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Everything posted by djpliku
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re cobra, do you have 1min?
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give me your msn id:D. ty dude
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Re files. Esi Kala?:D RE files mu, 1 minute, twitty_kryss@yahoo.com 1minute to test something in my server Anyone can help?
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Oi oxy re, say NE:D btw i was work in cyprus {HONDA THE POWER OF DREAMS} (greek part) i know few words:D,:)) No belares:)) Use that skuba:))
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Guys i need a little help whit my server, add me anybody who can help. Plz:D Im runing l2j, twitty_kryss@yahoo.com
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Oke boys and girls, i have made a server, but i need some1 to help me, to tell me ef can connect (its l2gracia final ) anyone who can help me, i explain better just add me : twitty_kryss@yahoo.com Kaly Nihta re files mu^^
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I like this, that dark elf is awesome:D 9/10
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Ce plm is cu pushcatii aia?
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nu mai, am invatat sa compilez, cu ajutorul tau, akm nu mai am probleme:). Imi fac akm l2jfree sa vad cum e,
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Oke i have done that and after i get this WARNING [07 Jan 00:43:28,093] java.lang.ThreadGroup.uncaughtException(): Excepti on in thread "main" java.lang.ExceptionInInitializerError WARNING [07 Jan 00:43:28,093] java.lang.ThreadGroup.uncaughtException(): at com.l2jfree.gameserver.instancemanager.MapRegionManager.getInstance(MapRegion Manager.java:69) WARNING [07 Jan 00:43:28,093] java.lang.ThreadGroup.uncaughtException(): at com.l2jfree.gameserver.GameServer.main(GameServer.java:182) WARNING [07 Jan 00:43:28,093] java.lang.ThreadGroup.uncaughtException(): Caused by: java.lang.NullPointerException WARNING [07 Jan 00:43:28,093] java.lang.ThreadGroup.uncaughtException(): at com.l2jfree.gameserver.instancemanager.MapRegionManager.load(MapRegionManager .java:79) WARNING [07 Jan 00:43:28,093] java.lang.ThreadGroup.uncaughtException(): at com.l2jfree.gameserver.instancemanager.MapRegionManager.<init>(MapRegionManag er.java:74) WARNING [07 Jan 00:43:28,093] java.lang.ThreadGroup.uncaughtException(): at com.l2jfree.gameserver.instancemanager.MapRegionManager.<init>(MapRegionManag er.java:61) WARNING [07 Jan 00:43:28,093] java.lang.ThreadGroup.uncaughtException(): at com.l2jfree.gameserver.instancemanager.MapRegionManager$SingletonHolder.<clin it>(MapRegionManager.java:466) WARNING [07 Jan 00:43:28,093] java.lang.ThreadGroup.uncaughtException(): ... 2 more Server terminated abnormaly server terminated Press any key to continue . . . Anyone can help me?, Va rog frumos:P
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Mersi Chandy, akm ce draq are JAVA? nu isi mai instaleaza singur java server? @Adytzu, cauta "Windows Last XP" ,
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mans, am 1 problema, m-am pus sami fac un serv de gracia final, cand pornesc gameserver iau eroarea asta in consola: Error: no `server' JVM at `C:\Program Files\Java\jre6\bin\server\jvm.dll Ajutatima va rog frumos:P
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Cred ca leam jucat pe toate, erau si pe PS2
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altceva cmz?... zi si mie niste jocuri tari
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plm , plictiseala, ma chinui cu MySQL
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lalalalalal :)) , mai ziceti ceva
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http://www.youtube.com/watch?v=7w19svqHMXA I got rly baned today here...:) no joke
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here is the script: // __________________________________________________ // 0=Skip, 1=Adena, B=Blue(SSD), R=Red(SSB), G=Green(SSC) // W=White(SSNG), G=Grey(SSA), Y=Yellow(SS-S), *=CR/LF // __________________________________________________ // Now you can do more than 40*40 pixels/boxes (drop grid) // Mover Function Added =) // __________________________________________________ DEFINE_GLOBAL INT Drop_Delay 1100 //Adena Dropping Delay, Adjust up if misses DEFINE_GLOBAL INT Move_Delay 1500 //Move Delay, adjust up if script misses after move DEFINE String WordToDraw "RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG*GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG*GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG*GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG*" DEFINE_GLOBAL INT LOOPER 1 DEFINE_GLOBAL INT BEGIN_DIST 0 DEFINE String CharToDraw "0" DEFINE INT TextLength 0 DEFINE INT Current_X_Position 0 DEFINE INT Current_Y_Position 0 DEFINE INT Start_X_Position 0 DEFINE INT Start_Y_Position 0 DEFINE INT Start_Z_Position 0 DEFINE INT Counter 0 DEFINE INT LetterSpacing 2.5 DEFINE INT LineSpacing 2.5 DEFINE INT AdenaLetterSpacing 5 DEFINE INT AdenaLineSpacing 5 DEFINE INT