0 237 1 1 7 10 0 LineageWeapons.angel_slayer_m00_wp LineageWeaponsTex.angel_slayer_t00_wp icon.weapon_angel_slayer_i00 -1 950 14 1 0 7 1 1 LineageWeapons.angel_slayer_m00_wp 1 LineageWeaponsTex.angel_slayer_t00_wp 4 ItemSound.dagger_6 ItemSound.sword_small_2 ItemSound.sword_mid_2 ItemSound.public_sword_shing_7 ItemSound.itemdrop_dagger ItemSound.itemequip_dagger 5 220 121 3 5 12 -3 0 0 0 433 0 1 1 1000 0 [b]-1 0 LineageEffect.c_u004[/b] [b]0.000000 0.000000 0.000000 0.600000 [/b]0.100000 LineageWeapons.rangesample 1.100000 0.700000 0.700000 7.000000 0.000000 0.000000 4 -1 -1 -1
Changing -1 to 1 will have ONLY the hero glow on the weapon, but leaving it at -1 and change the effect to 'LineageEffect.e_u092_g' it will have the hero glow + flame glow.
For the flame glow, the 5 numbers after the effect are what determines the intensity / position of the glow, the requires a shit load of trial and error
First number - the position of the weapon. (Starting at the player's hand or not (In the case of a polearm)
Second number - the vertical position for the player.
Third number - the horizontal position for the player.
Fourth - the thickness of the glow
Fifth - the intensity
Blue augument glow:
LineageEffect.w_vari_b2_001_a = Fists
LineageEffect.w_vari_b2_002_a = Dagger
LineageEffect.w_vari_b2_003_a = Bow
LineageEffect.w_vari_b2_004_a = Sword
LineageEffect.w_vari_b2_005_a = Blunt
LineageEffect.w_vari_b2_006_a = Sword
LineageEffect.w_vari_b2_007_a = Polearm / Staff
LineageEffect.w_vari_b2_008_a = Bow
Red augument glow:
LineageEffect.w_vari_b2_001_a = Fists
LineageEffect.w_vari_r2_002_a = Dagger
LineageEffect.w_vari_r2_003_a = Bow
LineageEffect.w_vari_r2_004_a = Sword
LineageEffect.w_vari_r2_005_a = Blunt
LineageEffect.w_vari_r2_006_a = Sword
LineageEffect.w_vari_r2_007_a = Polearm / Staff
LineageEffect.w_vari_r2_008_a = Bow
Hero Effects:
LineageEffect.e_u092_l = Rapier
LineageEffect.e_u092_m = Ancient Sword
LineageEffect.e_u092_n = Shooter/Crosbow
LineageEffect.e_u092_a = Sword
LineageEffect.e_u092_b = Two Hand Sword
LineageEffect.e_u092_c = Mace Blunt
LineageEffect.e_u092_e = Hammer
LineageEffect.e_u092_f = Staff/Pole
LineageEffect.e_u092_g = Dagger
LineageEffect.e_u092_h = Fist
LineageEffect.e_u092_i = Bow
LineageEffect.e_u092_j = Dual Sword
LineageEffect.e_u092_k = Pole
Normal Glows:
LineageEffect.c_u001 = Fists
LineageEffect.c_u002 = Dagger
LineageEffect.c_u003 = Bow
LineageEffect.c_u004 = Sword
LineageEffect.c_u005 = Blunt
LineageEffect.c_u006 = Sword
LineageEffect.c_u007 = Polearm / Staff
LineageEffect.c_u008 = Bow
This is located in weapongrp.dat btw.