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[Request]Healer Systemsg


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Posted

Hello m8s of maxcheaters I have a request for the experts!

 

A healer when heals someone takes messege:

 

You healed s1(target player) for s2(hp amount)

 

I want the charachter who gets healed get the msg:

 

s1(the healer) healed you for s2(amount of hp)

 

if you didnt undestand what i meen ask me here... Thnx for help!!!

 

And a second little prob... How can I make Monsters give drops to the aggro damage ( the one who dealt more dmg ) instead of Last Hit? xD

4 answers to this question

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Posted

Hello m8s of maxcheaters I have a request for the experts!

 

A healer when heals someone takes messege:

 

You healed s1(target player) for s2(hp amount)

 

I want the charachter who gets healed get the msg:

 

s1(the healer) healed you for s2(amount of hp)

 

if you didnt undestand what i meen ask me here... Thnx for help!!!

 

And a second little prob... How can I make Monsters give drops to the aggro damage ( the one who dealt more dmg ) instead of Last Hit? xD

how much $$ you give for those 2

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Posted

how much $$ you give for those 2

 

forget it

 

If you think this work costs money you are out, i requested for help not for service so stay away

  • 0
Posted

To use it as a systemMessage you have to do client modification, so just use :

 

activeChar.sendMessage("You healed "+target.getName()+" for "+damage+" hps amount.");
target.sendMessage("You have been healed by "+activeChar.getName()+" for "+damage+" hps amount.");

 

The effect is the same ingame, but you haven't to use a systemMessage.

 

"activeChar", "target" and "damage" are example, it fully depends of what you got in your Heal.java. I'm lazy to open Eclipse before going to sleep to be honest.

  • 0
Posted

To use it as a systemMessage you have to do client modification, so just use :

 

activeChar.sendMessage("You healed "+target.getName()+" for "+damage+" hps amount.");
target.sendMessage("You have been healed by "+activeChar.getName()+" for "+damage+" hps amount.");

 

The effect is the same ingame, but you haven't to use a systemMessage.

 

"activeChar", "target" and "damage" are example, it fully depends of what you got in your Heal.java. I'm lazy to open Eclipse before going to sleep to be honest.

 

Thanks Tryskell i apreciate your help you gave me a good direction to work with I will try it

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