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mutant3x

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Everything posted by mutant3x

  1. make a logo and a banner for me? written L2 Suicida
  2. you no have icon.etc_parasite_i01 ?
  3. What is the best h5 to edit? Does anyone indicate one?
  4. I created the table and made the errors stop only the problem of the java continues.
  5. I'm new to this, can anyone tell me the way to fix this ?? I know it does not exist I just do not know how to do it
  6. could someone help me comn this error ?? I created a table to know if it would stop the error, but still it did not stop .. does anyone have any idea how to fix it? .. Note: it appears when soon in the lineage
  7. how can i do the same npc enchant have 3 id with different enchant items ??
  8. the second was the first one I did. just to know how it worked on the tools of photo cc
  9. I will always work to improve, every criticism is welcome, so I can always improve. This was my first spash.
  10. I'm new to this but I created these splash High Five Link download Download credits : Suicida
  11. Does anyone else get the link?
  12. Would not you have a tutorial in English?
  13. How do I change the splash of l2?
  14. When I click on the NPCs this is giving me this error could anyone help me? How do I get this?
  15. Thank you. It worked.
  16. But I was with the server on I stayed two days without calling it...I will test here
  17. Could someone help me with this error?
  18. Yes, actually wanted to put maximum gun 10k and set 6k
  19. Anyone know where I put the maximum enchant for set and weapon ?? Example weapon +20 and set +15 public class Enchant extends Quest { public static final Logger _log = Logger.getLogger(Enchant.class.getName()); private final static int npcId = 9994; // Item required to enchant armor +1 private final static int itemRequiredArmor = 5558; private final static int itemRequiredArmorCount = 1; // Item required to enchant jewels +1 private final static int itemRequiredJewels = 5558; private final static int itemRequiredJewelsCount = 1; // Item required to enchant weapon +1 private final static int itemRequiredWeapon = 5558; private final static int itemRequiredWeaponCount = 1; // Item required to enchant belt/shirt +1 private final static int itemRequiredBeltShirt = 5558; private final static int itemRequiredBeltShirtCount = 1; public Enchant(int questId, String name, String descr) { super(questId, name, descr); addStartNpc(npcId); addFirstTalkId(npcId); addTalkId(npcId); } public static void main(String[] args) { new Enchant(-1, Enchant.class.getSimpleName(), "custom"); } public String onFirstTalk(L2Npc npc, L2PcInstance player) { String enchantType = "Enchant.htm"; if (player.getQuestState(getName()) == null) { newQuestState(player); } else if (player.isInCombat()) { return drawHtml("You are in combat", "Don't fight if you want to talk with me!", enchantType); } else if (player.getPvpFlag() == 1) { return drawHtml("You are flagged", "Don't fight if you want to talk with me!", enchantType); } else if (player.getKarma() != 0) { return drawHtml("You are in chaotic state", "Don't fight if you want to talk with me!", enchantType); } else if (OlympiadManager.getInstance().isRegistered(player)) { return drawHtml("You are registered for Olympiad", "You can't use my services<br1>while playing the Olympiad.", enchantType); } return "Enchant.htm"; } public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { String htmlText = event; String enchantType = "Enchant.htm"; int armorType = -1; // Armor parts if (event.equals("enchantHelmet")) { armorType = Inventory.PAPERDOLL_HEAD; enchantType = "EnchantArmor.htm"; htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount); } else if (event.equals("enchantChest")) { armorType = Inventory.PAPERDOLL_CHEST; enchantType = "EnchantArmor.htm"; htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount); } else if (event.equals("enchantLeggings")) { armorType = Inventory.PAPERDOLL_LEGS; enchantType = "EnchantArmor.htm"; htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount); } else if (event.equals("enchantGloves")) { armorType = Inventory.PAPERDOLL_GLOVES; enchantType = "EnchantArmor.htm"; htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount); } else if (event.equals("enchantBoots")) { armorType = Inventory.PAPERDOLL_FEET; enchantType = "EnchantArmor.htm"; htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount); } else if (event.equals("enchantShieldOrSigil")) { armorType = Inventory.PAPERDOLL_LHAND; enchantType = "EnchantArmor.htm"; htmlText = enchant(enchantType, player, armorType, itemRequiredArmor, itemRequiredArmorCount); } // Jewels else if (event.equals("enchantUpperEarring")) { armorType = Inventory.PAPERDOLL_LEAR; enchantType = "EnchantJewels.htm"; htmlText = enchant(enchantType, player, armorType, itemRequiredJewels, itemRequiredJewelsCount); } else if (event.equals("enchantLowerEarring")) { armorType = Inventory.PAPERDOLL_REAR; enchantType = "EnchantJewels.htm"; htmlText = enchant(enchantType, player, armorType, itemRequiredJewels, itemRequiredJewelsCount); } else if (event.equals("enchantNecklace")) { armorType = Inventory.PAPERDOLL_NECK; enchantType = "EnchantJewels.htm"; htmlText = enchant(enchantType, player, armorType, itemRequiredJewels, itemRequiredJewelsCount); } else if (event.equals("enchantUpperRing")) { armorType = Inventory.PAPERDOLL_LFINGER; enchantType = "EnchantJewels.htm"; htmlText = enchant(enchantType, player, armorType, itemRequiredJewels, itemRequiredJewelsCount); } else