divine1 Posted April 10, 2008 Posted April 10, 2008 Thanks for sharing, quite useful and clearly explained.
TsaTs0s Posted April 12, 2008 Posted April 12, 2008 I did all that but i have a problem with my l2.ini... i enter the no-ip but nothing happens although server is opened. If some1 can help i will appreciate it much
TheMentaL Posted April 13, 2008 Posted April 13, 2008 I did all that but i have a problem with my l2.ini... i enter the no-ip but nothing happens although server is opened. If some1 can help i will appreciate it much search to find a ready patched system or if u search the forum you will found out how to patch your system .... good luck :)
FliperG7 Posted April 23, 2008 Posted April 23, 2008 guys i have a problem!! I have mental's pack and if i do what he says i have error : Cached 10 RSA keys for Game Server communication. Loaded 2 IP Bans Fatal: Failed to start the Game Server Listener. Reason: Cannot assign requested address: JVN_Bid Server terminated abnormaly server terminated Press any key to continue . . . i press and the Login server closes! i 've tried a lot of ips and others!! PLZ help me!
fdLP. Posted April 23, 2008 Posted April 23, 2008 I think you changed this : # Bind ip of the loginServer, use * to bind on all available IPs LoginserverHostname=* the * with an IP .. leave it as it was .. or share us you ls and gs.prop to check them!
down Posted June 27, 2008 Posted June 27, 2008 Thx alot for guide dude ! But i still cant resolve problem. Here's my gameserver & login server properties. # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jserver.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # Bind ip of the gameserver, use * to bind on all available IPs GameserverHostname=* GameserverPort=7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # If this ip is resolvable by Login just leave * ExternalHostname=l2zerg.no-ip.biz # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname # If this ip is resolvable by Login just leave * InternalHostname=l2zerg.no-ip.biz # The Loginserver host and port LoginPort=9014 LoginHost=l2zerg.no-ip.biz # This is the server id that the gameserver will request (i.e. 1 is Bartz) RequestServerID = 1 # If set to true, the login will give an other id to the server if the requested id is allready reserved AcceptAlternateID = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=root Password= MaximumDbConnections=100 # Datapack root directory, defaults to current directory from which the server is started # DatapackRoot = C:/Work/tmp/DataPack # Define character name template # Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]* # will allow names with first capital letter, next three small letters, # and any (capital or not) letter or number, like ZbigN1eW # Most rational to have CnameTemplate=[A-Z][a-z]* # meaning names only of letters with first one capital, like Zbigniew # Default .* - any namy of any symbols CnameTemplate=.* PetNameTemplate=.* # Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit]) CharMaxNumber = 7 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers=100 # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 740 MaxProtocolRevision = 746 And login: # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jserver.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname=l2zerg.no-ip.biz # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname=l2zerg.no-ip.biz # Bind ip of the LoginServer, use * to bind on all available IPs LoginserverHostname=* LoginserverPort=2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan=10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan=600 GMMinLevel=100 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname=l2zerg.no-ip.biz # The port on which login will listen for GameServers LoginPort=9014 # If set to true any GameServer can register on your login's free slots AcceptNewGameServer = True # If false, the licence (after the login) will not be shown # It is highly recomended for Account Seciurity to leave this option as defalut (True) ShowLicence = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=root Password= MaximumDbConnections=10 # Useable values: "true" - "false", use this option to choose whether accounts will be created # automatically or not. AutoCreateAccounts=true # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) IpUpdateTime=15 # ============================================================== # Test server setting, shoudnt be touched in online game server # ============================================================== Debug = False Assert = False Developer = False # Enforce GG Authorization from client # Login server will kick client if client bypassed GameGuard authentication ForceGGAuth=True #FloodProtection. time in ms EnableFloodProtection=True FastConnectionLimit=15 NormalConnectionTime=250 FastConnectionTime=100 MaxConnectionPerIP=50 And it always show me: Loaded 2 IP Bans Fatal: Failed to start the Game Server Listener. Reason: Cannot assign requested address: JVN_Bid Tell me what i've done wrong .
l2link Posted July 20, 2008 Posted July 20, 2008 The guide is good however I think the internal ip should be your internal ip if you are behind a router. In windows if you go to your start run cmd then type ipconfig it should give you your internal ip. I do have this setup with noip and so far so good. However in my router setup page where I port forward the ports 7777 2106 9014 12345 etc... it also asks me for my WAN ip. And it only accepts numbers. It will not accept words. So I am curious when my ip does change and my router has port forword for my old external ip will the ports still be open internally? In other words why does my router ask to include my external ip also when I port forword the ports? Thanks for any help. Everything perfect at the moment but ip has not changed yet to check if my ports still stay open with new external ip.
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