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`Rοmeο

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Everything posted by `Rοmeο

  1. x0ax0xa0ax00a0xa0xa0ax0 realy funny and good !
  2. the colors are realy nice man thanks alot ! :) and keep the work :)
  3. L2J-Archid -> Paid L2J-Teon -> CRAP L2J-Brazil -> http://www.maxcheaters.com/forum/index.php?topic=130191.0 <- maybe is good you need to test teh bugs
  4. only when you attack monsters or when you attack players too ?
  5. man tell us what chronicle you're using if is gracia ++ i cant help but for interlude I can find something
  6. you need core support to do it ...
  7. show us what you have at line 2 in the scriptname.py
  8. any custom ? and the server is still offline ?
  9. hello all :D im here for spam and i hope to get some :D
  10. ok then you can start from here: http://www.maxcheaters.com/forum/index.php?topic=80457.0 its easy to make it by you :)
  11. omg I forgot about that thanks you man im downloading it right now :D
  12. you mean that you whant to disable the xp ? ex: when you kill a monster you are not getting any xp/sp ? if is that is realy easy just set all the rates to 0 :D
  13. you mean if your weapon is high enchanted to have less or more chance of successful enchanting ?
  14. FloodProtectorChatAllInterval = 50 FloodProtectorChatAllianceInterval = 50 FloodProtectorChatClanInterval = 50 FloodProtectorChatPartyInterval = 50 FloodProtectorChatShoutInterval = 50 set them all to 0
  15. the promo is amaizing cool. I like it alot :)
  16. Lineage 3 Will you amaizing ... so I vote for it
  17. soo many young peoples :D (52.4%)
  18. no you must wait 1-2 hours or try early tomorow 8:00-9:00 :D
  19. Hello and welcome to our huge community ! Have fun and read the rules :D
  20. find that file RequestEnchantItem.java then: else { sm = new SystemMessage(SystemMessageId.S1_S2_SUCCESSFULLY_ENCHANTED); sm.addNumber(item.getEnchantLevel()); sm.addItemName(item.getItemId()); activeChar.sendPacket(sm); } item.setEnchantLevel(item.getEnchantLevel()+1); item.updateDatabase(); replace: item.setEnchantLevel(item.getEnchantLevel()+1); with: item.setEnchantLevel(item.getEnchantLevel()+10);
  21. test with another buffer and reply if the problem is same
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