Z_Add 0 DEFINE_GLOBAL INT Dummy 0 DEFINE INT ItemID 57 DEFINE INT AdenaUID 0 DEFINE INT NGSS_ID 0 DEFINE INT DSS_ID 0 DEFINE INT CSS_ID 0 DEFINE INT BSS_ID 0 DEFINE INT ASS_ID 0 DEFINE INT SGSS_ID 0 DEFINE INT NGSS_UID 0 DEFINE INT DSS_UID 0 DEFINE INT CSS_UID 0 DEFINE INT BSS_UID 0 DEFINE INT ASS_UID 0 DEFINE INT SGSS_UID 0 DEFINE_GLOBAL INT X 0 DEFINE_GLOBAL INT Y 0 DEFINE_GLOBAL INT Z 0 DEFINE_GLOBAL INT HowFar 0 DEFINE String Skip "0" DEFINE String Draw "1" DEFINE String DrawWhite "W" DEFINE String DrawRed "R" DEFINE String DrawBlue "B" DEFINE String DrawGreen "G" DEFINE String DrawYellow "Y" DEFINE String DrawGrey "G" DEFINE String CRLF "*" ITEM_GET_ID NGSS_ID "Soulshot: No Grade" ITEM_GET_ID DSS_ID "Soulshot: D-grade" ITEM_GET_ID CSS_ID "Soulshot: C-grade" ITEM_GET_ID BSS_ID "Soulshot: B-grade" ITEM_GET_ID ASS_ID "Soulshot: A-grade" ITEM_GET_ID SGSS_ID "Soulshot: S-grade" INVEN_GET_UID AdenaUID "<&ItemID&>" INVEN_GET_UID NGSS_UID "<&NGSS_ID&>" INVEN_GET_UID DSS_UID "<&DSS_ID&>" INVEN_GET_UID CSS_UID "<&CSS_ID&>" INVEN_GET_UID BSS_UID "<&BSS_ID&>" INVEN_GET_UID ASS_UID "<&ASS_ID&>" INVEN_GET_UID SGSS_UID "<&SGSS_ID&>" LABEL START Current_X_Position = CHAR_X - #i105 Current_Y_Position = CHAR_Y - #i100 Start_X_Position = CHAR_X Start_Y_Position = CHAR_Y Start_Z_Position = CHAR_Z TextLength = WordToDraw.LENGTH SLEEP 1000 DO CharToDraw = WordToDraw.SUBSTRING Counter #i1 SWITCH CharToDraw CASE Skip Current_X_Position = Current_X_Position + AdenaLetterSpacing BREAK 1 CASE Draw Current_X_Position = Current_X_Position + AdenaLetterSpacing Callsub DropAdena BREAK 1 CASE DrawWhite Current_X_Position = Current_X_Position + LetterSpacing Callsub DropWhite Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropWhite Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropWhite Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropWhite Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawRed Current_X_Position = Current_X_Position + LetterSpacing Callsub DropRed Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropRed Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropRed Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropRed Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawBlue Current_X_Position = Current_X_Position + LetterSpacing Callsub DropBlue Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropBlue Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropBlue Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropBlue Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawGreen Current_X_Position = Current_X_Position + LetterSpacing Callsub DropGreen Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropGreen Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropGreen Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropGreen Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawYellow Current_X_Position = Current_X_Position + LetterSpacing Callsub DropYellow Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropYellow Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropYellow Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropYellow Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawGrey Current_X_Position = Current_X_Position + LetterSpacing Callsub DropGrey Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropGrey Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropGrey Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropGrey Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE CRLF IF CHAR_X != "#i<&Start_X_Position&>" IF CHAR_Y != "#i<&Start_Y_Position&>" X = "#i<&Start_X_Position&>" Y = "#i<&Start_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z SLEEP "<&Move_Delay&>" ENDIF ENDIF Current_Y_Position = Current_Y_Position + AdenaLineSpacing Current_X_Position = CHAR_X - #i105 ENDSWITCH Counter = Counter + ONE LOOP TextLength != Counter PRINT_TEXT "DONE" END_SCRIPT SUB DropAdena DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X PRINT_TEXT "Distance <&Dummy&>" IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF DROP_ITEM "<&AdenaUID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropWhite DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&NGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropRed DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&BSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropBlue DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&DSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropGreen DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&CSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropYellow DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&SGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropGrey DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&ASS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB FUNCTION MOVER 3 X Y Z LOOPER = #i1 DISTANCE BEGIN_DIST X Y Z CHAR_X CHAR_Y CHAR_Z PRINT_TEXT "Move Distance of <&BEGIN_DIST&>" WHILE LOOPER == #i1 MOVE_TO "<&X&>" "<&Y&>" "<&Z&>" SLEEP 2000 IF CHAR_X == X IF CHAR_Y == Y LOOPER = #i0 ENDIF ENDIF WEND SLEEP "<&Move_Delay&>" RETURN VOID Anyone need something else?
