scripts/events/SquashEvent/SquashEvent.java
{ 12774, 1060, 100 }, // Lesser Healing potion
{ 12774, 1062, 50 }, // Haste potion
// High Quality Squash
{ 12775, 1539, 100 }, // Greater Healing potion
{ 12775, 1375, 70 }, // Greater Swift Attack Potion
{ 12775, 1459, 50 }, // Crystal c-grade
// Low Quality Squash
{ 12776, 1061, 100 }, // Healing potion
{ 12776, 1062, 70 }, // Haste potion
{ 12776, 1458, 50 }, // Crystal d-grade
// Large Young Squash
{ 12777, 1061, 100 }, // Healing potion
{ 12777, 1374, 50 }, // Greater Haste potion
// High Quality Large
{ 12778, 1539, 100 }, // Greater Healing potion
{ 12778, 6036, 70 }, // Greater Magic Haste Potion
{ 12778, 1459, 40 }, // Crystal c-grade
// Low Quality Large
{ 12779, 6035, 70 }, // Magic Haste Potion
{ 12779, 1458, 50 }, // Crystal d-grade
// King
{ 13016, 1540, 100 }, // Quick Healing Potion
{ 13016, 1460, 40 }, // Crystal b-grade
{ 13016, 5234, 20 }, // Mystery Potion
// Emperor
{ 13017, 1540, 100 }, // Quick Healing Potion
{ 13017, 20004, 40 }, // Energy Ginseng
{ 13017, 1461, 20 }, // Crystal a-grade
{ 13017, 5234, 10 } // Mystery Potion
change drop... delete and leave one item per monster...
About auto loot:
i think need to change these lines
if(drop[1] > 20000)
((L2MonsterInstance)mob).dropItem(player, drop[1], 2);
else
((L2MonsterInstance)mob).dropItem(player, drop[1], Rnd.get(2, 6));
continue;
from dropItem to addItem, but its only suggest... Wait for some1 skilled in python and he answer you. :)
p.s. Rnd.get(2, 6)); 2 and 6 its drop count, from two to six...
p.s.s. delete some1 my first post.... :///