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L2Mercury

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    L2Mercury

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  • Current Mood
    Angry
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    Male
  • Country
    Romania
  • Location
    Bucharest

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  1. Hello, it may feel that way, but you have to understand, the map is the only place where you don't have to be too fancy, it has to be a simply thing, something not complicated,something to understand what it shows on the map, that the players will understand on the first sight. For example, most of the customers need a text from the map to be removed, changed, colored, or adding text ("Level 76 and above", "Party zone") on some dungeons, the map is the only place where we don't need a lot of graphical mashing, just something to understand fast.
  2. L2J server related: - Your L2j Interlude server: I can create a server with your ideas, witch includes an Website, forum, logo and loading screen image. You have to provide a list with what you want on your server so this way we can communicate on what to add more, remove or change, this will help us to have a common goal, to make an successful server. Design related: - Creating, designing loading screens; - Designing the map (ALT+M) in-game; - Creating, designing any icon; - Creating, designing images into npc HTML; - Creating custom Recipes; - Creating custom Items; Skype - L2Mercury E-mail - Lineage2mercury@gmail.com Example: Loading screen
  3. I made an npc buffer limit for olympiad, every buff that npc gives, it will give an item, when it will have 5 items, the buffer will stop to give buffs(5 items = 5 buffs, the limit is 5 items if more, will not buff the player). So, when you start another match with someone else, the items are still there, and the npc will not buff that player, thats why i want, every time a match starts, i want to delete that item.
  4. Hello guys, I want that when a players enters in olympiad, exactly when the player gets full hp/mp/cp, to remove an specific item. Thx for help
  5. If i find a solution i will contact you.
  6. hmm thx, yep, i will not do that. Maybe i will find a code in source (java) that will handle the same as a chest but with a little coding will make that chest to spawn more then 2 items at the same time.
  7. I'm using Interlude l2j Frozen I want to make an extractable item to spawn 3 items, the problem is that it won't let me do this, there is another way to do this? Thx
  8. Solved by me :/, please close this topic.
  9. Hello guys, i have an error in python while i try to add subclass(custom quest) to a player. When his getting his subclass his level will get at level 40, the problem is that the error occurs at changing the level. Someone has an idea why? error: code: try : ins.executeUpdate() ins.close() con.close() except : pass if resetskills(st) == 1: pass if ReqItems == True and not st.player.isGM() : st.takeItems(Item2_Req,Item2_Num) if DecLevel == True and not st.player.isGM() : pXp = st.player.getExp() tXp = Experience.LEVEL[NewLevel] if pXp > tXp: st.player.removeExpAndSp(pXp - tXp, 0) st.player.setClassId(int(event)) if not st.player.isSubClassActive(): st.player.setBaseClass(int(event)) st.player.store() st.player.broadcastUserInfo() return complete(st) st.exitQuest(1) The code line error : tXp = Experience.LEVEL[NewLevel]
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