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Happy New Year to all of ya!!!
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You request a Greek Flag?....??? HERE IT IS for all Greek's: Here is the code: // __________________________________________________ // 0=Skip, 1=Adena, B=Blue(SSD), R=Red(SSB), G=Green(SSC) // W=White(SSNG), G=Grey(SSA), Y=Yellow(SS-S), *=CR/LF // __________________________________________________ // Now you can do more than 40*40 pixels/boxes (drop grid) // Mover Function Added =) // __________________________________________________ DEFINE_GLOBAL INT Drop_Delay 1100 //Adena Dropping Delay, Adjust up if misses DEFINE_GLOBAL INT Move_Delay 1500 //Move Delay, adjust up if script misses after move DEFINE String WordToDraw "BBBBBBBWWWBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBWWWBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBWWWBBBBBBWWWWWWWWWWWWWWWWWWWWWWWWWWWW*BBBBBBBWWWBBBBBBWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWBBBBBBBBBBBBBBBBBBBBBBBBBBBB*WWWWWWWWWWWWWWWWBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBWWWBBBBBBWWWWWWWWWWWWWWWWWWWWWWWWWWWW*BBBBBBBWWWBBBBBBWWWWWWWWWWWWWWWWWWWWWWWWWWWW*BBBBBBBWWWBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*" DEFINE_GLOBAL INT LOOPER 1 DEFINE_GLOBAL INT BEGIN_DIST 0 DEFINE String CharToDraw "0" DEFINE INT TextLength 0 DEFINE INT Current_X_Position 0 DEFINE INT Current_Y_Position 0 DEFINE INT Start_X_Position 0 DEFINE INT Start_Y_Position 0 DEFINE INT Start_Z_Position 0 DEFINE INT Counter 0 DEFINE INT LetterSpacing 2.5 DEFINE INT LineSpacing 2.5 DEFINE INT AdenaLetterSpacing 5 DEFINE INT AdenaLineSpacing 5 DEFINE INT Z_Add 0 DEFINE_GLOBAL INT Dummy 0 DEFINE INT ItemID 57 DEFINE INT AdenaUID 0 DEFINE INT NGSS_ID 0 DEFINE INT DSS_ID 0 DEFINE INT CSS_ID 0 DEFINE INT BSS_ID 0 DEFINE INT ASS_ID 0 DEFINE INT SGSS_ID 0 DEFINE INT NGSS_UID 0 DEFINE INT DSS_UID 0 DEFINE INT CSS_UID 0 DEFINE INT BSS_UID 0 DEFINE INT ASS_UID 0 DEFINE INT SGSS_UID 0 DEFINE_GLOBAL INT X 0 DEFINE_GLOBAL INT Y 0 DEFINE_GLOBAL INT Z 0 DEFINE_GLOBAL INT HowFar 0 DEFINE String Skip "0" DEFINE String Draw "1" DEFINE String DrawWhite "W" DEFINE String DrawRed "R" DEFINE String DrawBlue "B" DEFINE String DrawGreen "G" DEFINE String DrawYellow "Y" DEFINE String DrawGrey "G" DEFINE String CRLF "*" ITEM_GET_ID NGSS_ID "Soulshot: No Grade" ITEM_GET_ID DSS_ID "Soulshot: D-grade" ITEM_GET_ID CSS_ID "Soulshot: C-grade" ITEM_GET_ID BSS_ID "Soulshot: B-grade" ITEM_GET_ID ASS_ID "Soulshot: A-grade" ITEM_GET_ID SGSS_ID "Soulshot: S-grade" INVEN_GET_UID AdenaUID "<&ItemID&>" INVEN_GET_UID NGSS_UID "<&NGSS_ID&>" INVEN_GET_UID DSS_UID "<&DSS_ID&>" INVEN_GET_UID CSS_UID "<&CSS_ID&>" INVEN_GET_UID BSS_UID "<&BSS_ID&>" INVEN_GET_UID ASS_UID "<&ASS_ID&>" INVEN_GET_UID SGSS_UID "<&SGSS_ID&>" LABEL START Current_X_Position = CHAR_X - #i105 Current_Y_Position = CHAR_Y - #i100 Start_X_Position = CHAR_X Start_Y_Position = CHAR_Y Start_Z_Position = CHAR_Z TextLength = WordToDraw.LENGTH SLEEP 1000 DO CharToDraw = WordToDraw.SUBSTRING Counter #i1 SWITCH CharToDraw CASE Skip Current_X_Position = Current_X_Position + AdenaLetterSpacing BREAK 1 CASE Draw Current_X_Position = Current_X_Position + AdenaLetterSpacing Callsub DropAdena BREAK 1 CASE DrawWhite Current_X_Position = Current_X_Position + LetterSpacing Callsub DropWhite Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropWhite Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropWhite Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropWhite Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawRed Current_X_Position = Current_X_Position + LetterSpacing Callsub DropRed Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropRed Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropRed Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropRed Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawBlue Current_X_Position = Current_X_Position + LetterSpacing Callsub DropBlue Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropBlue Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropBlue Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropBlue Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawGreen Current_X_Position = Current_X_Position + LetterSpacing Callsub DropGreen Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropGreen Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropGreen Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropGreen Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawYellow Current_X_Position = Current_X_Position + LetterSpacing Callsub DropYellow Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropYellow Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropYellow Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropYellow Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawGrey Current_X_Position = Current_X_Position + LetterSpacing Callsub DropGrey Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropGrey Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropGrey Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropGrey Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE CRLF IF CHAR_X != "#i<&Start_X_Position&>" IF CHAR_Y != "#i<&Start_Y_Position&>" X = "#i<&Start_X_Position&>" Y = "#i<&Start_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z SLEEP "<&Move_Delay&>" ENDIF ENDIF Current_Y_Position = Current_Y_Position + AdenaLineSpacing Current_X_Position = CHAR_X - #i105 ENDSWITCH Counter = Counter + ONE LOOP TextLength != Counter PRINT_TEXT "DONE" END_SCRIPT SUB DropAdena DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X PRINT_TEXT "Distance <&Dummy&>" IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF DROP_ITEM "<&AdenaUID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropWhite DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&NGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropRed DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&BSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropBlue DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&DSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropGreen DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&CSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropYellow DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&SGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropGrey DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&ASS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB FUNCTION MOVER 3 X Y Z LOOPER = #i1 DISTANCE BEGIN_DIST X Y Z CHAR_X CHAR_Y CHAR_Z PRINT_TEXT "Move Distance of <&BEGIN_DIST&>" WHILE LOOPER == #i1 MOVE_TO "<&X&>" "<&Y&>" "<&Z&>" SLEEP 2000 IF CHAR_X == X IF CHAR_Y == Y LOOPER = #i0 ENDIF ENDIF WEND SLEEP "<&Move_Delay&>" RETURN VOID
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So here is the EUROPE FLAG: // __________________________________________________ // 0=Skip, 1=Adena, B=Blue(SSD), R=Red(SSB), G=Green(SSC) // W=White(SSNG), G=Grey(SSA), Y=Yellow(SS-S), *=CR/LF // __________________________________________________ // Now you can do more than 40*40 pixels/boxes (drop grid) // Mover Function Added =) // __________________________________________________ DEFINE_GLOBAL INT Drop_Delay 1100 //Adena Dropping Delay, Adjust up if misses DEFINE_GLOBAL INT Move_Delay 1500 //Move Delay, adjust up if script misses after move DEFINE String WordToDraw "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBYBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBYBBBYYBBBBYBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBYYBBBBBBBYYBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBYYBBBBBBBBBBBBBBBYYBBBBBBBBBBBB*BBBBBBBBBBBBBYYBBBBBBBBBBBBBBBYYBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBYYBBBBBBBBBBBBBBBBBYYBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBYYBBBBBBBBBBBBBBBYYBBBBBBBBBBBB*BBBBBBBBBBBBBYYBBBBBBBBBBBBBBBYYBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBYYBBBBBBBYYBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBYBBBYYBBBBYBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBYBBBBBBBBBBBBBBBBBBBBB*BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB*" DEFINE_GLOBAL INT LOOPER 1 DEFINE_GLOBAL INT BEGIN_DIST 0 DEFINE String CharToDraw "0" DEFINE INT TextLength 0 DEFINE INT Current_X_Position 0 DEFINE INT Current_Y_Position 0 DEFINE INT Start_X_Position 0 DEFINE INT Start_Y_Position 0 DEFINE INT Start_Z_Position 0 DEFINE INT Counter 0 DEFINE INT LetterSpacing 2.5 DEFINE INT LineSpacing 2.5 DEFINE INT AdenaLetterSpacing 5 DEFINE INT AdenaLineSpacing 5 DEFINE INT Z_Add 0 DEFINE_GLOBAL INT Dummy 0 DEFINE INT ItemID 57 DEFINE INT AdenaUID 0 DEFINE INT NGSS_ID 0 DEFINE INT DSS_ID 0 DEFINE INT CSS_ID 0 DEFINE INT BSS_ID 0 DEFINE INT ASS_ID 0 DEFINE INT SGSS_ID 0 DEFINE INT NGSS_UID 0 DEFINE INT DSS_UID 0 DEFINE INT CSS_UID 0 DEFINE INT BSS_UID 0 DEFINE INT ASS_UID 0 DEFINE INT SGSS_UID 0 DEFINE_GLOBAL INT X 0 DEFINE_GLOBAL INT Y 0 DEFINE_GLOBAL INT Z 0 DEFINE_GLOBAL INT HowFar 0 DEFINE String Skip "0" DEFINE String Draw "1" DEFINE String DrawWhite "W" DEFINE String DrawRed "R" DEFINE String DrawBlue "B" DEFINE String DrawGreen "G" DEFINE String DrawYellow "Y" DEFINE String DrawGrey "G" DEFINE String CRLF "*" ITEM_GET_ID NGSS_ID "Soulshot: No Grade" ITEM_GET_ID DSS_ID "Soulshot: D-grade" ITEM_GET_ID CSS_ID "Soulshot: C-grade" ITEM_GET_ID BSS_ID "Soulshot: B-grade" ITEM_GET_ID ASS_ID "Soulshot: A-grade" ITEM_GET_ID SGSS_ID "Soulshot: S-grade" INVEN_GET_UID AdenaUID "<&ItemID&>" INVEN_GET_UID NGSS_UID "<&NGSS_ID&>" INVEN_GET_UID DSS_UID "<&DSS_ID&>" INVEN_GET_UID CSS_UID "<&CSS_ID&>" INVEN_GET_UID BSS_UID "<&BSS_ID&>" INVEN_GET_UID ASS_UID "<&ASS_ID&>" INVEN_GET_UID SGSS_UID "<&SGSS_ID&>" LABEL START Current_X_Position = CHAR_X - #i105 Current_Y_Position = CHAR_Y - #i100 Start_X_Position = CHAR_X Start_Y_Position = CHAR_Y Start_Z_Position = CHAR_Z TextLength = WordToDraw.LENGTH SLEEP 1000 DO CharToDraw = WordToDraw.SUBSTRING Counter #i1 SWITCH CharToDraw CASE Skip Current_X_Position = Current_X_Position + AdenaLetterSpacing BREAK 1 CASE Draw