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Everything posted by djpliku
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[Gracia CT2.2 L2J] L2 Beyond +BOT INFO<<<<<<<<<<<<<<
djpliku replied to djpliku's topic in Private Servers
Buff time like retail Class by quest Subclases like retail Nobless by quest no GM shop no NPC buffer -
[glow=red,2,300]Hi guys this is l2 Beyond: http://beyond.lt[/glow] Server will start with these rates: EXP x6, SP x6, Adena x7, Spoil x10, Drop x10. For server start be ready to use Gracia Part 2 game client, later (after server start) as we’ll be planning to move to Gracia Final game client – we’ll inform you in advance, that you would have enough time to download new game client and other required files. As you probably know, from September 28th till November 6th in server Chaos Mode is turned on with increased x100 rates. During this time we’re and we’ll still be fixing game bugs with Your help, so we still hope your understanding throughout this period and you’ll willingly continue informing us about any errors/bugs by e-mail or in forum. Server will fully support: - New Castles and Fortresses. - All new items, including S80, agathions, bracelets, talismans, etc. - Clan system, Clan skills and other clan features. - Offline trading system. - Skill Certification system, Divine and ordinary transformations. - Cursed Zariche and Akamanah weapons system. - Weapons Augmentation system. - Kamaels race: skills, 3rd classes, sub-classes, nobless, participation to olympiad, acquiring hero status, etc. - New quests and raid-bosses. - New territories, icluding Pagan Temple, Crystal Cavern, Primeval Isle, Isle of Prayer, Hellbound Isle and more… Our target is to make server as much as possible identical to official Lineage 2 servers, so be sure that all skills and quests shall work as in official servers. [glow=red,2,300] Beyond World server is one of the most famous server in Lithuania[/glow] and we want to share our world with players from other countries. For this purpose we have upgraded our network security so we have stable internet connection 24/7 even during DDoS attacks. [glow=red,2,300]Some "BONUS" from me to MxC members for this serv: Use L2net latest verison [/glow][glow=red,2,300] beyond info in case anyone need it:[/glow] token 5D5C7A7D70777253312E697C582D714C login ip 89.190.99.203 login port 8685 protocol same as bfdr 831 Login whit l2net select ct1.5 (so you can see the items in game) and happy botting on beyond
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This is original from ltwonet.com I give you the American Flag Script. You will need SSD SSB SSNONGRADE. Login your bot in a low rate server(cuz items on ground wont disapper) Now lets start here is the script: // __________________________________________________ // 0=Skip, 1=Adena, B=Blue(SSD), R=Red(SSB), G=Green(SSC) // W=White(SSNG), G=Grey(SSA), Y=Yellow(SS-S), *=CR/LF // __________________________________________________ // Now you can do more than 40*40 pixels/boxes (drop grid) // Mover Function Added =) // __________________________________________________ DEFINE_GLOBAL INT Drop_Delay 1100 //Adena Dropping Delay, Adjust up if misses DEFINE_GLOBAL INT Move_Delay 1500 //Move Delay, adjust up if script misses after move DEFINE String WordToDraw "BBBBBBBBBBBBBBBBBBBRRRRRRRRRRRRRRRRRRRRR*BWBBBWBBBWBBBWBBBWBRRRRRRRRRRRRRRRRRRRRR*BBBWBBBWBBBWBBBWBBBWWWWWWWWWWWWWWWWWWWWW*BWBBBWBBBWBBBWBBBWBWWWWWWWWWWWWWWWWWWWWW*BBBWBBBWBBBWBBBWBBBRRRRRRRRRRRRRRRRRRRRR*BWBBBWBBBWBBBWBBBWBRRRRRRRRRRRRRRRRRRRRR*BBBWBBBWBBBWBBBWBBBWWWWWWWWWWWWWWWWWWWWW*BWBBBWBBBWBBBWBBBWBWWWWWWWWWWWWWWWWWWWWW*BBBWBBBWBBBWBBBWBBBRRRRRRRRRRRRRRRRRRRRR*BBBBBBBBBBBBBBBBBBBRRRRRRRRRRRRRRRRRRRRR*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*" DEFINE_GLOBAL INT LOOPER 1 DEFINE_GLOBAL INT BEGIN_DIST 0 DEFINE String CharToDraw "0" DEFINE INT TextLength 0 DEFINE INT Current_X_Position 0 DEFINE INT Current_Y_Position 0 DEFINE INT Start_X_Position 0 DEFINE INT Start_Y_Position 0 DEFINE INT Start_Z_Position 0 DEFINE INT Counter 0 DEFINE INT LetterSpacing 2.5 DEFINE INT LineSpacing 2.5 DEFINE INT AdenaLetterSpacing 5 DEFINE INT AdenaLineSpacing 5 DEFINE INT Z_Add 0 DEFINE_GLOBAL INT Dummy 0 DEFINE INT ItemID 57 DEFINE INT AdenaUID 0 DEFINE INT NGSS_ID 0 DEFINE INT DSS_ID 0 