/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.l2event.mainevents;
import net.sf.l2j.gameserver.l2event.AbstractEvent;
import net.sf.l2j.gameserver.l2event.EventSchemas;
import net.sf.l2j.gameserver.l2event.EventSchemas.TeamTemplate;
import net.sf.l2j.gameserver.l2event.EventTeam;
import net.sf.l2j.gameserver.model.Location;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
/**
* @author Drake2wow
*/
public class TeamVsTeam extends AbstractEvent
{
public TeamVsTeam()
{ super("TvT Event(TvT)", "TvT", EventSchemas.tvtLoc[0], EventSchemas.tvtLoc[1], EventSchemas.tvtLoc[2]);
for (TeamTemplate teamTemplate : EventSchemas.getRandomTvTSchema().getTeamTemplates())
addTeam(new EventTeam(teamTemplate));
}
@Override
public void run()
{ ScheduleAfterMinutes(() -> initEvent(), EventSchemas.tvtRegTask[0]);
startRegistrationTask( EventSchemas.tvtRegTask);
}
@Override
public void startEventTask()
{ ScheduleAfterSeconds(() -> startMainAndFinishTask(EventSchemas.tvtRunTask), 25);
ScheduleAfterMinutes(() -> end(), EventSchemas.tvtRunTask[0]);
}
@Override
public void end()
{ broadCastTopPlayers(5);
calculateWinnerTeams();
super.end();
}
@Override
public boolean isSameTeam(final L2PcInstance player, final L2PcInstance target)
{ return player != target && getTeam(player) != null && getTeam(player) == getTeam(target);
}
@Override
public boolean isInSpawnProtection(final L2PcInstance player)
{ if (!isEventParticipant(player))
return false;
final EventTeam team = getTeam(player);
if (team == null)
return false;
final Location loc = team.getSpawnLocation();
return player.isInsideRadius(loc.getX(), loc.getY(), loc.getZ(), 400, false, false);
}
@Override
public void onDie(final L2PcInstance killer, final L2PcInstance victim)
{ final EventTeam killerTeam = getTeam(killer), victimTeam = getTeam(victim);
if (killerTeam != null && victimTeam != null && killerTeam != victimTeam)
killerTeam.increaseScore();
super.onDie(killer, victim);
}
@Override
public void respawn(final L2PcInstance player)
{ if (state == State.FINISHED || state == State.INACTIVE)
player.teleToLocation(leaveLoc, 250);
else
{ final EventTeam team = getTeam(player);
if (team != null)
player.teleToLocation(team.getSpawnLocation(), 100);
}
super.respawn(player);
}
}
Cleanest TvT 2015-2016, supports N teams N locations :-[