right width=70>Next</td>"); sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=280 height=1>"); return sb.toString(); } /** * @param player * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @param singleSelection : Indicate if it's single buff selection or not. * @return A {@link String} representing all groupTypes available. The group currently on selection isn't linkable. */ private static String getTypesFrame(Player player, String groupType, String schemeName, boolean singleSelection) { final StringBuilder sb = new StringBuilder(500); sb.append("<table>"); int count = 0; for (String type : BufferManager.getInstance().getSkillTypes()) { if (player.getPremiumService() == 0) { if (Config.PREMIUM_BUFFS_CATEGORY.isEmpty()) continue; } if (count == 0) sb.append("<tr>"); if (groupType.equalsIgnoreCase(type)) StringUtil.append(sb, "<td width=65>", type, "</td>"); else { if (singleSelection) StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_singlebuff ", type, " 1\">", type, "</a></td>"); else StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_editschemes ", type, " ", schemeName, " 1\">", type, "</a></td>"); } count++; if (count == 4) { sb.append("</tr>"); count = 0; } } if (!sb.toString().endsWith("</tr>")) sb.append("</tr>"); sb.append("</table>"); return sb.toString(); } /** * @param list : A {@link List} of skill ids. * @return a global fee for all skills contained in the {@link List}. */ private static int getFee(List<L2Skill> list) { if (Config.BUFFER_STATIC_BUFF_COST > 0) return list.size() * Config.BUFFER_STATIC_BUFF_COST; int fee = 0; for (L2Skill sk : list) fee += BufferManager.getInstance().getAvailableBuff(sk).getPrice(); return fee; } private void premiumSkills(Player player, List<L2Skill> skills) { if (player.getPremiumService() == 0) skills.removeIf(skill -> Config.BUFFS_CATEGORY.contains(BufferManager.getInstance().getAvailableBuff(skill).getType())); } }
    • We've worked hard for 14 years to gather all the information for your preferred type of game server - we've put together your ideas, your suggestions, information and researches from different knowledge bases and we've made a lot of tests to make the project as good as you love it. Our goal is to create a masterpiece that everyone can enjoy. We are one of the best server and we will be forever. There are many things we did damn right in the past and we will do more in future! Because of that - you're going to see many things you have not seen before on any other servers! Our team knows what you want and what we should do! You value quality and technical excellence? You need safety and exceptional security? You seek true adventures, unique game world, exquisite and eventful game? It means you are in right place! Welcome to L2Blaze, only here you will find and enjoy real game! X150 WARFIRE INTERLUDE NEW SEASON 2024 SEPTEMBER 27th! Opening time: 19:00 UTC+3 Poland opening time: 18:00 UTC+2 Norway opening time: 18:00 UTC+2 UK opening time: 17:00 UTC+1 Brazil opening time: 11:00 UTC-3 OPENING BONUS Opening bonus for first 100 players who will reach 3rd class will receive VIP Coin as bonus! Automatic registration on game login window, unnecessary to register in website! Do you want stability? Lagless and bugless game? Instant support? Daily PVP? Long-Term playing? You are in the right place, time to start! How to connect STEP BY STEP: 1. Install clear Lineage2 Interlude client 2. Download our patch, delete old system folder and add our 3. Delete, turn off anti virus or add our system folder to anti virus exceptions 4. Run l2.exe from Lineage2/system 5. Enter data on login window and enjoy the game! * You have to remove, turn off or use exceptions of antivirus because of our security protection. It is not a virus. * If you have connection issues with Windows 8 or 10, press right mouse button on l2.exe icon, press Properties, choose compatibility and unmark compatibility mode. Hearts of War EVENT! Collect War Hearts from Hot Springs monsters: Yeti, Buffalo, Antelope, Bandersnatch, Atroxspawn, Flava, Nepenthes, Grendel (3%), Atrox with (6%) and Heart Breaker Boss in Hot Springs Stage 2! You can trade it, sell it or spend in shop! Raid Boss Heart Breaker spawn every 4 hours (+4 hours random) Custom Raid Boss drop list: - Raid Boss Horus, Ember and Brakki, Nakondas: 1 VIP COIN (25%) | Korim (70%). - Raid Boss Apepi, Shacram, Atraiban, Korim: 1 BEWS (10%). - Raid Boss Glaki, Olkuth: 1-2 BEAS (40%). - Raid Boss Golkonda, Galaxia: 1-3 BEAS (60%). - Raid Boss Shyeed: 1-3 BEWS (30%) | 1-7 BEAS (40%) | 1-5 TOP LS 76 (50%). - Raid Boss Shuriel: 1-7 TOP LS 76 (50%) | 1-4 BEAS (60%). - Raid Boss Ashakiel: 1-2 BEWS (30%) | 1-7 TOP LS 76 (50%) | 1-4 BEAS (75%). - Raid Boss Antharas Priest Cloe: 1-3 BEWS (30%) | 1-7 TOP LS 76 (70%). ------------------------------------------------ - Hestia: Demon Splinters / Forgotten Blande (30%). - Ember: Arcana Mace / Draconic Bow (30%). - Galaxia: Angel Slayer / Heaven's Divider (30%) Take your friends, clan, alliance, enemys, sharp your sword, clean your armors and meet your destiny at 2024 SEPTEMBER 27th! WEBSITE: http://WWW.L2BLAZE.NET
  • Topics

×
×
  • Create New...