Jump to content

Elfo

Legendary Member
  • Posts

    2,025
  • Joined

  • Last visited

  • Days Won

    60
  • Feedback

    0%

Everything posted by Elfo

  1. The API is basically a stripped down web server and some l2j method calls. It is insanely easy to adapt. The chronicle doesnt matter.
  2. you can very easily adapt the api project
  3. For the record, akoma ftiaxnw bugs and kapoios vrei, apla den vazw alla features kai den to kanw install o idios.
  4. Pretty much everything you sell is shared or done before. Scheme buffer? Amazing, never seen this one before. I would suggest you start looking at the EU L2 scene to keep up with the latest.
  5. Set your own intervals, set your own locations and randomize them. It is NOT meant to be used out of the box. All I do is give the platform. I even said in the post "As you can tell this doesn't look real so feel free to modify it." If you think that this project is about getting it, and having it just work, then don't make the effort to download it. It is meant to be a tool for this willing to put the effort.
  6. Im on holiday from the 24th till the 8th so everyone will be like "here we go again. He got bored."
  7. Walker AI update This update includes logic for the WalkerAI. All it really is, is that a player can have a set of nodes in which he can walk to and stay there for some amount of time. There are two types of movements, Linear (which will follow the nodes one by one) and random (which will randomize them). The WalkerAI class is an abstract class which you extend and you add your own nodes and duration as well as movement types. I added GiranWalkerAI as an example with some nodes and some duration but feel free to customize to make it look organic as you see fit. You can use the "//spawnwalker giran" in giran to test it. Im planning to add restrictions in which AIs can be applied where so there is no confusion with that goes where. Here is a little demo video. As you can tell this doesn't look real so feel free to modify it.
  8. Well it is true but like i said I don't teach you basic logic. You can google it.
  9. I would get into the trouble of explaining you things like regional publishers, Toa and tos that are retroactive and stuff like that but this is max so I won’t waste my time. basically the only place you are 100% safe is if you host the server in Russia. HOWEVER I could not care less about if private servers are legal or not. What I’m talking about is open source licenses. People can’t read these days
  10. Thank you I already have all of these ideas and WAY more to do before what you said is even relevant. I will probably write down all the thinks i am planning to work on so people can refer to and not bother me. And not it is not MY project. If it was my project it would be private just like so many people have been doing for years now. It's a community project so if you want something you can do it yourself. That's why its on github. Update Added Dreadnought AI Bots will now teleport "To village" after x amount of iterations while dead
  11. They are fighting monsters. Why would they flag?
  12. I forgot to push to master. It should be up now
  13. Check the changelog https://github.com/Elfocrash/L2jRoboto/commits/master
  14. Added chance to use skill. Some fighter classes will rarely use a spell or i added a chance on that. You can tweet this value as you see fit. Lowered the default ai interval to 750. CPU wasn't impacted at all the actions and decision making is noticeably better. Added the Random L2 Name wordlist for more realistic names. Added a bigger list of default buffs Here is a little video to show the improvement:
  15. I am a believer in changes classes from time to time to keep the game fresh (ie, mages might be a bit more powered than archers for a period of time) but that doesn't mean that it has to be driven by complaints but by data. If your db says that 80% of the pvp people are archers then guess what. You have to balance that.
  16. Its because it is not an actual player and you try to shift click as an admin. I am aware of this one and i won't be fixing it any time soon. It is already logged here: https://github.com/Elfocrash/L2jRoboto/issues/6 If you have bugs raise them in github, not this thread. Also if you are vocal enough to demand bugfixes, fuckin star the project. Thanks.
×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..