Jump to content

Recommended Posts

Posted

What is the custom Enchant points?

Means:

All have different grade of equipment to strengthen points, points can customize ...

 

For example:

D grade equipment, scrolls to use an enhanced +1 (This is the official set), but we can change his values.

 

Becomes:

D grade equipment, scrolls to use an enhanced + X, (X is the value you set) ...

 

But the key is not here.

We can also set the X1, X2, X3, X4 ... to correspond to C grade, B grade, A grade, S grade ..

 

This work is very easy ..

So, here goes:

 

1) First open Config.java:

Found:

public static boolean ENCHANT_HERO_WEAPONS;

 

Added later:

	/** Custom Enchant Points? */
public static boolean CUSTOM_ENCHANT_POINTS;
public static int ENCHANT_D_GRADE_POINTS;
public static int ENCHANT_C_GRADE_POINTS;
public static int ENCHANT_B_GRADE_POINTS;
public static int ENCHANT_A_GRADE_POINTS;
public static int ENCHANT_S_GRADE_POINTS;

 

 

Find:

ENCHANT_HERO_WEAPONS = Boolean.parseBoolean(Enchant.getProperty("EnchantHeroWeapons", "False"));

 

Added later:

					/* custom enchant point  */
				CUSTOM_ENCHANT_POINTS = Boolean.parseBoolean(Enchant.getProperty("CustomEnchantPoints", "False"));
				ENCHANT_D_GRADE_POINTS = Integer.parseInt(Enchant.getProperty("EnchantDGradePoints", "1"));
				ENCHANT_C_GRADE_POINTS = Integer.parseInt(Enchant.getProperty("EnchantCGradePoints", "1"));
				ENCHANT_B_GRADE_POINTS = Integer.parseInt(Enchant.getProperty("EnchantBGradePoints", "1"));
				ENCHANT_A_GRADE_POINTS = Integer.parseInt(Enchant.getProperty("EnchantAGradePoints", "1"));
				ENCHANT_S_GRADE_POINTS = Integer.parseInt(Enchant.getProperty("EnchantSGradePoints", "1"));

 

 

 

2) Next open: enchant.properties

Found:

EnchantHeroWeapons = False

 

Added later:

# Allow custom Enchant points (default: False)
CustomEnchantPoints = False

# D grade equipment (weapons / armor / jewelry) effect:  Enhanced + 1 eq +X  (official: 1)
EnchantDGradePoints = 1

# C  grade equipment (weapons / armor / jewelry) effect:  Enhanced + 1 eq +X  (official: 1)
EnchantCGradePoints = 1

# B  grade equipment (weapons / armor / jewelry) effect:  Enhanced + 1 eq +X  (official: 1)
EnchantBGradePoints = 1

# A  grade equipment (weapons / armor / jewelry) effect:  Enhanced + 1 eq +X  (official: 1)
EnchantAGradePoints = 1

# S  grade equipment (weapons / armor / jewelry) effect:  Enhanced + 1 eq +X  (official: 1)
EnchantSGradePoints = 1

 

 

3) Finally, in the directory: java \ net \ sf \ l2j \ gameserver \ network \ clientpackets

Open:

RequestEnchantItem.java

 

Editing and adding:

Find:

boolean enchantItem = false;

boolean blessedScroll = false;

int crystalId = 0;

Added later:

		int enchpoint = 0;

 

 

Find:

case L2Item.CRYSTAL_A:

crystalId = 1461;

Added later:

			if (!Config.CUSTOM_ENCHANT_POINTS)
			enchpoint = 1;
		else 
			enchpoint = Config.ENCHANT_A_GRADE_POINTS;

 

Find:

case L2Item.CRYSTAL_B:

crystalId = 1460;

Added later:

			if (!Config.CUSTOM_ENCHANT_POINTS)
			enchpoint = 1;
		else 
			enchpoint = Config.ENCHANT_B_GRADE_POINTS;

 

Find:

case L2Item.CRYSTAL_C:

crystalId = 1459;

Added later:

			if (!Config.CUSTOM_ENCHANT_POINTS)
			enchpoint = 1;
		else 
			enchpoint = Config.ENCHANT_C_GRADE_POINTS;

 

Find:

case L2Item.CRYSTAL_D:

crystalId = 1458;

Added later:

			if (!Config.CUSTOM_ENCHANT_POINTS)
			enchpoint = 1;
		else 
			enchpoint = Config.ENCHANT_D_GRADE_POINTS;

 

Find:

case L2Item.CRYSTAL_S:

crystalId = 1462;

Added later:

			if (!Config.CUSTOM_ENCHANT_POINTS)
			enchpoint = 1;
		else 
			enchpoint = Config.ENCHANT_S_GRADE_POINTS;

 

Find:

item.setEnchantLevel(item.getEnchantLevel() + 1);

 

Modify:

				item.setEnchantLevel(item.getEnchantLevel() + enchpoint);

 

 

All work done!

Now, compile your source code, test, are you into the game .. 

 

The reason I do this, just to stand-alone.

You do not want to hold +100 D Top Weapon levelup to 80, Right?

  • 2 weeks later...
  • 2 months later...
Posted

I do not understand anything in your code

You 've gotta be so idiot lol, it's a different enchant value for scrolls. For example if your weapon is +0 and you add an enchant scroll it is going to become +2/+3 , regarding to the value that you set on the config.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...