Check RequestBypassToServer
else if (_command.startsWith("voice ."))
{
final IVoicedCommandHandler vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler("voice");
if (vch != null)
{
vch.useVoicedCommand(_command, player, null);
}
}
And add class
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.handler.voicedcommandhandlers;
import org.l2jmobius.gameserver.handler.IVoicedCommandHandler;
import org.l2jmobius.gameserver.handler.VoicedCommandHandler;
import org.l2jmobius.gameserver.model.actor.Player;
/**
* @author DS
*/
public class VoiceCommand implements IVoicedCommandHandler
{
private static final String[] COMMANDS =
{
"voice"
};
@Override
public boolean useVoicedCommand(String command, Player player, String target)
{
// only voice commands allowed
if ((command.length() > 7) && (command.charAt(6) == '.'))
{
final String vc;
final String vparams;
final int endOfCommand = command.indexOf(' ', 7);
if (endOfCommand > 0)
{
vc = command.substring(7, endOfCommand).trim();
vparams = command.substring(endOfCommand).trim();
}
else
{
vc = command.substring(7).trim();
vparams = null;
}
if (vc.length() > 0)
{
final IVoicedCommandHandler vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(vc);
if (vch != null)
{
return vch.useVoicedCommand(vc, player, vparams);
}
}
}
return false;
}
@Override
public String[] getVoicedCommandList()
{
return COMMANDS;
}
}
Or you can find how voice is used in request and change all bypasses in VoiceClassMaster