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Irrelevant

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Everything posted by Irrelevant

  1. Good morning. Well this is a custom cursor i created & would like to share it. I hope u like it. Images: https://imgur.com/a/QbgIfya File: https://www.mediafire.com/file/j09khzn6dqp9n8u/LineageEffectsTextures.utx/file *Replace into your systextures*.
  2. thank you ! no its fine i will create the client side !
  3. Hello Folks. Here is a code for items that bestow augment skills by double click. Code is for L2jfrozen but is very easy to adapt everywhere. Credits: Gabrieljdb. + Some Features and fixed from Yo_Sarada and me. Java Part: Client Part: Sql Query:
  4. isn't exactly what i had in my mind but ye, it can do the work i want for . thanks <3
  5. Good morning, i am searching for: Augment icons(retail like) which they have the skill icon inside them . i hope you understand. Something like this: https://imgur.com/a/hIz5lce But with background of retail augment icon & at the small icon the skill
  6. i just tested that & isn't working :/
  7. i found it by search in here.you could as well... from "Zake", but thats how official skill works. you dont have to edit that :/ L2Character.java =============================================================== search~> public final void stopFakeDeath(L2Effect effect) and replace the whole method with: +public final void stopFakeDeath(L2Effect effect) +{ + if (effect == null) + stopEffects(L2EffectType.FAKE_DEATH); + else + removeEffect(effect); + + // if this is a player instance, start the grace period for this character (grace from mobs only)! + if (this instanceof L2PcInstance) + { + ((L2PcInstance) this).setIsFakeDeath(false); + ((L2PcInstance) this).setRecentFakeDeath(true); + } + + ChangeWaitType revive = new ChangeWaitType(this,ChangeWaitType.WT_STOP_FAKEDEATH); + broadcastPacket(revive); + //TODO: Temp hack: players see FD on ppl that are moving: Teleport to someone who uses FD - if he gets up he will fall down again for that client - + // even tho he is actually standing... Probably bad info in CharInfo packet? + broadcastPacket(new Revive(this)); + } L2PcInstance.java ============================================= Search the method~> doDie +synchronized (this) + { + if (isFakeDeath()) + stopFakeDeath(null); + }
  8. @arm4729 Example: Broadcast.announceToOnlinePlayers("[REBIRTH CHEST]Congratulations to the player "+names.substring(0, names.length()-2)+(" he obtained the Rebirth Chest from slaying grand boss "+boss.getName()+" !!")); + p.sendMesssage("Your Damage:" + p.getDamage()); } } + public final L2PcInstance getDamageDealer() + { + int dmg = 0; + L2PcInstance DamageDealer = null; + for (L2PcInstance p : Attacker) + { + if (p.getDamage() > dmg) + { + dmg = p.getDamage(); + DamageDealer = p; + } + } + return DamageDealer; + } need add attacker method .. something like public List<L2PcInstance> Attacker = new ArrayList<>(); edit: you need to change L2PcInstance with "Player" if you use acis
  9. Good evening. I downloaded the script for "olympiad rank" by "RedHot" . I want to be visible or accessable only from vip players, i tried several things but without success . well here is the _init_ : in l2jfrozen vip member in java is ~> .isDonator() 2.html= an html i created which contains to non vip members. i tried to add: ==================== def onTalk (self,npc,player): + st = player.getQuestState(qn) return InitialHtml def onEvent(self,event,st): htmltext = event + if st.getPlayer().isVip() < 1 : <~Also tried with "isDonator()" + htmltext ="2.htm" + else: + st.getPlayer().setTarget(st.getPlayer()) any help ? EDIT: I managed to do that only for vip with just add: def onTalk (self,npc,player): + if player.isDonator()==1: return InitialHtml But i feel isn't right that way :/
  10. That was Shared for FREE by their Admin into Official site of project .Good luck tho
  11. oh ok . thanks. i will test the rooms at first and see.. if someone could be help, that would be awesome! EDIT: i change mainroom 4 and 5 but need more edits :/ check https://imgur.com/a/c0RF3F1 EDIT1: ok i removed it totally, i will update 1st post of mine with this map edited. Thank you all for reply. FIXED
  12. in which staticmesh is the " basement room of evas garden" (i mean 22_25 but what staticmesh exactly? i need some help :/ )? we suppose that : this is the map (which maybe is , idk) how i edit correctly? https://imgur.com/a/9uATIx9
  13. Hello, in garden of eva i face a problem with map , i dont know if that is in interlude or just me. Player stacks for few second before cross the river :/ some pics: https://imgur.com/a/Aoj2Xqc https://imgur.com/a/Z2VAdQg P.S: It does that even with disabled geodata . Also i downloaded interlude client again and replace all maps , but is still the same :/ any thought? *Edit: I just checked rooms in garden of eva and there is no problem into rooms(floor & hidden) . only in basement room is that problem :/ *Last Edit: Problem solved .Here is the map edited : If someone fix it properly and would like to share ,please notice me!
  14. right click~>open with notepad(normal one)~>edit~>ctrl+S(save) .Done
  15. ok, i will let that way then and hope that was a mistake of mine :/ ..it just was so weird .. cause i created new chars to test oly games balance and i bought armors B,A,S, i wear B grade and after few restarts of server some change of main classes i change armor to DC and i notice that helmet was augment . Skill was clarity passive so i dont know if it actually worked :/ but it was at passive skill. Anyway thanks for reply , i just hope it wont happen again
  16. classic is way better ,thats true but i had already created this project and its almost done ..
  17. when i downloaded sources i installed database from them, i didn't download sql backup or an compiled pack ,so sql was wiped and clear.
  18. maybe it just didn't happened yet to you. buy items ,change main class of char from gm or restart while you are in oly .. that what i did before i notice :/
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