Jump to content

Recommended Posts

Posted

Freya

 

 

site_logo.jpg

 

 

 

Welcome to L2-Reunion.

We have a small but very friendly and growing community.

We aim to create a relaxed Lineage II Gameplay environment.

Fun is what counts !!

Our Server is running on L2DC Files to provide you

the best stability and functionality.

 

 

 

http://www.l2-reunion.com

 

 

Lineage II - The Chaotic Throne - Freya

 

Rates :

-------

* Xp - 10x

* Sp - 10x

* Drop - 10x

* Adena - 10x

* Spoil - 10x

* Seal Stone - 10x

* Raid Drop - 5x

* Boss Jewel Drop - 1x

* Party Xp/Sp - 1.3x

* Manor Drop - 5x

* Fishing Drop - 5x

* Quest Drop - 5x

* Quest Reward  - 5x

 

 

 

Features

----------

 

* L2DC Files

* NOT L2off or L2J

* No Donations

* Dual boxing (max. 2 clients)

* All Gracia Epilogue locations

* All Skills functional

* All skill enchant routes

* 1 Hour Buff Times

* 4min. Dance/Song Times

* Shot and Crystal seller at Giran

* Weapon/Armor Shops up to C grade (retail like)

* Low B and A Grade available at Giran Luxury Hall

* Item Enchant Rates = safe +6

* Retail skill formulas

* Retail like Newbie Guide Buffs till Lv 75

* Skill Transfer

* Subclass Skill Certifications

* No Auto Learn skills

* No Mana Potions

* Masterwork crafts

* PvP Weapons & Armors

* Vitality System

* Fame Points System

* Working Improved Baby Pets

* Quest needed for Nobless

* Augmentation

* Cursed Weapons

* Improved Baby Pets

* Herbs

* All Seven Sign Epic Quests

* Olympiad

* Territory Wars

* All Castles and Fortresses siegable

 

 

Instances:

----------

 

* Pailaka

* Kamaloka

* Hellbound

* Dark Cloud Mansion

* Crystal Caverns

* Nornils Garden

* Classic Giants Cave (for A Grade Recipes)

* Bloodshed (Solo Lv83+)

 

 

 

Events:

--------

 

* Grand Wedding

* Master of Enchanting

* Gift of Vitality

* Kratei's Cube

* TvT Event

* Cruma Event

 

Custom:

--------

 

* A Grade 100 % Recipe's available thru Quests

* Champion Monsters

* AutoLoot

* No Quest needed for subclass

* Offline Trading/Crafting

* Ingame droplist with "Shift+left click"

* ".exp" command to enable/disable xp gain

* ".spoilmsg" for Spoil success notify for party

* Trade zones (private stores only on predefined areas)

 

Custom Npc's:

---------------

 

* Quest Item Seller (1st and 2nd class)

* Shot and Crystal seller

* Global Gatekeeper

* Special Tattooe Seller

* Crystal Converter

* Material Converter

* Accessorie Seller (Hats & Masks)

 

 

Join us now...and make this a better place! :)

 

http://www.l2-reunion.com

 

Come join us , you won't be disappointed!

Posted

Server Updates 04.03.2011

 

- Fixed many skill cooltimes (animations should be better now)

- Fixed few wrong Raid Boss stats

- Fixed few Monsters inside Cruma Tower

- Fixed Holy Strike skill

- Fixed Race of all Custom Monsters/Raids

- Fixed Alarm Device @Cruma Tower Floor 2

- Tyrannosaurus drops fixed

- Droplist update for Crystal Caverns mobs/bosses

- Fixed few wrong NPC spawns

- Minor fix for Skill : Spirit of Shilen

- Fix for Skill : Mass Curse of the Shade

- Charge AOE skills shot bonus should be applied to all targets

- Fix for summon debuffs

- Fix for augmentation data

- Olympiad NPE Fix

- Update for subclass skills script

Posted

Server Updates 05.03.2011

 

- Retail like dawn/dusk npc's

- Pets are now re-summoned if player logged out with one

- Pets now share a common inventory

- Fix for effect petrification

- Better view of recipebook,ordered by the recipeId

- Some optimization with system messages.

- Small fix for blessed skill enchant

- friendlist related fixes

- Smart Cubic cancel debuff skill

- Fixes for short/long range skill AI

- Fix for hellbound zone

- Fix for Defender instance

- fix Problem with picking up stackable items

- signets should now affect mobs and npcs as well

- Fix : Raids and Minions CANT be Champion

- Fixed Cruma Tower Teleporters

- Fixed Dion Armor/Weapon seller HTMLS (to prevent client crash)

- Deleted few npc double spawns

- Fixed Aden WH Npcs

- Updating Saving Santa Event

- Fix for War Chant

- Fix for Chant of Spirit

- Update htmls for Hellbound Traitor

- Warrior Ability - Haste : fix for non-ranged weapon activation

- Fix for Benediction

- Fix for Restore Life

- Fix for subclass certification to fit village master rework.

- NPC Skills for Mithril Mines + Reed Field Area

- Territory Wars npc skills.

- Small fix for CrystalCaverns to prevent possible bug

- Added more mobs that can see through silent move.