Current_X_Position = Current_X_Position + AdenaLetterSpacing Callsub DropAdena BREAK 1 CASE DrawWhite Current_X_Position = Current_X_Position + LetterSpacing Callsub DropWhite Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropWhite Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropWhite Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropWhite Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawRed Current_X_Position = Current_X_Position + LetterSpacing Callsub DropRed Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropRed Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropRed Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropRed Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawBlue Current_X_Position = Current_X_Position + LetterSpacing Callsub DropBlue Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropBlue Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropBlue Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropBlue Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawGreen Current_X_Position = Current_X_Position + LetterSpacing Callsub DropGreen Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropGreen Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropGreen Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropGreen Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawYellow Current_X_Position = Current_X_Position + LetterSpacing Callsub DropYellow Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropYellow Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropYellow Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropYellow Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawGrey Current_X_Position = Current_X_Position + LetterSpacing Callsub DropGrey Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropGrey Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropGrey Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropGrey Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE CRLF IF CHAR_X != "#i<&Start_X_Position&>" IF CHAR_Y != "#i<&Start_Y_Position&>" X = "#i<&Start_X_Position&>" Y = "#i<&Start_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z SLEEP "<&Move_Delay&>" ENDIF ENDIF Current_Y_Position = Current_Y_Position + AdenaLineSpacing Current_X_Position = CHAR_X - #i105 ENDSWITCH Counter = Counter + ONE LOOP TextLength != Counter PRINT_TEXT "DONE" END_SCRIPT SUB DropAdena DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X PRINT_TEXT "Distance <&Dummy&>" IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF DROP_ITEM "<&AdenaUID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropWhite DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&NGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropRed DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&BSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropBlue DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&DSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropGreen DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&CSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropYellow DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&SGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropGrey DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&ASS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB FUNCTION MOVER 3 X Y Z LOOPER = #i1 DISTANCE BEGIN_DIST X Y Z CHAR_X CHAR_Y CHAR_Z PRINT_TEXT "Move Distance of <&BEGIN_DIST&>" WHILE LOOPER == #i1 MOVE_TO "<&X&>" "<&Y&>" "<&Z&>" SLEEP 2000 IF CHAR_X == X IF CHAR_Y == Y LOOPER = #i0 ENDIF ENDIF WEND SLEEP "<&Move_Delay&>" RETURN VOID [glow=red,2,300]Any other country's need the draw?...Post here, i will reply whit script.[/glow]
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Here it is : // __________________________________________________ // 0=Skip, 1=Adena, B=Blue(SSD), R=Red(SSB), G=Green(SSC) // W=White(SSNG), G=Grey(SSA), Y=Yellow(SS-S), *=CR/LF // __________________________________________________ // Now you can do more than 40*40 pixels/boxes (drop grid) // Mover Function Added =) // __________________________________________________ DEFINE_GLOBAL INT Drop_Delay 1100 //Adena Dropping Delay, Adjust up if misses DEFINE_GLOBAL INT Move_Delay 1500 //Move Delay, adjust up if script misses after move DEFINE String WordToDraw "WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*" DEFINE_GLOBAL INT LOOPER 1 DEFINE_GLOBAL INT BEGIN_DIST 0 DEFINE String CharToDraw "0" DEFINE INT TextLength 0 DEFINE INT Current_X_Position 0 DEFINE INT Current_Y_Position 0 DEFINE INT Start_X_Position 0 DEFINE INT Start_Y_Position 0 DEFINE INT Start_Z_Position 0 DEFINE INT Counter 0 DEFINE INT LetterSpacing 2.5 DEFINE INT LineSpacing 2.5 DEFINE INT AdenaLetterSpacing 5 DEFINE INT AdenaLineSpacing 5 DEFINE INT Z_Add 0 DEFINE_GLOBAL INT Dummy 0 DEFINE INT ItemID 57 DEFINE INT AdenaUID 0 DEFINE INT NGSS_ID 0 DEFINE INT DSS_ID 0 DEFINE INT CSS_ID 0 DEFINE INT BSS_ID 0 DEFINE INT ASS_ID 0 DEFINE INT SGSS_ID 0 DEFINE INT NGSS_UID 0 DEFINE INT DSS_UID 0 DEFINE INT