DEFINE INT CSS_ID 0 DEFINE INT BSS_ID 0 DEFINE INT ASS_ID 0 DEFINE INT SGSS_ID 0 DEFINE INT NGSS_UID 0 DEFINE INT DSS_UID 0 DEFINE INT CSS_UID 0 DEFINE INT BSS_UID 0 DEFINE INT ASS_UID 0 DEFINE INT SGSS_UID 0 DEFINE_GLOBAL INT X 0 DEFINE_GLOBAL INT Y 0 DEFINE_GLOBAL INT Z 0 DEFINE_GLOBAL INT HowFar 0 DEFINE String Skip "0" DEFINE String Draw "1" DEFINE String DrawWhite "W" DEFINE String DrawRed "R" DEFINE String DrawBlue "B" DEFINE String DrawGreen "G" DEFINE String DrawYellow "Y" DEFINE String DrawGrey "G" DEFINE String CRLF "*" ITEM_GET_ID NGSS_ID "Soulshot: No Grade" ITEM_GET_ID DSS_ID "Soulshot: D-grade" ITEM_GET_ID CSS_ID "Soulshot: C-grade" ITEM_GET_ID BSS_ID "Soulshot: B-grade" ITEM_GET_ID ASS_ID "Soulshot: A-grade" ITEM_GET_ID SGSS_ID "Soulshot: S-grade" INVEN_GET_UID AdenaUID "<&ItemID&>" INVEN_GET_UID NGSS_UID "<&NGSS_ID&>" INVEN_GET_UID DSS_UID "<&DSS_ID&>" INVEN_GET_UID CSS_UID "<&CSS_ID&>" INVEN_GET_UID BSS_UID "<&BSS_ID&>" INVEN_GET_UID ASS_UID "<&ASS_ID&>" INVEN_GET_UID SGSS_UID "<&SGSS_ID&>" LABEL START Current_X_Position = CHAR_X - #i105 Current_Y_Position = CHAR_Y - #i100 Start_X_Position = CHAR_X Start_Y_Position = CHAR_Y Start_Z_Position = CHAR_Z TextLength = WordToDraw.LENGTH SLEEP 1000 DO CharToDraw = WordToDraw.SUBSTRING Counter #i1 SWITCH CharToDraw CASE Skip Current_X_Position = Current_X_Position + AdenaLetterSpacing BREAK 1 CASE Draw Current_X_Position = Current_X_Position + AdenaLetterSpacing Callsub DropAdena BREAK 1 CASE DrawWhite Current_X_Position = Current_X_Position + LetterSpacing Callsub DropWhite Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropWhite Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropWhite Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropWhite Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawRed Current_X_Position = Current_X_Position + LetterSpacing Callsub DropRed Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropRed Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropRed Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropRed Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawBlue Current_X_Position = Current_X_Position + LetterSpacing Callsub DropBlue Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropBlue Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropBlue Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropBlue Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawGreen Current_X_Position = Current_X_Position + LetterSpacing Callsub DropGreen Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropGreen Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropGreen Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropGreen Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawYellow Current_X_Position = Current_X_Position + LetterSpacing Callsub DropYellow Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropYellow Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropYellow Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropYellow Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawGrey Current_X_Position = Current_X_Position + LetterSpacing Callsub DropGrey Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropGrey Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropGrey Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropGrey Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE CRLF IF CHAR_X != "#i<&Start_X_Position&>" IF CHAR_Y != "#i<&Start_Y_Position&>" X = "#i<&Start_X_Position&>" Y = "#i<&Start_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z SLEEP "<&Move_Delay&>" ENDIF ENDIF Current_Y_Position = Current_Y_Position + AdenaLineSpacing Current_X_Position = CHAR_X - #i105 ENDSWITCH Counter = Counter + ONE LOOP TextLength != Counter PRINT_TEXT "DONE" END_SCRIPT SUB DropAdena DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X PRINT_TEXT "Distance <&Dummy&>" IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF DROP_ITEM "<&AdenaUID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropWhite DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&NGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropRed DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&BSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropBlue DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&DSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropGreen DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&CSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropYellow DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&SGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropGrey DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&ASS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB FUNCTION MOVER 3 X Y Z LOOPER = #i1 DISTANCE BEGIN_DIST X Y Z CHAR_X CHAR_Y CHAR_Z PRINT_TEXT "Move Distance of <&BEGIN_DIST&>" WHILE LOOPER == #i1 MOVE_TO "<&X&>" "<&Y&>" "<&Z&>" SLEEP 2000 IF CHAR_X == X IF CHAR_Y == Y LOOPER = #i0 ENDIF ENDIF WEND SLEEP "<&Move_Delay&>" RETURN VOID Here Is : And some of my own creation(whit adena): http://img689.imageshack.us/img689/8637/adenaman.png[/img] http://img43.imageshack.us/img43/4904/nazzystyle.png[/img] [glow=red,2,300]I will make more scripts when i get some free time, and i will share them. Hope this was usefull [/glow]
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NiCe MAN I LIKe ThIs ONe :)
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[REQUEST]Need help INV problem and items problem
djpliku posted a topic in Request Botting [English]
Guys i got a new problem using l2 net. [shadow=red,left]Server info L2 Beyond:[/shadow] [glow=red,2,300]token 5D5C7A7D70777253312E697C582D714C login ip 89.190.99.203 login port 8685 protocol same as bfdr 831[/glow] Oke I login all is oke, but when i want to put auto Soulshots etc, and i see only -unknown item- or noitem. In inventory same. I have L2.Net v376 Anyone know why i cant see items in INV?.... -
[REQUEST] Need a little help whit l2net
djpliku replied to djpliku's topic in Request Botting [English]
Its working:D Thx to Oddi from ltwonet.com http://ltwonet.com/showthread.php?5540-REQUEST-Need-a-little-help-whit-l2net&p=41209 -
This is a good serv, Friendly team, and BALANCED gameplay. Im playing here and love the serv.
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Hi mans, Anyone can tell me how to login in l2beyond whit l2net?. I tryed but i get this: [glow=red,2,300] 6:06:22 PM :[loaded saved server list 6:06:22 PM :[loaded saved blowfish list 6:07:06 PM :[starting login Process 6:07:06 PM :[bot -> loginserver : opening 6:07:07 PM :[bot -> loginserver : connected 6:07:07 PM :[Got RSA key 6:07:07 PM :[Got Blowfish key 6:07:07 PM :[lol gameguard[/glow] My settings are: Protocol 12 or 17 ,IP: game.beyond.lt , Port: 2106 Using L2.Net v376 Server site:http://beyond.lt/ Anyone can tell me how to login there whit l2net?. Ty
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ingame number and color antibot protection broken
djpliku replied to mpj123's topic in Botting [English]
So still works? Or no:S? -
ČĂѓê MĀ ÞÓÂŦĚ áĵÛŤå §Ĭ ÞΞ mŃ ŜД ỶÅύ "ЂřŨŦÜş" ??? ĆľēÃŇ....
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My opinion: Use l2phx for masive pm's. Anyway ty for sharing this whit us.
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My old phone.
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Im Plyku or Kryss , sometimes Sh4dow
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[Share] Final Fantasy Weapons [Ct 2.3]
djpliku replied to Escordia's topic in Client Development Discussion
Well, thx a lot man, im a real FinalFantasy Fan:) -
Check this http://www.youtube.com/watch?v=N8PP_iy8zFg from FaaQu
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FF 13 on PS3/ Mafia 2 on pc and Lineage 3 .
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Lost and amercian pie, and more comedy series
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Server is nice, i play there, a lot of pvp. 1 thing about server, too laggy. EDIT: Now is going down , from 10 in 10 minutes, and downtime take's too much... What's happening ddos atacks? or what?
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[Gracia Final L2J] L2 Fly -Overworked check it!
djpliku replied to mody405's topic in Private Servers
Join this server dude's . I rly like this one. Seems verry good. -
Which was the server with most players?
djpliku replied to T3hNekt's topic in General Discussion [English]
I think is L2 DEXTERNET right now. -
Server is down man...Tell us when you reopen it
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Off Topic:Crash helped me whit the signature.