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snifi

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Everything posted by snifi

  1. just copy ur final line. edit the id to ur desired new id and then change the textures take h5 ones and overwrite the final ones. thats all.
  2. actually its on beta so work is still in progress but everyone can connect and play. i think i wont wipe this server so feel free to check it out ^^ everyone is welcome to leave some kind of feedback in our forums. to see the tor section you must actually be registered in our forums. :)
  3. Change Log - -15.06.2016: - spawn point correction / spawns added: Pavel Ruins - spawn point correction / spawns added: Den of Evil - spawn point correction / spawns added: Carons Dungeon - spawn point correction / spawns added: Crypts of Disgrace - spawn point correction / spawns added: Graverobber Hideout - spawn point correction / spawns added: The Enchanted Valley - added a new raidboss to the lvl 70+ non instanced Krateis Cube: Kratei's Steward - skills/drops/stats added to Kratei's Steward - added a new raidboss to the lvl 80+ non instanced Krateis Cube: Mansion Manager - skills/drops/stats added to Kratei's Mansion Manager - spawned two different kratei escape devices - escape function added to escape devices - kratei npc states changed to monster - kratei npcs now move randomly, attack and use skills Change Log - 16.06.2016: - spawned a new npc on fantasy island: Collector Shellie (for Quest use) - Texts added to npc Collector Shellie - new initial html text for Game Manager Handy - added a new quest to fantasy island - Collector Shellie: "Underwater Adventure" - added rewards to "Underwater Adventure" Quest: Adena + Fantasy Isle Coins - added a new quest to fantasy island - Collector Shellie: "The Pearl" - added rewards to "The Pearl" Quest: Adena + Fantasy Isle Coins - added a new quest to fantasy island - Game Manager Handy: "Escaped Blue Blocks" - added rewards to "Escaped Blue Blocks" Quest: Adena + Fantasy Isle Coins - added a new quest to fantasy island - Krateis Entrance Manager: "Kratei's Mansion" - setadded rewards to "Kratei's Mansion" Quest: Fantasy Isle Coins - raidboss Palatanos moved to fantasy island - changed the droplist of palatanos. slightly better drop chances - replaced the original palatanos with a new raidboss named "Slayer of Palatanos" - Slayer of Palatanos has the same stats and drops as the old original palatanos - some primeval isle inhabitants managed to move to the fantasy island jungle as well - added a treasure chest to the fantasy island ruins - added valuable drops to the Fantasy Chest (Normal/Blessed Enchant Armor/Weapon Scrolls, Fantasy Isle Coins, Moirai Armor Box) - respawn time of Fantasy Chest set so a high value to avoid farming Change Log - 18.06.2016: - drop rework of Queen Ant: slightly better chances, more drops and QA Ring 1x 100% - drop rework of Orfen: slightly better chances, more drops and Orfen Earring 1x 100% - drop rework of The Core: slightly better chances, more drops and Core Ring 1x 100% - drop rework of all Zaken Bosses: slightly better chances, more drops and Zaken Earring 1x 100% (not for easy type) - drop rework of Baium: slightly better chances, more drops and Baium Ring 1x 100% - drop rework of all Antharas: slightly better chances, more drops and Antharas Earring 1x 100% - drop rework of Valakas: slightly better chances, more drops and Necklace of Valakas 1x 100% - drop rework of Scarlet van Halisha: slightly better chances, more drops and Frintezza Necklace 1x 100% - drop rework of Baylor: slightly better chances, more drops and Baylors Earring 1x 100% - drop rework of Beleth: slightly better chances and more drops - added player like novice NPCs to Einhavants School of Magic (human starting Area) - added player like novice NPCs to Cedrics Training Hall (human starting Area) - added player like novice NPCs to the Shadow of the Mother Tree (elven starting Area) - added player like novice NPCs to Pa'agrios Temple (orc starting Area) - added player like novice NPCs to Shiliens Temple (dark elven starting Area) - added player like novice NPCs to the Cave of Souls (kamael starting Area) - mage type player like npcs do now use magic skills (newbie like) - changed the type of some fantasy island npcs to decoration type only, so you cant target/talk to them anymore - added more HP to the Fantasy Isle Treasure Chest - added nearly undestroyable Treasure Guards. they are not aggro but will attack if someone attempts to take the fantasy island treasure! - Palatanos raidboss minions added Change Log - 28.06.2016: - added more spawns of Escaped Blue Blocks to Fantasy Island (Block Island )