CSS_UID 0 DEFINE INT BSS_UID 0 DEFINE INT ASS_UID 0 DEFINE INT SGSS_UID 0 DEFINE_GLOBAL INT X 0 DEFINE_GLOBAL INT Y 0 DEFINE_GLOBAL INT Z 0 DEFINE_GLOBAL INT HowFar 0 DEFINE String Skip "0" DEFINE String Draw "1" DEFINE String DrawWhite "W" DEFINE String DrawRed "R" DEFINE String DrawBlue "B" DEFINE String DrawGreen "G" DEFINE String DrawYellow "Y" DEFINE String DrawGrey "G" DEFINE String CRLF "*" ITEM_GET_ID NGSS_ID "Soulshot: No Grade" ITEM_GET_ID DSS_ID "Soulshot: D-grade" ITEM_GET_ID CSS_ID "Soulshot: C-grade" ITEM_GET_ID BSS_ID "Soulshot: B-grade" ITEM_GET_ID ASS_ID "Soulshot: A-grade" ITEM_GET_ID SGSS_ID "Soulshot: S-grade" INVEN_GET_UID AdenaUID "<&ItemID&>" INVEN_GET_UID NGSS_UID "<&NGSS_ID&>" INVEN_GET_UID DSS_UID "<&DSS_ID&>" INVEN_GET_UID CSS_UID "<&CSS_ID&>" INVEN_GET_UID BSS_UID "<&BSS_ID&>" INVEN_GET_UID ASS_UID "<&ASS_ID&>" INVEN_GET_UID SGSS_UID "<&SGSS_ID&>" LABEL START Current_X_Position = CHAR_X - #i105 Current_Y_Position = CHAR_Y - #i100 Start_X_Position = CHAR_X Start_Y_Position = CHAR_Y Start_Z_Position = CHAR_Z TextLength = WordToDraw.LENGTH SLEEP 1000 DO CharToDraw = WordToDraw.SUBSTRING Counter #i1 SWITCH CharToDraw CASE Skip Current_X_Position = Current_X_Position + AdenaLetterSpacing BREAK 1 CASE Draw Current_X_Position = Current_X_Position + AdenaLetterSpacing Callsub DropAdena BREAK 1 CASE DrawWhite Current_X_Position = Current_X_Position + LetterSpacing Callsub DropWhite Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropWhite Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropWhite Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropWhite Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawRed Current_X_Position = Current_X_Position + LetterSpacing Callsub DropRed Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropRed Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropRed Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropRed Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawBlue Current_X_Position = Current_X_Position + LetterSpacing Callsub DropBlue Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropBlue Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropBlue Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropBlue Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawGreen Current_X_Position = Current_X_Position + LetterSpacing Callsub DropGreen Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropGreen Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropGreen Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropGreen Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawYellow Current_X_Position = Current_X_Position + LetterSpacing Callsub DropYellow Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropYellow Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropYellow Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropYellow Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawGrey Current_X_Position = Current_X_Position + LetterSpacing Callsub DropGrey Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropGrey Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropGrey Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropGrey Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE CRLF IF CHAR_X != "#i<&Start_X_Position&>" IF CHAR_Y != "#i<&Start_Y_Position&>" X = "#i<&Start_X_Position&>" Y = "#i<&Start_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z SLEEP "<&Move_Delay&>" ENDIF ENDIF Current_Y_Position = Current_Y_Position + AdenaLineSpacing Current_X_Position = CHAR_X - #i105 ENDSWITCH Counter = Counter + ONE LOOP TextLength != Counter PRINT_TEXT "DONE" END_SCRIPT SUB DropAdena DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X PRINT_TEXT "Distance <&Dummy&>" IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF DROP_ITEM "<&AdenaUID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropWhite DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&NGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropRed DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&BSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropBlue DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&DSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropGreen DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&CSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropYellow DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&SGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropGrey DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&ASS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB FUNCTION MOVER 3 X Y Z LOOPER = #i1 DISTANCE BEGIN_DIST X Y Z CHAR_X CHAR_Y CHAR_Z PRINT_TEXT "Move Distance of <&BEGIN_DIST&>" WHILE LOOPER == #i1 MOVE_TO "<&X&>" "<&Y&>" "<&Z&>" SLEEP 2000 IF CHAR_X == X IF CHAR_Y == Y LOOPER = #i0 ENDIF ENDIF WEND SLEEP "<&Move_Delay&>" RETURN VOID [glow=red,2,300]Dont forget to say thx...[/glow]
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http://www.youtube.com/watch?v=N8xAJo_38Yo Uitativa la Hitler:)) cum a fost banat...
