
bauwbas
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Everything posted by bauwbas
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More subclass to kamael
bauwbas replied to bauwbas's question in Request Server Development Help [L2J]
No one can help me? :? -
He need source of this configs... Jez... Don't write if you don't know... BTW why you cannot use this one: # --------------------------------------------------------------------------- # Skills & Effects # --------------------------------------------------------------------------- # When this is enabled it will read the "SkillDurationList" option. # This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration. # Default: False EnableModifySkillDuration = False # Skill duration list # Format: skillid,newtime;skillid2,newtime2... # Example: # This enable 1h(3600) duration for songs, the "\"indicates new line, # and is only set for formating purposes. # SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\ # 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\ # 363,3600;364,3600 SkillDurationList = ADD SKILL ID AND TIME, SKILL ID ANT TIME and etc :) Write in google Lineage2 skills id, and you find all in in one place c/p these id and 'wuala' :) BTW i some1 saw your config, but don't remember which pack :/
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I want that they just be for beuty not for support... I want make that they only buff player nothing more.
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L2J server epilogue Last revision Hello i want ask how can i make invulnerable pet (turtle, weasel and etc) and how to created that they can't attack too...
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More subclass to kamael
bauwbas replied to bauwbas's question in Request Server Development Help [L2J]
Can you help xAddytzu there is a code: public final Set<PlayerClass> getAvailableSubclasses(L2PcInstance player) { Set<PlayerClass> subclasses = null; if (_level == Third) { } return subclasses; } public static final EnumSet<PlayerClass> getSet(Race race, ClassLevel level) { EnumSet<PlayerClass> allOf = EnumSet.noneOf(PlayerClass.class); for (PlayerClass playerClass : EnumSet.allOf(PlayerClass.class)) { if (race == null || playerClass.isOfRace(race)) { if (level == null || playerClass.isOfLevel(level)) { allOf.add(playerClass); } } } return allOf; } -
Hallo, i want to ask how need to add few more subclass to kamael class, i want add archer and dagger cuz they using too light armor set. Thank you :)
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[Help]Another Problem Found!***UPDATED***
bauwbas replied to Chronos™'s topic in [Request] Client Dev Help
Not mysql, he opening armor.grp file... Try to download L2Dat EncDec it's for all clients... Your error is typical on most system, then ppl can not open armor or weapon (usually) files. -
Create like other shops via multisell or create via python language, or java, i don't know its taste buisness, I created via python, most npc in my server is created via python.
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Pass this, read this topic from begining till end... I already mension that
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[Help]What's wrong with that?
bauwbas replied to Chronos™'s question in Request Server Development Help [L2J]
Check gameserver config.properties, I'm sure you writed wrong mysql passwor'd or it shouldn't be there. -
change all paramaters numbers in ascending.
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Why you can't? I applyead this code manualy... I will give you example: You see in code something this: --- /Gs folder/java/net/sf/l2j/gameserver/clientpackets/MultiSellChoose.java (revision 107) +++ /Gs folder/java/net/sf/l2j/gameserver/clientpackets/MultiSellChoose.java (revision 2031) @@ -200,4 +200,9 @@ { player.sendPacket(new SystemMessage(SystemMessageId.THE_CLAN_REPUTATION_SCORE_IS_TOO_LOW)); + return; + } + if(e.getItemId() == 65436 && e.getItemCount() * _amount > player.getPcBangScore()) + { + player.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS)); return; } How you see Gs folder/java/net/sf/l2j/gameserver/clientpackets/MultiSellChoose.java its link where we need to add new code... Usualy before "gameserver" may be other words, but path its same after gameserver... So ok open MultiSellChoose.java Now you see "+" its show that you need to add new line, if there be "-" so you must delete, in our case you must add... There is no + or -, so it's our orginal code. So after (SystemMessageId.THE_CLAN_REPUTATION_SCORE_IS_TOO_LOW)); (orginal code) add new lines where is plus (+)... By the way, then you add code, don't leave plus ;p That all what you need to know, then applying manualy... But wait you must know one more thing. Its called imports, you must change it to if they are diferent... Imports are in code begining, for example import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; I believe that you understant main idea what I want to say and sorry of my poor english. :)
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[Help]Problem with New Char
bauwbas replied to rzecz's question in Request Server Development Help [L2J]
Read error... Server cannot find apprentice collum in characters.sql. Typical interlude error. -
I remember this on c3 times, then you can bet 10, 100, 1k, 10k, 100k and 1kk adena :P Thanks, im gonna take it and add to mine server :)
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[Share] Retail Fence Event (Walls)
bauwbas replied to DjStereo's topic in Server Shares & Files [L2J]
How need to create that after server restart fences don't disappear ? -
Installation Instructions: 1)Go to your Eclipse navigator 2)Right click L2_GameServer and click : Team>Apply Patch...> Select the file "YOUR FILE NAME" and click Finish 3)Build and...you're done :P
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if applying this script with TortoiseSVN or Eclipse so its automatical create, and if manaualy, so just open notepad and create file names PcPoint.java
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Create file PcPoint.java
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[Help]Problem with New Char
bauwbas replied to rzecz's question in Request Server Development Help [L2J]
you need to add new collumb in characters.sql, just edit characters.sql and add this new line: `apprentice` INT UNSIGNED NOT NULL DEFAULT 0, -
I need this pack SVN, so i can't change ;p BTW other epilogue packs sucks ;p Maybe l2jfree "half devil"
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no, down... Red color named bartz
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Still same problem..
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L2jserver Epilogue
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I have only these one revision: # Numbers of protocol revisions that server allows to connect. # Delimiter is ; # WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u> # Default: 146;152 AllowedProtocolRevisions = 146;152
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Im using latest l2jserver pack. Then i try to login it show me ping 9999 and i can't login, i first time creating server on dedicated server and linxu... login server configs # Default: 127.0.0.1 ExternalHostname = 77.79.12.207 # --------------------------------------------------------------------------- # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname. # This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x. # --------------------------------------------------------------------------- # Default: 127.0.0.1 InternalHostname = * # --------------------------------------------------------------------------- # If you are behind a router which using its own local IP for Port Forwarding then set this to the routers # local IP if you want people outside your internal network to be able to connect to your server. # --------------------------------------------------------------------------- # RouterHostname = # Bind ip of the LoginServer, use * to bind on all available IPs # Default: * LoginserverHostname = * # Default: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # Default: * LoginHostname = * # The port on which login will listen for GameServers # Default: 9014 LoginPort = 9014 Game server configs # Default: * ExternalHostname = 77.79.12.207 # --------------------------------------------------------------------------- # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname. # This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x. # If this IP is resolvable by the Login Server, just leave *. # --------------------------------------------------------------------------- # Default: * InternalHostname = * # Where's the Login server this gameserver should connect to # Default: 127.0.0.1 LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests # Default: 9014 LoginPort = 9014 # Default: * GameserverHostname = * # Default: 7777 GameserverPort = 7777