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Ehoq

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Everything posted by Ehoq

  1. support me on my discord channel : https://discord.gg/32xehBD4Ss
  2. @GsL yeah i know... but also "tons" of players looking for Interlude ONLY... i just try to "SURPRISED" the "OLD WOMENS" ! Typical Interlude Player : - OH IS IT FOR REAL ?! IS IT POSSIBLE?! IS IT LINEAGE2 ?!?!?! WOOOOOOOOOW! NEVER SEEN IT BEFORE ! Me : - Yes dude... is Interlude... nothing special... i just "Downgrade" some function for ya... for make your game more interesting... nothing special. take your time.
  3. u are welcome!
  4. @SGER@fjs yeah. comfirmed... is armor/weapon auto equip... i delete all possible weapons/armor with words Pets/strider... but still same "BUG" it might be autoeuip on server side... no info in scripts... on server side... Is not server broadcast also... Solution Found. Renamed Bip01_head
  5. Even if i create new class... No problems when i spawn him as Pet...it happens when i mount him... It looks like "Server(Client)" add Special Mesh with texture when mounted. My LineageMonster.u
  6. I made Custom Strider... works fine.. BUT : maybe somebody can help me ? how to remove this "CROWN" ?
  7. maybe. but i cant ignore others sets,they are for my own mostly
  8. @NevesOma Thank you! I'am Appreciate your comment ! Thank you for help also. @HarmonyYou probably took my words "Remastered" too literal. Okay maybe is not fully "Remastered". I will correct myself : Is "Remastered add-on" small sized to make your game different, another, to diversify the boring appearance and behavior of your character.
  9. Here is no reason to "Remastered" all things in client. i just modifie the most useful in the game. Im not getting mad, im okay with your crytics. Is just your version of "Remastered" is different. I do not said im gonna remake FULL CLIENT Remastered ( NPCs, Cities , even GRASS! ) Just the most usable things!
  10. cuz 300 is my Goal! Possible or not we will see. "To achieve that my investment ( so far ) is more than 25.000 euros already and the total files are more than 10gb. Its not only about the looks, its about mechanics as well" here i dont get ya. new Animations mechanics works perfect! Also i have no idea for what you are spend these euros.
  11. Hello Lads! Here i will introduce my "Remastered" version of Lineage 2 Interlude. My goal is to make the interlude Remastered add-on with a final archive no more than 300 Mbs! Includes : new animations (including hair as you can see), Modify Top Game Sets. And also remake character class skills (Add Visual effects, including ViewShake effects) and, if there is any Mbs left, add new sounds ^ _ ^ I planed to add cloak also, but it's difficult to make a smoother animation with only 2 free bones for it (Yes, I know its about dream, but i will try) I would like to discuss about it with you! i will apreciete any critics, and comment. 1. Done with new character animations ( based on Fafurion Client ) : 2. Nowadays i almost completed with Remake most useful sets of the game. Dark Crystal : Imperial Crusader:
  12. yea. i saw your fix in "another wellknown ru-site" thank you! work fine!
  13. i would like to buy it also.
  14. Compiled new LineageWarrior.u based on Grand Crusade client and change Facerotate to False. i will share my work when i end with it. Took LineagePawn, Pawnnomesh and RidePawn from grand Crusade, characters properties from Interlude !
  15. solution found. Thank you all @moderators do not lock topic i will do req help if i stuck l8r
  16. In order to get download link you have to react & reply. even if im basic member?
  17. Hello everyone. maybe some1 can help meh? where i did a mistake....i dont get it... Am import New animations from Grand Crusade, Fafurion...etc... Import was without any problem... BUT! when i use animations with headrotate it looks like this... for example is Spatk04_1HS_MFighter... ( Blow skill animations like Lethal Blow and Deadly) if im appy new socket im getting error : Build UT2004_Build_[2005-11-23_16.22] OS: Windows NT 6.2 (Build: 9200) CPU: AuthenticAMD Unknown processor @ 3217 MHz with 2047MB RAM Video: AMD Radeon R7 200 Series (13001) General protection fault! History: FMallocWindows::Free <- FMallocWindows::Realloc <- 00000003 0 FArray <- FArray::Realloc <- 0*40 <- WBrowserAnimation::RefreshMeshProperties <- WBrowserAnimation::OnImportMeshLOD <- WBrowserAnimation::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- WBrowserMaster::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
  18. solution found! may be closed. Thank you!
  19. Hello Mxc! This Guide will show you how to attach/ detach / edit Psk models (mostly for shoulder pads) First of all you need programms like : Full Bundle Pack 1. Umodel 2. Milkshape 3D 3. UnrealUKX 4. L2encdec 5. Any .dat Editor Follow step by step : Step 1. Export Psk Model from client by Umodel ( no need to explain i think) Step 2. Add model to Milk Shape 3D File > Import > Unreal / UP PSK/ PSA... ( always import armor as 1st model cuz every model has their owns Joints, next model will be mesh only with no joints) As you can see i delete some wireframes to remove shoulder pads ( for example i making leather armor for dwarfs cuz is no exist for dynasty set) and here is my result : Now we are add next Mesh ( shoulder pad for example) If you read previous step you should know, you need export Pad, Add File > Import > Unreal / UP PSK/ PSA... Successful ? GOOD! You are beyond is a GODLIKE for now! But wait... did you link Pad's mesh to bones? Step 3. Link Mesh to bones need to proper animations. Now we are going in "Joints table" search for bone we are looking for us is Bip01_L_UpperArm : Press "show skeleton" if you wanna see all bones and joints, then double click on "our bone" > SelUnassigned > Assign (> SelUnassigned again to make it clear attached it or not) Result : Save > Export > Unreal / UT PSK/ PSA ... Step 4. Time to do what you know well ! Time to open UnrealUKX > Animations > Mesh Import Dont forget to edit Rotation, Translation, and Scale depends by Ingame Class ( For Dwarf is Rotation YAW = 49152, Scale 1.00000 to all, and Translation is 20.50000... Ow Poor Little Boy...) Works? FINE ! THUG LIFE! PIXEL GLASSES ARE YOURS ! Table "textures > Import... > Chose textures ( dont forget CubeMap) >Package destination must be same as our animations package. Edit texture properties : Same properties to Shoulder Pads. Now we are create TexEnvMap, Shader and FinalBlend TextEnvMap Shader FinalBlend Okay Complete ! Now Back to Animations table , click on Mesh > Skin > Material and add our Final Textures ! And Save as .ukx file. I think we can skip how to use l2encdec and add armor to armorgrp.dat procedure. One small tip : leave in armorgrp.dat only mesh, texture table must be empty. Done ! You can combine any armor with any Shoulder Pad. is just your fantasy how to do it. Thanks for reading to the end !
  20. @moderators Problelm solved.Topic may be closed. Thank you.
  21. Lads! Im trying to add new skill with new animation but im stuck... Im adding animation from Grand Crusade ( Knockback) Importing in Editor... add notifies and sounds..exporting... encoded with encdec... Added in client... no errors... ok... but i have no idea how to link my character with new animation... Can some1 help me please? Thank you!
  22. Mhuman is almost done. Robe Magic set based on Transcendent... or bloody ethernal set from Grand Crusade...forgot
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