- Augmentation htmls up to GE.

- Skill Trainers htmls up to GE.

- Forge of Gods Fire \ HP Regeneration zones.

- Apella Armors reduce exp loss to 0 on pvp

- SummonFriend check conditions before cast.

- DP part for NickColorChange

- pets stats sync with GE

- Fix for Quest : Whisper Of Dreams Adena Drop Rate

- New skill handler to add vitality points.

- New AI for Antharas and Valakas

- 1 missing transformation

- All Seven Signs htmls updated

- blueprint\spellbook sellers don't sell anything anymore

- New symbolmaker htmls

- Trader Mila not spawned on retail anymore

- Fixed Aqua Elf Transformation

- Fixed Kadomas Transformation

- Added Skill in Kadomas Transform

- Fix for Equipment penalties

- Zone rework

- Typo fixes on SavingSanta event

- Grade Penalty update to GE

- Hero Debuffs can't be dispelled.

- fix for freeze up in game

- Some Divine Transformation Skills

- Updated SubClass skills

- For the quest Pursuit of Clan Ambition! (GE)

- added doors for HB stage 5+

- 7s debuff/buff stacking to avoid problems with steal divinity

- Updated some Kamael skills

- "Lightning Shock" is a STUN skill

- fix for hero dialogs

- Fix for Quest : Heart In Search Of Power

- Gracia Epilogue Field of Silence / Whispers (Reedfield) Monsters Spawns

- NPC Tweaks for Reedfield and Mithril Mines (increase MDef)

- Reworked "Fishing Zones"

- Added BirthDay Cake

- small fix for .engage

- Added missing Schuttgart Teleports

- Deleted few Npc double spawns

Posted

Server Updates 06.03.2011

 

- Fix for Seal of Limit

- Fix for Mithril Mines teleporters

- Small update/clean/fix for Sprint

- Support for negateEffects

- fix for quest few mobs not in spawnlist

- Added SSboost to blow type skills when using Dual Daggers

- Fix for wrong reward function called from few quests

- Update for Teleport Scripts

- Contestable Clan Halls SQL

- Gludio Airship Field is a Peace Zone

- Fix for Pet Shot Consume

- Fix for Boost Morale Dual Sword bonus.

- Fixed Aden gk wrong price

- Fix for "Shining Edge" dmg

- Chests shouldn't have faction

- Baium Script updated

- MANADAM skills can now also give additional effects

- New NpcModifiers to avoid special mobs to spawn as champions

- Fixing wolves hp/mp recovery

- Update hellbound texts to retail

Posted

Server Updates 07.03.2011

 

- Contestable Clan Halls core support

- Dimensional rift rework

- TVT event rework

- Fixed problem with Gk/Oly managers and Priest/priest's

- Removed old draw henna bypass.

- A couple of little fixes for Friend Invite

- HP/MP Regen Multiplier for Pets

- Disabled all transactions in jail

- Hero weapons should be un-equipped when teleported to Oly

- workaround for bugged clans

- Fix for Summon lifetime bar.

- Little fix to glow calc into augmentations

- Fix for traps created in instance.

- Mail update, msg need to be deleted after click "Send Back"

- castle and clanhall functions saving fix

- Fix for Rift earthquake

- Reworked charge system

- Fix for summon AOE skills and summon's in duel.

- Retail herbs disappearing time

- Disable pet autoshots on unsummon.

- Fix for pet manager not being able to evolve pets

- Fix for uber accuracy and evasion of pets

- fixed pet hp/mp regen

- Small fix for augment price.

- Removed few Npc double spawns

- TVT rework

 

Posted

Server Updates 08.03.2011

 

- Buff from weapon should be triggered only by Magic

- Stigma of Shillien fix

- Queen Ant rework - some fixes in AI

- Fix to allow random selection of all augmentations

- Rework of WARRIOR/MAGE BANE

- Fix for Summon spawn animation

- Talisman fix

- Lost Warden is passive

- Berserker Spirit stack fix

- Update hellbound texts to retail

- heat of desert debuff updated

- Fix for break duress

- Update frintezza stats to match official

- Fix for hude multisell

- Added Shield of Faith missing effect

- Fiery Demon Blood support

- Added initial support for Tower Of Infinitum

- Missing weapon weaknesses and resists

- Some fixes in Primeval Isle Zones

- Fix for Icarus Kamael Weapons

- cleaned the vanguard transformations

- Kief script fix

- Completed Tower of Infinitum.

- Fixed Devasted Castle Zone

- Pet skills update

- Fixed few armorsets

- Fixed duplicate spawn of Imperial Tomb Guide

- Lidia's Heart quest fix

- Fate's Whisper quest fix

- Queen Ant update to include raid curse

- Little changes on antharas teleport

- Antharas Skills updated.