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Here is the funny Man:D // __________________________________________________ // 0=Skip, 1=Adena, B=Blue(SSD), R=Red(SSB), G=Green(SSC) // W=White(SSNG), G=Grey(SSA), Y=Yellow(SS-S), *=CR/LF // __________________________________________________ // Now you can do more than 40*40 pixels/boxes (drop grid) // Mover Function Added =) // __________________________________________________ DEFINE_GLOBAL INT Drop_Delay 1100 //Adena Dropping Delay, Adjust up if misses DEFINE_GLOBAL INT Move_Delay 1500 //Move Delay, adjust up if script misses after move DEFINE String WordToDraw "0000000000000000000000000000000000000000*0000001000000000000000000000001100000000*0000000110000000000000000000110000000000*0000000001100000000000000011000000000000*0000000000010000000000001100000000000000*0000000000001100000000110000000000000000*0000000000000011000011000000000000000000*0000000111111111111111111111100000000000*0000000100000000000000000000100000000000*0000000100000000000000000000100000000000*0000000100000000000000000000100000000000*0000000100001110000001110000100000000000*0000000100011111000011111000100000000000*0000000111111011111111011111100000000000*0000000100011111000011111000100000000000*0000000100001110000001110000100000000000*0000000100000000000000000000100000000000*0000000100000000000000000000100000000000*0000000100000000000000000000100000000000*0000000100000000000000000000100000000000*0000000101000000000000000000100000000000*0000000100110000000000000110100000000000*0000000100001000000000011000100000000000*0000000100000110000001100000100000000000*0000000100000001111110000000100000000000*0000000100000000000000000000100000000000*0000000100000000000000000000100000000000*0010000100000000000000000000100000100000*0001000111111111111111111111100011000000*0000110000000000010000000000000100000000*0000001000000000010000000000011000000000*0000000100000000111000000000100000000000*0000000010000000111000000001000000000000*0000000001000000111000000110000000000000*0000000000110000111000001000000000000000*0000000000001111111111110000000000000000*0000000000000111111111000000000000000000*0000000000000111111111000000000000000000*0000000000000100000001000000000000000000*0000000000001100000001100000000000000000*" DEFINE_GLOBAL INT LOOPER 1 DEFINE_GLOBAL INT BEGIN_DIST 0 DEFINE String CharToDraw "0" DEFINE INT TextLength 0 DEFINE INT Current_X_Position 0 DEFINE INT Current_Y_Position 0 DEFINE INT Start_X_Position 0 DEFINE INT Start_Y_Position 0 DEFINE INT Start_Z_Position 0 DEFINE INT Counter 0 DEFINE INT LetterSpacing 2.5 DEFINE INT LineSpacing 2.5 DEFINE INT AdenaLetterSpacing 5 DEFINE INT AdenaLineSpacing 5 DEFINE INT Z_Add 0 DEFINE_GLOBAL INT Dummy 0 DEFINE INT ItemID 57 DEFINE INT AdenaUID 0 DEFINE INT NGSS_ID 0 DEFINE INT DSS_ID 0 DEFINE INT CSS_ID 0 DEFINE INT BSS_ID 0 DEFINE INT ASS_ID 0 DEFINE INT SGSS_ID 0 DEFINE INT NGSS_UID 0 DEFINE INT DSS_UID 0 DEFINE INT CSS_UID 0 DEFINE INT BSS_UID 0 DEFINE INT ASS_UID 0 DEFINE INT SGSS_UID 0 DEFINE_GLOBAL INT X 0 DEFINE_GLOBAL INT Y 0 DEFINE_GLOBAL INT Z 0 DEFINE_GLOBAL INT HowFar 0 DEFINE String Skip "0" DEFINE String Draw "1" DEFINE String DrawWhite "W" DEFINE String DrawRed "R" DEFINE String DrawBlue "B" DEFINE String DrawGreen "G" DEFINE String DrawYellow "Y" DEFINE String DrawGrey "G" DEFINE String CRLF "*" ITEM_GET_ID NGSS_ID "Soulshot: No Grade" ITEM_GET_ID DSS_ID "Soulshot: D-grade" ITEM_GET_ID CSS_ID "Soulshot: C-grade" ITEM_GET_ID BSS_ID "Soulshot: B-grade" ITEM_GET_ID ASS_ID "Soulshot: A-grade" ITEM_GET_ID SGSS_ID "Soulshot: S-grade" INVEN_GET_UID AdenaUID "<&ItemID&>" INVEN_GET_UID NGSS_UID "<&NGSS_ID&>" INVEN_GET_UID DSS_UID "<&DSS_ID&>" INVEN_GET_UID CSS_UID "<&CSS_ID&>" INVEN_GET_UID BSS_UID "<&BSS_ID&>" INVEN_GET_UID ASS_UID "<&ASS_ID&>" INVEN_GET_UID SGSS_UID "<&SGSS_ID&>" LABEL START Current_X_Position = CHAR_X - #i105 Current_Y_Position = CHAR_Y - #i100 Start_X_Position = CHAR_X Start_Y_Position = CHAR_Y Start_Z_Position = CHAR_Z TextLength = WordToDraw.LENGTH SLEEP 1000 DO CharToDraw = WordToDraw.SUBSTRING Counter #i1 SWITCH CharToDraw