if (event.equals("enchantLowerRing")) { armorType = Inventory.PAPERDOLL_RFINGER; enchantType = "EnchantJewels.htm"; htmlText = enchant(enchantType, player, armorType, itemRequiredJewels, itemRequiredJewelsCount); } // Belt/Shirt else if (event.equals("enchantBelt")) { armorType = Inventory.PAPERDOLL_BELT; enchantType = "EnchantBeltShirt.htm"; htmlText = enchant(enchantType, player, armorType, itemRequiredBeltShirt, itemRequiredBeltShirtCount); } else if (event.equals("enchantShirt")) { armorType = Inventory.PAPERDOLL_UNDER; enchantType = "EnchantBeltShirt.htm"; htmlText = enchant(enchantType, player, armorType, itemRequiredBeltShirt, itemRequiredBeltShirtCount); } // Weapon else if (event.equals("enchantWeapon")) { armorType = Inventory.PAPERDOLL_RHAND; enchantType = "EnchantWeapon.htm"; htmlText = enchant(enchantType, player, armorType, itemRequiredWeapon, itemRequiredWeaponCount); } return htmlText; } private String enchant(String enchantType, L2PcInstance player, int armorType, int itemRequired, int itemRequiredCount) { QuestState st = player.getQuestState(getName()); int currentEnchant = 0; int newEnchantLevel = 0; if (st.getQuestItemsCount(itemRequired) >= itemRequiredCount) { try { L2ItemInstance item = getItemToEnchant(player, armorType); if (item != null) { if ( item.isItem() && item.isEquipable() && !item.isConsumable() && !item.isCommonItem() && !item.isOlyRestrictedItem() && !item.isShadowItem() && !item.isQuestItem() ) { currentEnchant = item.getEnchantLevel(); if ( currentEnchant < 25 ) { newEnchantLevel = setEnchant(player, item, currentEnchant+100, armorType); if ( newEnchantLevel > 0 ) { st.takeItems(itemRequired, itemRequiredCount); player.sendMessage("You successfully enchanted your " + item.getItem().getName() +" from +" + currentEnchant + " to +" + newEnchantLevel + "!"); String htmlContent = "<center>You successfully enchanted your:<br>"+ "<font color=\"FF7200\">" + item.getItem().getName() + "</font><br>"+ "From: <font color=\"AEFF00\">+" + currentEnchant + "</font> to <font color=\"AEFF00\">+" + newEnchantLevel + "</font>"+ "</center>"; return drawHtml("Congratulations!", htmlContent, enchantType); } } else { player.sendMessage("Your " + item.getItem().getName() + " is already +25!"); return drawHtml("It's already +25", "<center>Your <font color=\"FF7200\">" + item.getItem().getName() +"</font> is already +25!</center>", enchantType); } } else { player.sendMessage("Your " + item.getItem().getName() + " is not enchantable!"); return drawHtml("Not enchantable item!", "<center>Your <font color=\"FF7200\">" + item.getItem().getName() +"</font> is not enchantable!</center>", enchantType); } } } catch (StringIndexOutOfBoundsException e) { player.sendMessage("Something went wrong. Are equiped with the item?"); return drawHtml("Error Enchant", "<center>Something went wrong.<br>Are equiped with the item?</center>", enchantType); } catch (NumberFormatException e) { player.sendMessage("Something went wrong. Are equiped with the item?"); return drawHtml("Error Enchant", "<center>Something went wrong.<br>Are equiped with the item?</center>", enchantType); } player.sendMessage("Something went wrong. Are equiped with the item?"); return drawHtml("Error Enchant", "<center>Something went wrong.<br>Are equiped with the item?</center>", enchantType); } else { String content = "<center>"+ "Not enough <font color=\"FF7200\">Fir Tree</font>!<br>"; if ( st.getQuestItemsCount(itemRequired) > 0 ) { content += "You have " + st.getQuestItemsCount(itemRequired) + " Fir Tree,<br1>"+ "Need " + (itemRequiredCount - st.getQuestItemsCount(itemRequired)) + " more."; } else { content += "You need <font color=\"FF7200\">" + itemRequiredCount + " Fir Tree</font>!"; } content += "</center>"; return drawHtml("Not Enough Items", content, enchantType); } } private L2ItemInstance getItemToEnchant(L2PcInstance player, int armorType) { L2ItemInstance itemInstance = null; L2ItemInstance parmorInstance = player.getInventory().getPaperdollItem(armorType); if ((parmorInstance != null) && (parmorInstance.getLocationSlot() == armorType)) { itemInstance = parmorInstance; if (itemInstance != null) { return itemInstance; } } return null; } private int setEnchant(L2PcInstance player, L2ItemInstance item, int newEnchantLevel, int armorType) { if (item != null) { // set enchant value player.getInventory().unEquipItemInSlot(armorType); item.setEnchantLevel(newEnchantLevel); player.getInventory().equipItem(item); // send packets InventoryUpdate iu = new InventoryUpdate(); iu.addModifiedItem(item); player.sendPacket(iu); player.broadcastPacket(new CharInfo(player)); player.sendPacket(new UserInfo(player)); player.broadcastPacket(new ExBrExtraUserInfo(player)); return newEnchantLevel; } return -1; } public String drawHtml(String title, String content, String enchantType) { String html = "<html>"+ "<title>NPC Enchanter</title>"+ "<body>"+ "<center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"+ "<font color=\"FF9900\">" + title + "</font></center><br>"+ content + "<br><br>"+ "<center><a action=\"bypass -h Quest Enchant " + enchantType + "\">Go Back</a></center>"+ "</body>"+ "</html>"; return html; }
  20. Does anyone know how to take out the items that have the sale in the NPC olympiad?
  21. But do not have the files to add the items in l2jserver ?
  22. Can anybody help me ? I would like to learn how to compile and add Mods in L2jServer h5 Can anybody help me ? I would like to learn how to compile and add Mods in L2jServer h5
  23. Okay, I'm new here so I'm kind of lost
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