- Guard Ants are now in faction with Queen Ant

- Fixed : quest items are destroyable

- Skill : Bluff is now retal like

- Fix for skill : Phoenix Rush

- Seed of Destruction Instance NPC stats update

- Shield Stun attack after cast

- Two-handed Weapon Mastery fix for enchants effects

- Retail Info : potions are not allowed in Olympiad

- No Champions in 4 Sepulchers

- Update for Baium AI

- Goddard clan halls shops update to retail

- Removing monsters spawned inside Fortresses

- Removing Skills from old deleted npc's

- Fenrir stats updated

- Fix for potions used from pet inventory

- In GF the number of spawned Chimeras was reduced

- Fix Wizard Ability - Mana Steel

- Fix for Blade Rush

- Fixed Lance ID in Fate's whisper Quest

Posted

Jeah they helped...But made the game to easy  (my honest opinion)

Just a bit of farming. :)

 

Ive seen Players in full C Gear allready.

 

 

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • I have a highly customized Hi5 pack based on L2JMobius with a lot of features for performance and modern game design. Disclaimer: I do not run any public server, but I run a "private" server for a group of 10 friends and about 2000 AI bots that required me to do heavy modifications on core systems of the game.  So my opinion will obivously be biased towards L2JMobius.   What I can tell you though without bias is: Most of the features you are asking for are nowadays considered de-facto, don't pay money for them. TvT, offline mode, community boards, premiums, vote rewards are in most packs including the open source ones. So before you pay a thousand plus euro for a pack ask yourself what you are paying that money for, that open source packs don't have.   Also a lot of the "strong points" some old packs were made for are nowadays obsolete. L2JFree derived packs for example used to have a lot of GC optimizations (Trove library) which are not not maintained, but most importantly not needed cause Java has evolved a lot since then and the performance issues these tricks tried to solve back then, are currently solved by Java's JVM itself. So if someone tries to sell you packed / unpacked integers in special hashmap data structures and other such things know that they have really lost their value nowadays.    A lot of people are selling thin air, things that everyone has. "Quality geodata" being one of them. I mean what's "quality geodata" ? Has someone painted them by hand ? Hell there's an online tool for free in github that extracts quality geodata, I think Galagard made it ? In contrast I'll tell you without wanting to boast about it that I use 3D navmesh on my project because 2000 bots could not pathfind large distances on A* on geodata. As far as I know, L2JMobius has it in its subscription version too. So if I could do an acceptable transition to navmesh from geodata in a week alone, I would assume that a decent pack with dedicated developers could do it better and faster. Red flag if someone still tries to sell you geodata in 2026.   Multi-protocol support gives small value and is a high risk.   I would not go for multi-protocol support for a public server cause you are locking yourself to specific providers and the functionality they support. If you need to change (eg pricing issues), you will be locked to a handful of providers. And what are you really gaining from a new client on an old game version ? Better UI ? The engine is still the same, static targeting and menus.    Agentic AI will make old hard features easy to implement, and drop their money value. Pay for AI-proof value. And compared to what most insecure devs claim, its a very powerful tool that allows those who know how to use it to accelerate their development. So a lot of features that took in the past a lot of time and effort to be developed and were a reason to charge money, are becoming a commodity today. So think to: The thing I am paying money for right now, how easy will it be to implement in a year from now ? If for example you are paying money for a game launcher that Claude Code can generate in top 1 hour without issues, I think you are wasting money.    I want to emphasise this a lot. Software engineering is in a transition atm. Most things that were mediocre to implement, launchers, guards, CMS, are nowadays easy. Yet the dev community continues to market them as premium content. They are not, sooner or later, when everyone starts selling them, they will realize that they will have to offer value in more complex features.  Private or public ? Bottom line is that a private pack and 1000 euro wont get you a sucessful server. You're the one that make it or break it. There have been many sucessful servers both in private packs and public packs in the past. It's really on the hands of the beholder, not on the source. A pack that plays good is a good indicator to buy as Trance said, but I would disagree that it's not enough. A server owner is not a player. He's a business man and has to account for longevity, vendor lock-in, expandability, hidden costs,  amortization, price changes and many more. Don't pick a pack based on how it played only.    
    • You don’t even need to look for a ghost project. Just buy the files from a project you’ve personally tested or played. That’s a much better starting point.
    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
    • You have to put deep inside your pocket for something like this, for sure 😄
    • Hello everyone, I'm looking for a High Five Java server pack for a long-term project. I'm not looking for free packs. I'm interested in purchasing a professional pack with full source code if it's worth the investment. My priorities are: Stable core Clean and well-structured source code Good geodata and AI Modern Community Board Offline Trade / Offline Craft Premium Account system Vote Reward system Auto Events (TvT, CTF, DM, etc.) HWID protection Auto Farm  Buffer / QoL systems Modern admin tools Good Olympiad & Seven Signs implementation Excellent instance support (Freya, Frintezza, Zaken, Beleth, etc.) A huge bonus would be: Multi-protocol support (High Five + newer clients such as Salvation/Classical clients) Full source code (no closed binaries) Some custom things over Elegia At the moment I'm considering packs like Sunrise and L2-Scripts, but I'd really like to hear opinions from people who have actually worked with them. If you've been running a serious High Five project, I'd appreciate your honest feedback: Which pack are you using? What are its strengths and weaknesses? Would you buy it again? Are there any better alternatives available today? I'm looking for real experience rather than advertisements. Thanks!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..