  4. Change Log - 14.06.2016: Small preparation for a fantasy island rework. beginning to populate the island. Most of the described features exist but are not working yet. - Fantasy Island Show Informer spawned - Fantasy Island Citizen NPCs spawned (deco NPCs only) - Fantasy Island Marketplace Informer spawned (not working yet) - Fantasy Island Marketplace NPCs spawned - about 18 NPCs (not working yet) - Fantasy Island Paper Bin NPCs spawned (for future Quests) - Fantasy Island Escaped Blue Blocks spawned (for future Quests) - Master of Colors spawned - art area of fantasy island (not working yet) - Random NPCs spawned infront of Kratei Mansion (not working/ decorative only/ maybe for future Quests) - Kratei Cube Entrance Manager Spawned (not working yet) - Two Kratei Cube Inner Entrance Manager spawned (not working yet) - temporary addition of kratei cube in an non instanced way (entering not possible at the moment) High Level Kratei Cube - All monsters spawned (not working yet) - All buff-/ debuff devices spawned (not working yet) - All escape devices spawned (not working yet) Top Level Kratei Cube - All monsters spawned (not working yet) - All buff-/ debuff devices spawned (not working yet) - All escape devices spawned (not working yet) - Added a Raidboss to the Top Level Kratei Cube Dungeon (no drops / not working yet) - spawned monsters to the beach area of fantasy island (for future Quest use): Abandoned Shell, Abandoned Giant Shell, Great White Shark, Lantern Fish - starter town citizen texts added. you can now gather some information about the new low level raidboss - Fantasy Island NPC texts added - Kratei Cube teleport function added
  5. Change Log - 03.06.2016: - Introducing a new community board (not yet functional - just the raw design) Change Log . 04.06.2016: - Small changes to the communityboard. visual fixes and linkings added - experimental npc vs npc added to simulate a more living environment (dwarven starting area only) - Small fix to town pets. Town Pets are not targetable anymore to avoid this useless speech symbol - Reworked all Teleporter NPCs. Restructured their menue and port list. (for high level characters) - Small change to newbie starting items - Scroll of Escape count doubled - Gloves and boots added (autoequipped) - raidboss info html edited. one missing word added. - clantrader edited. removed improved apella from buylist so you can get your hands on it by upgrading your existing apella only - recipe merchant buylist edited. available items now depend on the grade of the town the npc is located in. - all chamberlain castle product shops updated. several items added (example: aden) - npc fix: primeval island ancient eggs had an issue where they kept moving around. now they can not move anymore - primeval isle inner island restructured. deleted wall/tee monster spawns - Ant Nest: Missing Nurse Ants spawned - new npc added: Baium Pipette Knife Trader Change Log - 06.06.2016: - updated all kamalokas - all three minion rooms are aggressive now (you have the chance to avoid them by running along the sideways) - minions are not fixed anymore. every minion is now able to move around randomly so you cant avoid them all the time. - escape teleporters will now spawn if the last boss dies so players can leave the kamaloka immediately - Wedding npc now functional - Wedding npc visually updated - removed a nonworking redundant html pop up on wedding accept step - fixed spawn of Grandboss The Core removed - core is activated and spawned by a script Change Log - 06.06.2016: - removed Queen Ant spawn. QA is spawned by script - removed QA Nurses - removed Orfen spawn. Orfen is spawned by script - spawns added: Plunderous Plains - spawns added: Brigand Stronghold - Auctioneer initial html visually updated - Item Borker initial html visually updated - Manor Manager visually updated - Fantasy Island Rabbit Event visually updated Change Log - 08.06.2014: - slightly changed the rabbit event manager spawn point - dion race event visually updated - slightly changed the dion race event manager spawn point Change Log - 11.06.2016: - Questmonster spawns added: Breka Orc Shamans (Brekas Stronghold) - Monsterspawns added Breka Orc Overlords Change Log - 12.06.2016: - cummunity board expanded - announcements - rules section added - staff section added - changelog section added - top players section added (PK/PVP/Raids/Adena/Online) - existing clan section added - castle information section added Change Log - 13.06.2016: - removed some spawns of tyrannosaurus. There were to many of them. - auctoinable high grade crystals, gears and armors removed. the auction list will be updated soon. - custom citizen spawns added to Dwarven Village - custom citizen spawns added to Talking Island Village - custom citizen spawns added to Elven Village - custom citizen spawns added to Dark Elven Village - custom citizen spawns added to Orc Village - custom citizen spawns added to Kamael Village - citizen npcs will give you some information about a special low level raid boss (texts not implemented yet) - special low level boss announcer npc added (starting villages) - 6 special low level raid bosses spawned: Bloody Fang Breed (6 wolves) - Bosses are dropping adena, d-grade armors, weapons, enchants etc... and will give a massive exp boost - implemented boss skills, exp, sp and drops. respawn 24h+
