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Trance

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Everything posted by Trance

  1. Eclipse can help you in real time, but for that you need to import them as projects. For instance you have imported the whole aCis_300 folder "C:\Users\Sario\workspace\aCis_300" instead of 1 by 1, something like that "C:\Users\Sario\workspace\aCis_gameserver", "C:\Users\Sario\workspace\aCis_datapack". with these two projects in eclipse. http://www.youtube.com/watch?v=3gQ2yYH-F1Q
  2. Are they still on the run?
  3. Personal, nu imi plac fetele prea simple, gen tarancutele.
  4. Do NOT checkout/import your source like a trunk, import both of them(gs & dp) one by one. Like that eclipse may help you with these errors before the compiling.
  5. Here depends on that person's knowledge. IP Banned is out of reckoning, anyone can find a way to change the ip. As about hwid(hardware id), even if you manage to do that with your client & server, they just have to type "How to remove hardware banned" on youtube and he have done that too. Theoretical answer to this question is ...
  6. The connection between core and client side is made by ID, the one and only. Let's start... About client, you got 2 files, skillname-e.dat & skillgrp.dat. You create a new id, let's say 500, I like to work with small numbers, 500-600 are not used and you'll avoid database errors. skillname-e.dat 500 1 a,Trance\0 a,This is my freaking description.\0 a,none\0 a,none\0 500 = id, 1 = level, "This is my freaking description" is obviously, 1st "none" is used for enchantable skills (e.g: +1 Power), or you can use it for another purpose, for example "GM Skill". 2nd "none" is the brother of the first, for example you can write "The power is increased." skillgrp.dat 500 1 2 0 -1 0 0.00000000 0 icon.XD 0 0 0 0 -1 -1 level, id, type, mp consume, cast range, cast style, hit time, if it's magic and so on. You better look at the existing ones to understand, it's very easy. My example is a little empty, because it's a passive, you don't need these options. p.s. In case you create an active skill, you need to add skill animation too, not only the icon. --- Let's move to the other side, xml. <skill id="500" levels="1" name="Trance"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="runSpd" val="2" /> <!-- +100% speed because you're a GM, blah. --> </for> </skill> This is quite easy, you probably have edited at least one skill in your life. This is a passive, if you want it to make ACTIVE, just add reuseDelay, hitTime and effect for buff time, stack order & type. As about debuffs and other, look at other existing skills. --- 3rd chapter is about your custom request, adding it as "learn skill". You can take a look at my rebirth manager. You gotta touch RequestAcquireSkillInfo, RequestAcquireSkill, L2NpcInstance and SkillTreeTable. Also to create a new class for the xml parser, just like my L2RebirthSkillLearn. And of course the xml for it, as my example: rebirth_skills_tree.xml
  7. As far as I know dex is using depmax64.
  8. link me
  9. 1:20
  10. I didn't read that lol, my bad.
  11. Raule. http://www.youtube.com/watch?v=xJnsObZ0WzM
  12. Da.
  13. It's a decent server, I'm currently playing there. ;D
  14. I was reffering to the hwid id. In this case, I'd like to know your idea.
  15. Is there gonna be a client side too?
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