
Nime
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About Nime

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nime080
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Italy
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Good luck Frank! ^__^ You put a lot of effort in this server and I wish you the best for it!
- 72 replies
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- grand opening
- retail
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Hello everyone! :lol: I'm working on static meshes, trying to achieve something like this: http://www.maxcheaters.com/topic/130444-build-yard-with-aion-adapted-for-lineage-2-interlude-by-volond1/?hl=yard In that topic, kali wrote: I tried with a custom mesh made by me, and it shows up in game, but I can't find a way to load textures. This is what I've found/tried by now: 1. static mesh have 1 geometry and multi submaterial IDs. However, submaterials will cause UModel to throw an errors: "wrong index type" or "mapalloc". In game, the mesh will appear untextured. 2. static mesh with only one material. UModel will display it with the "coloured squares" default texture. In game, the mesh will appear untextured. I tried to link a game/offy texture to my mesh. The result is the same as point 2. What am I missing here? :huh: Feel free to PM me or skype me at nime080 Thanks! ^-^
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Alright. :)
- 12 replies
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- splashscreen
- decode
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I see. Could you please post a screenshot of how it looks like when you launch the game? Right now, I suspect that the fade you're talking about lies in another image that is over-imposed to the splash background.
- 12 replies
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- splashscreen
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BMP file format doesn't hold alpha channel. Only GIF, PNG, TIF and TGA do. I didn't dig into splash screens structure, but if it uses an alpha channel it must be stored somewhere else other than into BMPs.
- 12 replies
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- splashscreen
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Drag the UTX file onto L2decrypt.exe > filename.clear.utx Open the *resulting file* in L2Tool to save a readable file. > filename.readable.utx Open this "readable" UTX file in UTPT. You should be able to right-click and export any texture within the package. "First mipmap as TGA" always works fine for me. :)
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Hello! ^-^ thanks to this community, I'm up and running with texture modding! I'll share something soon (need to finish it). In the meantime, I'm trying to learn how to add custom meshes to the game, like this: http://www.maxcheaters.com/topic/14091-guidehow-to-make-your-own-model/ The process for new meshes is to save OBJ then convert it with OAUKX_C7, but my client crashes with "serial size mismatch" error. OAUKX_C7 is supposed to be for C7 and up, so I thought it would work for GloryDays, too. Am I wrong? Is there an updated version somewhere? Many thanks in advance. :lol:
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YEAH! Today I managed to add a new armor and edit the chargrp.dat in GloryDays! Thank you for your last hints, I missed some info. :D Finally, mod time has come!
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Hm, let's see. This is my situation so far: * I can edit .DAT files both in GloryDays and H5, except chargrp.dat so no classic underwear patch for me... * I can open UTX with Umodel, but I'm unable to pack TGAs back into the game. * I can't open UTX with l2decrypt>L2tool>UnrealED, no matter if files come from GloryDays or H5. I know this process is old, but I'd be able to close and re-encrypt UTX into the game... * I'm unaware about how to create a completely new armor to add to the game. * I can edit maps on H5, thus I didn't try them in the game, yet. * I couldn't find any hint about how to add new models to the game. As you can guess, right know I'm pretty stuck with everything on both clients I'm trying to mod. :-\
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This is the closest guide about 3D for L2 that I could find. http://www.gildor.org/smf/index.php/topic,1320.0.html If you don't know about 3D in general, consider to start from basic/theory first. Whatever software is ok and there are plenty of tutorials on the web, just try google about your program of choice. Good luck! ;)
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I see. Still I'm not well aware about how to add textures and models to L2. I saw people adding new textures for armors and even animated models but I couldn't find much information about packing new stuff into L2. :(
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Hello :) I'm back with another question about client modding. I installed an H5 L2J server in minutes. Everything works fine. Still, I tried to edit UTXs with no luck. I've found this topic about rebuilding UTX pack from scratch. Will it work on H5 clients? Or should I pick an older client (I'm thinking about Gracia Epilogue because we want cloaks and kamaels)? Tx ^-^
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Help How To Mod Client (New Armor) On Glorydays?
Nime replied to Nime's topic in [Request] Client Dev Help
Thank you! *hugs* You saved my day! :lol: I owe you a favor, if you ever need graphics just pm me. ;)