  6. Changes made so far: Change Log - 01.06.2016: - Buffs/Songs/Dances can be removed using ALT+Right Click - Buffs/Songs/Dances will be stored when restarting the server - Buffs/Songs/Dances will be stored when changing to classes/subclasses - Fake Death protection = 3 sec - Every guild can now change your subclass - Vitality system enabled - Vitality points on first login = 0 - Private sell shops - 4 slots everyone / 6 slots Dwarf - Private buy shops - 4 slots everyone / 6 slots Dwarf - Dwarven Warsmiths gain EXP when creating items - Dwarven recipe list is now being saved on server restart - Parties are not dissolved on leader leave - Summoning into an instance is now possible - Intelligent Silence Chat mode - Invulnerable GM login - Invisible GM login - List GM login - Diet GM login - Skill check for invalid class skills enabled - Items can be dropped on ground - Geodata enabled - Geodata Cell-Path-Finding - Geodata Full Sync - Global shout chat - Global trade chat - Chatfilter enabled - custom spawnlist - custom npc - custom teleport - custom buffer - custom skills - custom items - custom multisell - custom buylist - Champion monster system enabled - Wedding system enabled - TvT Event enabled - WH sorting enabled - normal - WH sorting enabled - clan - Critical announcement window enabled - Login message enabled - PVP/PK global announcement - Chat-Moderation enabled - Hellbound status command available - L2-Walker protection enabled - Retail server rates = 1x - Announcements for Mammon spawns - Guards will attack aggressive monsters Change Log - 01.06.2016: - GM-Menue files updated - Main: GM Advanced Movement & Other Target related Actions added - Char menue updated - Game menue updated - GM secondary menue updated - Server menue updated - Shutdown command menue updated - NPC / PC Mod added (Thanks Kyrell!!) Change Log - 02.06.2016: - New community board visual layout added (not functional yet) - CTF aded - NPC Buffer temporary added - Raidboss spawns reworked - Relocated raids that were spawned underground/ into walls or ceiling - Looking direction updated so that there are no raids facing a wall - Some general monster and npc spawns reworked - Removed some npcs and monsters that were underground or trapped into a wall - Repositioning some town npcs - Looking direction updated - Spawned missing NPCs on Fantasy Island - Fantasy Island Block Arena Entrance Manager spawns reworked - Fantasy Island Kratei Cube spawns added - Fantasy Island Warehouse Manager spawns added - Fantasy Island Newbie Guide spawns added - Newbie starting area spawns added - Strip Mine spawns added - Pa'agrio Temple spawns added - Shadow of the Mother Tree spawns added - The Shilien Temple spawns added - Cave of Souls spawns added - Cedric's Training Hall spawns added - Einhovant's School of Magic spawns added - Obelisk of Victory spawns added - Talking Island Northern Territory spawns added - Talking Island Southern Territory spawns added - Elven Ruins spawns reworked/added - Bee Hive spawns added - Floran Village spawns added - Cruma Marshlands spawns added - Partisans Hideaway spawns added - Fortress of Resistance spawns added - Giran Northern Entrance spawns added - Death Pass spawns added - Pirate Tunnel spawns added - Blazing Swamp spawns added/reworked - The Cemetery spawns reworked - Beast Farm spawns reworked - Hot Springs spawns reworked - Mining Zone Passage spawns added - Abandoned Coal Mines spawns added - Fantasy Island spawns added - Western Mining Zone spawns added - Mining Zone spawns added - Eastern Mining Zone spawns added - Gracia Town spawns reworked - Entrance to the Seed of Annihilation spawns reworked - Windy Hill -Singing Wind spawns added - Orc Barracks spawns added - Abandoned Camp spawns added - Plains of Dion - Monster Eye spawns added - Execution Ground - Mandragora spawns added - Ecexution Ground - Specter und Sorrow Maiden spawns added - Castle Ponds - Giant Toad spawns added Change Log - 02.06.2016: - 3 wedding manager added: Fantasy Island, Heine Cliffside, Isle of Prayer - 2 wedding informer added: Giran/Aden Einhasad Temple - Weapon & Armor Trader reworked: Shadow & Common Items were removed from their shops - Weapons & Armors that are sold in shops depend on the town grade the traders are located in - Accessory & Grocery Trader reworked: Shadow & Common Items were removed from their shops - Accessory & Grocery items that are sold in shops depend on the town grade the traders are located in - Regular traders are now selling low C-Grade-Equipment - Skill learn system changed: low ranked skills need spellbooks/battle manuals to be learned - You can buy spellbooks/battle manuals in grocery stores or magic guilds - there are several types of old bookshelves. their shop lis depends of the grade of the town they are located in - Crystal Trader added. (crystal exchange in dwarven village) - Priest of Blessing spawns relocated - Quest Fixed: Brigands Sweep - Quest Fixed: Bring out the Flavor of Ingredients - Quest Fixed: Go get the Calculator - Quest Fixed: Into the Dark Elven Forest - Quest Fixed: Into the large Cavern Change Log - 02.06.2016: - GeoData issue solved. Geodata and Pathfinding now functional! - Rework of the TVT Manager: Updated texts, menues and visual style - Added a TvT Shop (with no items yet) - CTF Manager updated aswell - Questmonster Spawns added: Altar of Rites - Tumran Orc Brigand - Questmonster Spawns added: Langh Lizardmen Dwellings - Langh Lizardmen (Dragon Fangs) - Questmonster Spawns added: Schuttgart - Bruin Lizardman & Picot Araneid (The Leader and the Follower) - Questmonster Spawns added: Spider Nest - Venomous Spider (Sweetest Venom) - Questmonster Spawns added: Orc Northern Area - Greystone Golem (Gatekeepers Offering) - Warehouse Keepers' Wondrous Cubic shop items & prices changed - Fantasy Island Paddies' Shop updated / items added - Giran Luxory Hall NPCs changed - Giran Luxory retail NPCs now sell Top C-Grade Items ONLY! - Luxory shop upgraded: NPC Axela and NPC Roy spawned - Weapon Trader Roy (Night Spawn) sells B-Grade Weapons - Armor Trader Axela (Night Spawn) sells B-Grade Armors - Roy and Axela added to the Town of Aden (Weapon & Armor Store) - Weapon Trader Roy (DaySpawn) sells A-Grade Weapons - Armor Trader Axela (DaySpawn) sells A-Grade Armors - Terrain Objects fixed to keep a clear view in specific areas - A good example is the Seed of Annihilation: Terrain NPCs are not targetable and their names do not display anymore - Tutorial Quest missing initial HTML text added when talking to the first Newbie Helper - Pet Manager NPCs reworked: Pet Manager equptment exchange multisell restructured - Pet Manager buylists changed. The buylist depends on the grade of the town the npc is located. - All Clan Hall Doormen reworked. New texts. - All Clan Hall Manager reworked. New and visually updated texts and menues were added. - All Castle Chamberlains reworked. New and visually updated texts and menues were added. - Castle Magicians' texts and menues visually updated - Castle Mercenary Managers' texts and menues visually updated
  7. yes this program is nothing special. you can create it by yourself. you just need vb or vs and 30 minutes of youtube research. dont waste your money ^^
  8. hes is using the google translator nothing special. it wont translate html tags within brackets <>. but it will translate stuff like %fee% into %precio%.
  9. will it keep things like %fee% %menue% %name% or <a action= bypass function></a> ??
  10. You can't autotranslate them. As pingo said... There would be a mass of broken language and on the other hand broken linkings and other system side invalid variables that were translated aswell by mistake. you have to copypaste all text party by yourself. use google translate ^^
  11. ah okay you are right. lineage 2 creates its landscape depending on a heightmap texture. now you should have a blank ground without any meshes and other textures. to remove it look into your textures folder and search the XX_XX.utx that is named like your hellbound map. replace them with older ones aswell. ^^
  12. what do you mean by translate? translate language or code structure? if you want help try to be more specific. >:D
  13. but the oddyssey client is a hybrid that consists of odyssey and classic. how do i change the client so that by launching the l2.exe the client starts in classic mode and not in odyssey mode? otherwise i have to delete all new files and rename the classic ones - for example "weapongrp_classic.dat" into "weapongrp.dat"
  14. get a older version of l2 and copypaste the map files where hellbound should be. but you have to delete ur hellboundspawns and teleports too otherwise all minions will spawn under water ;)
  15. what do i have to do to force the client to start in classic mode without copypasting an renaming files?
