Jump to content

Recommended Posts

Posted

What is the custom Enchant points?

Means:

All have different grade of equipment to strengthen points, points can customize ...

 

For example:

D grade equipment, scrolls to use an enhanced +1 (This is the official set), but we can change his values.

 

Becomes:

D grade equipment, scrolls to use an enhanced + X, (X is the value you set) ...

 

But the key is not here.

We can also set the X1, X2, X3, X4 ... to correspond to C grade, B grade, A grade, S grade ..

 

This work is very easy ..

So, here goes:

 

1) First open Config.java:

Found:

public static boolean ENCHANT_HERO_WEAPONS;

 

Added later:

	/** Custom Enchant Points? */
public static boolean CUSTOM_ENCHANT_POINTS;
public static int ENCHANT_D_GRADE_POINTS;
public static int ENCHANT_C_GRADE_POINTS;
public static int ENCHANT_B_GRADE_POINTS;
public static int ENCHANT_A_GRADE_POINTS;
public static int ENCHANT_S_GRADE_POINTS;

 

 

Find:

ENCHANT_HERO_WEAPONS = Boolean.parseBoolean(Enchant.getProperty("EnchantHeroWeapons", "False"));

 

Added later:

					/* custom enchant point  */
				CUSTOM_ENCHANT_POINTS = Boolean.parseBoolean(Enchant.getProperty("CustomEnchantPoints", "False"));
				ENCHANT_D_GRADE_POINTS = Integer.parseInt(Enchant.getProperty("EnchantDGradePoints", "1"));
				ENCHANT_C_GRADE_POINTS = Integer.parseInt(Enchant.getProperty("EnchantCGradePoints", "1"));
				ENCHANT_B_GRADE_POINTS = Integer.parseInt(Enchant.getProperty("EnchantBGradePoints", "1"));
				ENCHANT_A_GRADE_POINTS = Integer.parseInt(Enchant.getProperty("EnchantAGradePoints", "1"));
				ENCHANT_S_GRADE_POINTS = Integer.parseInt(Enchant.getProperty("EnchantSGradePoints", "1"));

 

 

 

2) Next open: enchant.properties

Found:

EnchantHeroWeapons = False

 

Added later:

# Allow custom Enchant points (default: False)
CustomEnchantPoints = False

# D grade equipment (weapons / armor / jewelry) effect:  Enhanced + 1 eq +X  (official: 1)
EnchantDGradePoints = 1

# C  grade equipment (weapons / armor / jewelry) effect:  Enhanced + 1 eq +X  (official: 1)
EnchantCGradePoints = 1

# B  grade equipment (weapons / armor / jewelry) effect:  Enhanced + 1 eq +X  (official: 1)
EnchantBGradePoints = 1

# A  grade equipment (weapons / armor / jewelry) effect:  Enhanced + 1 eq +X  (official: 1)
EnchantAGradePoints = 1

# S  grade equipment (weapons / armor / jewelry) effect:  Enhanced + 1 eq +X  (official: 1)
EnchantSGradePoints = 1

 

 

3) Finally, in the directory: java \ net \ sf \ l2j \ gameserver \ network \ clientpackets

Open:

RequestEnchantItem.java

 

Editing and adding:

Find:

boolean enchantItem = false;

boolean blessedScroll = false;

int crystalId = 0;

Added later:

		int enchpoint = 0;

 

 

Find:

case L2Item.CRYSTAL_A:

crystalId = 1461;

Added later:

			if (!Config.CUSTOM_ENCHANT_POINTS)
			enchpoint = 1;
		else 
			enchpoint = Config.ENCHANT_A_GRADE_POINTS;

 

Find:

case L2Item.CRYSTAL_B:

crystalId = 1460;

Added later:

			if (!Config.CUSTOM_ENCHANT_POINTS)
			enchpoint = 1;
		else 
			enchpoint = Config.ENCHANT_B_GRADE_POINTS;

 

Find:

case L2Item.CRYSTAL_C:

crystalId = 1459;

Added later:

			if (!Config.CUSTOM_ENCHANT_POINTS)
			enchpoint = 1;
		else 
			enchpoint = Config.ENCHANT_C_GRADE_POINTS;

 

Find:

case L2Item.CRYSTAL_D:

crystalId = 1458;

Added later:

			if (!Config.CUSTOM_ENCHANT_POINTS)
			enchpoint = 1;
		else 
			enchpoint = Config.ENCHANT_D_GRADE_POINTS;

 

Find:

case L2Item.CRYSTAL_S:

crystalId = 1462;

Added later:

			if (!Config.CUSTOM_ENCHANT_POINTS)
			enchpoint = 1;
		else 
			enchpoint = Config.ENCHANT_S_GRADE_POINTS;

 

Find:

item.setEnchantLevel(item.getEnchantLevel() + 1);

 

Modify:

				item.setEnchantLevel(item.getEnchantLevel() + enchpoint);

 

 

All work done!

Now, compile your source code, test, are you into the game .. 

 

The reason I do this, just to stand-alone.

You do not want to hold +100 D Top Weapon levelup to 80, Right?

  • 2 weeks later...
  • 2 months later...
Posted

I do not understand anything in your code

You 've gotta be so idiot lol, it's a different enchant value for scrolls. For example if your weapon is +0 and you add an enchant scroll it is going to become +2/+3 , regarding to the value that you set on the config.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • ## [1.5.1] - 2026-01-30   ### 🐛 Bug Fixes - **Top Voters**: Top voters list now loads correctly for inactive servers (previously showed "Server not found"). - **View Counter**: Server info page view count now records correctly for inactive servers.   ### 🔄 Improvements - **My Servers – Hide/Active**: The hide/active toggle now works correctly and is only shown when the server is approved (active) by an admin. Owner hide/show is separate from admin status. Toggling no longer causes a full page refresh. - **Accessibility**: Form fields on the server info edit form, add server form, and related pages now have proper labels and IDs for screen readers and autofill.
    • LIVE VERIFICATION? SUMSUB? “IMPOSSIBLE”? ▪ Spoiler: it is possible — if you know who to work with. A client came in with a task to pass **live verification** on **WantToPay**, a Telegram virtual card service. On the platform side — **Sumsub**: liveness check, SMS, manual review. “Fast” and “by eye” simply don’t work here. › What was done: → analyzed the verification scenario and Sumsub requirements → built the correct flow: phone number, email, timing → **completed live verification remotely, without account handover** → handled SMS and confirmation codes → brought the process to final approval ▪ Result: → verification passed → access granted → no flags or repeat requests ▪ Live verification is not luck. It’s scenario-based preparation — not hope. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) *All data is published with the client’s consent.* #verification #sumsub #livecheck #kyc #case
    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..