CASE Skip Current_X_Position = Current_X_Position + AdenaLetterSpacing BREAK 1 CASE Draw Current_X_Position = Current_X_Position + AdenaLetterSpacing Callsub DropAdena BREAK 1 CASE DrawWhite Current_X_Position = Current_X_Position + LetterSpacing Callsub DropWhite Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropWhite Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropWhite Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropWhite Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawRed Current_X_Position = Current_X_Position + LetterSpacing Callsub DropRed Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropRed Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropRed Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropRed Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawBlue Current_X_Position = Current_X_Position + LetterSpacing Callsub DropBlue Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropBlue Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropBlue Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropBlue Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawGreen Current_X_Position = Current_X_Position + LetterSpacing Callsub DropGreen Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropGreen Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropGreen Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropGreen Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawYellow Current_X_Position = Current_X_Position + LetterSpacing Callsub DropYellow Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropYellow Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropYellow Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropYellow Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE DrawGrey Current_X_Position = Current_X_Position + LetterSpacing Callsub DropGrey Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropGrey Current_Y_Position = Current_Y_Position - LineSpacing Current_X_Position = Current_X_Position + LetterSpacing Callsub DropGrey Current_Y_Position = Current_Y_Position + LineSpacing Callsub DropGrey Current_Y_Position = Current_Y_Position - LineSpacing BREAK 1 CASE CRLF IF CHAR_X != "#i<&Start_X_Position&>" IF CHAR_Y != "#i<&Start_Y_Position&>" X = "#i<&Start_X_Position&>" Y = "#i<&Start_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z SLEEP "<&Move_Delay&>" ENDIF ENDIF Current_Y_Position = Current_Y_Position + AdenaLineSpacing Current_X_Position = CHAR_X - #i105 ENDSWITCH Counter = Counter + ONE LOOP TextLength != Counter PRINT_TEXT "DONE" END_SCRIPT SUB DropAdena DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X PRINT_TEXT "Distance <&Dummy&>" IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF DROP_ITEM "<&AdenaUID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropWhite DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&NGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropRed DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&BSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropBlue DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&DSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropGreen DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&CSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropYellow DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&SGSS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB SUB DropGrey DISTANCE HowFar Current_X_Position Current_Y_Position ZERO CHAR_X CHAR_Y ZERO Dummy = Current_X_Position - CHAR_X IF Dummy >= #i106 X = "#i<&Current_X_Position&>" Y = "#i<&Current_Y_Position&>" Z = "#i<&Start_Z_Position&>" CALL MOVER VOID 3 X Y Z ENDIF PRINT_TEXT "Distance <&Dummy&>" DROP_ITEM "<&ASS_UID&>" 1 "<&Current_X_Position&>" "<&Current_Y_Position&>" "<&CHAR_Z&>" SLEEP "<&Drop_Delay&>" RETURNSUB FUNCTION MOVER 3 X Y Z LOOPER = #i1 DISTANCE BEGIN_DIST X Y Z CHAR_X CHAR_Y CHAR_Z PRINT_TEXT "Move Distance of <&BEGIN_DIST&>" WHILE LOOPER == #i1 MOVE_TO "<&X&>" "<&Y&>" "<&Z&>" SLEEP 2000 IF CHAR_X == X IF CHAR_Y == Y LOOPER = #i0 ENDIF ENDIF WEND SLEEP "<&Move_Delay&>" RETURN VOID
