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Intrepid

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Everything posted by Intrepid

  1. hes pretty white if you know what i mean :D
  2. you need way more than that to implement it to frozen :D you probably have a diff patch but that doesnt mean it will work...look into what modifications you have to make on your own.
  3. no actually if you remember to the rant i had against maxtor...i have a new target :D
  4. for me problems?nahh i just had a rant on someone today :D
  5. as i said long story and pretty crappy one too dont go there someone else might end up banned just talking about it, you know what you dont know cant get you into trouble
  6. its about that yes but not on cobras side tho...
  7. too long story dont go into it...
  8. Intrepid

    Xdem

    and the private msg is?
  9. Intrepid

    Xdem

    im not greek how am i supposed to know what you said or why you report him XD
  10. Intrepid

    Xdem

    translate. altho im pretty sure your argument is invalid :DDD
  11. Hires a developer. Ovenuc.
  12. kay i'll take care of it no worries
  13. Fabulous btw make me a pink fabulous taric signature plz plz plz :DDD
  14. Goes to hes 1st party ends up in a gay club
  15. Pays to see boobs closes hes eyes because thats how hes mother teached him
  16. Theres a really thin edge beetwen constructive criticism and forcing your ideas to someone. Thing is speaking for myself and most of us, nobody wants to change hes mind about this we just help him improve on what he does.
  17. cmon you have no clue what sort of things it have to endure >.<
  18. Good guy?My reputation is in ruins i need to do something about that asap :D
  19. Your argument is invalid, i rarely protect xdem(like never) but in this case he expressed hes opinion and Chyba started to overreact. You guys are so sensitive thats so far from an e-war... We watch xdem really closely since hes ban was lifted, if he will do anything wrong we will take action but in this case no action needs to be done.
  20. That would require a complete rework of the handlers, and even after that it would loose functionality because you would need to list every single itemId(eg every potion) instead of just specifying the the potions.class. Ultimately bad practice or not its still better, if i would implement such a change to it, i would delete it and implement the badly coded mess of l2j (scriptengine listeners). Bad practice or not, its working as intended and easy to use/extend.
  21. Okay than i'll be more specific, heres a part from the l2jfree global restriction engine public final boolean canUseItemHandler(Class<? extends IItemHandler> clazz, int itemId, L2Playable activeChar, L2ItemInstance item, L2PcInstance player) { if (clazz == SummonItems.class) { if (player != null && isInFunEvent(player) && started() && !allowSummon()) { activeChar.sendPacket(ActionFailed.STATIC_PACKET); return false; } } else if (clazz == Potions.class) { if (player != null && isInFunEvent(player) && started() && !allowPotions()) { player.sendPacket(ActionFailed.STATIC_PACKET); return false; } } return true; } Same can be done with a specific skillhandler, skilltargethandler, admincommand handler or whatever you wish. Mainly for me thats the reason why i keep handlers in the core. Things like that in my book worth more than unhardcoding something becuse if you look it(and dont think about what l2j does because most of their stuff is just eyecandy or theoretically good stuff executed badly), you get better functionality over a simple convention of code design.
  22. That was so epic i cant even tell XDDDD I guess you never played anything above interlude :DDD
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