Jump to content

What kind of JAVA tutorial would you like to see?


Recommended Posts

Posted

Ehmm let's start from basics,like what objects are in java + more about it?

All statements in java and of course explanations (?)

 

and an advice for all of your guides,examples help newbies much better than just read a guide. :)

Posted

Ehmm let's start from basics,like what objects are in java + more about it?

All statements in java and of course explanations (?)

 

and an advice for all of your guides,examples help newbies much better than just read a guide. :)

I would like something like this too as I have started to learn some java basics.

Posted

The point is that you can find basics mostly everywhere, but indeed some basics at begining would be useful.

Posted

Anything about JAVA can be easily found through internet, I believe it would be great if you do something more specific and related to L2J (That is the main audience of this forum after all).

 

I am not sure if I can give you a decent idea for a good tut...and that's why I won't try to do so,...,..,,.. just saying ;d

Posted

Mostly everything about each language may be found at google.

 

But still few useful decent guides may be created.

 

About L2J related guides, there is L2J section so?

Posted

You could make a guide for newbies as a starting one.Since we all start from zero make a guide that you will think it will help people and make them learn faster than reading other tutorials or e-books.I have a book where they start with examples using shapes like changing the color of a shape or move it somewhere else or make a circle move slowly down like the sunset and i have to admit that i liked this book.

  • 2 weeks later...
Posted

A Java lesson for L2J,because many here are without experience trying to be developers and there is no tutorial for L2J,only for Java.

 

 

More details?

Posted

huh , learning java from internet is kinda bad idea but we should give it a try maybe we will learn some basics?

and why java is made tutorials in internet ?  http://download.oracle.com/javase/tutorial/

Yeah you could learn some 'stuff', but believe me, not enough.

Posted

Nice to see Matim deleting comments.

 

So i'll repost.

 

 

Matim doing java tutorials is useless as he doesn't have even half of the knowledge that real teachers have, I'm pretty sure you can find tutorials by Sun somewhere that are 100x > Matim's, so posting tutorials on a forum about a massive subject such as programming in Java is a completely waste of time.

 

tl;dr version: Matim don't be such a girl and delete comments that talk against you.

Posted
Nice to see Matim deleting comments.

 

Me? I haven't deleted any reply, as you can notice mine are deleted aswell.

 

So before posting and accusing someone, find out who really did it.

 

And who's 'girl' now.

 

 

Posted

Me? I haven't deleted any reply, as you can notice mine are deleted aswell.

 

So before posting and accusing someone, find out who really did it.

 

And who's 'girl' now.

 

 

 

Still you, nobody on this forum deletes posts without people requesting it.

Posted

Ask global mod for mod privs logs, if it was me, I will request for demote today.

Guest
This topic is now closed to further replies.



  • Posts

    • Hello everyone I'm Albert, Starting now with the dream on have a L2 server, I'm having several issues with RS and I need someone help to Create an skill and implement to the correct class ID and make it work. Skill Required from me is  Festival Sweep  Skill or Item with the ability. I really need help guys and then after if possible i would need NPC and skins with .dressme        
    • Changeset 410 (3371)   Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization   Makers Fix ghost corpses. Introduce task manager for MultiSpawn spawn schedule. Introduce task managers for Npc respawn and despawn tasks. Add missing random treasurebox maker. NpcAi / Desires AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc. Merge all reduceWeight from NpcAI operations. Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add. Rework DesireQueue#addOrUpdate to avoid to generate a List. Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool. Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList. Cursed Weapon rework Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3. Use L2OFF formulas/data for item drop rate, staging process. CW end duration now decreases when killing other Players. Bugfixes Revert schedule part from ThreadPool. Fix Pet inventory IU. Ty Denzel for the report. Fix Pet item timestamp reuse delay. Ty artemis for the fix. Disable automatic beastshots when his owner dies. Ty Root for the report. Player cannot craft while casting a skill, nor trade. Ty Root for the report. Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report. Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report. Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report. Player should stop movement when opening store. Fix Q351 occurences of itemId 4310 by 4407 one + slight fix. Fix Q365 missing memoState + poison skillId. Ty Root for the report. Fix Q417 Torai despawn over cond 11. Fix Q216 4 missing npcIds. Ty Karudin for the report. Fix the invalid comment of DeleteCharAfterDays Config. Fix NPC drop penalty level calculation. Ty Bandnentans for the report. Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report. PartyMatch fixes Don't show Party members or CW holder as available waiting members. You can't show overall List or join a PartyMatch room as CW holder. CW owner, upon acquisition, leave PartyMatch system. PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch. Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ. You can't join or be invited in a PartyMatch room if already partying/CW holding. Fix ShowLicence config when set to false. Ty artemis for the fix. Fix maximum number of macros. Ty artemis for the fix. Fix invalid IU update over //enchant. Ty artemis for the fix. Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix. Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report. Fix loading handlers under debug. Ty Keku for the fix. Fix character_macroses table structure (commands = 12x32 chars minimum). Admincommands Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn. Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it. Implementation of //show manor. Implementation of //set quest <id> [cond]. Related items must be hand-given. Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy). Movement - Ty LaRoja, Bandnentans Fix Boats IOOBE. Adapt getHeight logic from L2OFF. Introduce back WASD movement, handle boat board/unboard. Fix WATER/FLY movement logic. Avoid to pathfind diagonal cells with detected obstacle. Organization Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted. Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry.  Remove few useless Location#clone uses. Implementation of ItemContainer#forEachItem. Clean many unused FrequentSkill. The whole enum is questionable. Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter). WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter). Rework Pagination#generatePages to handle page number > 1000. Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share.
    • It's a custom instance used as Event not retail - like. You can re-create it easily.
    • GRAND OPENING TODAY !!! FROM - 16/05/2025, FRIDAY, 20:00 +3 GMT !
  • Topics

×
×
  • Create New...