  16. search equivalent entires in your armor and itemgrp. copypaste them with ur desired new ids and change the mesh and textures to the ones of ur custom stuff. thats all
  17. Hello everyone, I recently found this project named "L2-EndlessWorld" and gave it a try. It's quite new and has a small community consisting of english and german speaking people - but everyone is welcome - I guess :D I thought it would be nice to get some new players on this server. - Actually there is one live server called "EndlessWorld". It's a midrate server with some modifications like service npcs, autoevents and so on. With a total population of max 40 players on some days. - The second server named TOR went in beta since I got involved in this project too and its managed by me. It is a retail orientated low rate server with some modifications to the game world that make gameplay more playerfriendly. Since this server started its BETA Phase 18 days ago there are no players on it, cos I didnt do any advertising. I concentrated on some ingame stuff - everything managed by me - and i tried to give everyone a overview on changes i made to the gameworld. you can see all of them in a changelog filled on a daily base. (You will see this topic in the forums after signing up ->>> CHANGELOG). Well...thats it. Please give it a try, visit our forums and tell us your opinion. Homepage: www.endlessworld.de Forum: www.endlessworld.de/board PS: Pleas dont get scared. HP and forum layout will change ^^
  18. Your button should be like this. That'S the only way without modifiing your client i guess :) <table> <tr><td> </td><td width=273 height=22 background="button.HtmlWnd_BTN01_over" align="left"><font color="FFFFFF"><a action="bypass -h voice .dressme_black_assassin">Dress me like one of your Assassin Girls!</a></font></td></tr> </table>
  19. the scaling depends on character colision radius. search somewhere there.
  20. use something like this: before: <HTML> <HEAD> <BODY> <center> <table><tr><td width=270 align=center>Allgemeine Informationen zur Serverwahl </td></tr></table> <img src="L2UI.SquareBlank" width=1 height=4> <img src="L2UI.SquareWhite" width=270 height=1> </center> <center><br><br><br1> <table> <tr><td width=200 height=33 background="L2UI_CT1.OlympiadWnd_DF_Info" align=center><br><a link="..\L2text\server_help_1.htm">Das Serverkonzept</a></td></tr> <tr><td width=200 height=33 background="L2UI_CT1.OlympiadWnd_DF_Info" align=center><br><a link="..\L2text\server_help_2.htm">Die Serveranzahl</a></td></tr> <tr><td width=200 height=33 background="L2UI_CT1.OlympiadWnd_DF_Info" align=center><br><a link="..\L2text\server_help_3.htm">Der Serverstatus</a></td></tr> </table> </center> </BODY> </HTML> and after: <HTML> <HEAD> <BODY> <center> <table><tr><td width=270 align=center>Allgemeine Informationen zur Serverwahl </td></tr></table> <img src="L2UI.SquareBlank" width=1 height=4> <img src="L2UI.SquareWhite" width=270 height=1> </center> <center><br><br><br1> <table> <tr><td width=200 height=33 background="L2UI_CT1.OlympiadWnd_DF_Info" align=left><br><font color="FFFFFF"><a link="..\L2text\server_help_1.htm">Das Serverkonzept</a></font></td></tr> <tr><td width=200 height=33 background="L2UI_CT1.OlympiadWnd_DF_Info" align=center><br><a link="..\L2text\server_help_2.htm">Die Serveranzahl</a></td></tr> <tr><td width=200 height=33 background="L2UI_CT1.OlympiadWnd_DF_Info" align=center><br><a link="..\L2text\server_help_3.htm">Der Serverstatus</a></td></tr> </table> </center> </BODY> </HTML>
  21. in case of interlude yes...but on h5? dont you have to recreate the whole font-e.utx?
  22. u can use tables. use the button images as table background and use a normal <a action for your links. you can change the font color to avoid the blue link color. then use "align" to align ur link that is lying infront of your button image. and voila.... a button with a text aligned to the left or to the right. you can also work with to create empty spaces infront or your first letter of the first word :) the only thing.....you wont have the button down effect on klicking... but still a good looking html ^^
  23. I'm using the latest revision of l2j server before the DCMA shutdown.
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