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abumini

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Everything posted by abumini

  1. changed this: writeD(_activeChar.isAio() ? Config.AIO_TITLE_COLOR : _activeChar.getAppearance().getTitleColor()); to this: writeD(_activeChar.getAppearance().getTitleColor()); ? the only crappy mod that changes the title is your AIO for acis xD. But that wasn't it, I'll keep searching... From outside everyone sees your title in a different color. o.O How do I debug what other players see ? I don't know what interaction to look for :/
  2. I don't know if this is client or server bug, so I posted on both places (I know I shouldn't). So a title for any player should show up blue, but it only shows blue to the owner of that Character, to everyone else around him his title show's in black, as for everyone else but yourself. Only characters are affected, NPC's and others are not affected. I'm running Acis 370.
  3. HTML repair button does nothing, like @l2jkain said, for acis the charId needs to be changed tp obj_id, and on character_shortcuts needs to be like this: "DELETE FROM character_shortcuts WHERE char_obj_id=?" if you run ".startrepair charactername" it will do the repair, but if you run the HTML and press the "REPAIR" button nothing happens. Update: in repair.htm edit the repair button to match this: <button value="Repair" action="bypass -h voice_startrepair $name" width="75" height="26" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> From there on ti should work
  4. Yeah, thats what I did ;) At least there is no more reason to exploit that feature :D
  5. I thought about it, but then that would unbalance the game, I want it has retail as possible. FOR NOW xD I'm going with the untradable item
  6. Well I guess that's untradable is going to be the quick fix :'( By the way @SweeTs do you think you can point me into a good hwid ? I've never worked with one and since you say its the only way to make it fair I would like to study the possibility. Thanks ;)
  7. I'm using ElfoCrash Individual Vote System, and it works with some minor adjustments. However, it does have a big problem, every character from the same IP can just collect the reward, in theory its fine but only if the item is untradable, witch is not. Can someone help me make an IP check ? This is for Acis pack. Thanks
  8. Great guide, and top autor. Helped me with my doubts with max patience! Thanks BigManBill!!!!!
  9. I'm not beeing able to finish... I've got the staticMeshes done, the textures/particles too. Can you help me on TeamViewer to finish? please *.*
  10. From what I understood I only need to extract the effect e_u835_sand_twist_a.uc and mention it on the npcgrp.dat correct?
  11. Use that script with this guide? :) im going to try it out. Using the Postal2 UnrealEd wont damage the ukx file?
  12. Thanks for your reply. Your talking about this scripts? AnimNotify_AttackItem : class AnimNotify_AttackItem extends AnimNotify native; AnimNotify_AttackPreShot : class AnimNotify_AttackPreShot extends AnimNotify native; AnimNotify_AttackShot : class AnimNotify_AttackShot extends AnimNotify native; var() int TargetIndex; what about textures for the animation? I was able to create the texture for the pikeman but I couldnt get the twister to show up :/ Can you help me?
  13. Hi everyone, I've been exporting hellbound monsters from Freya client to Interlude client, textures, meshes, sounds, the entire pack. But there is one monster that I belieave it isn't as easy as everything else. Im talking about the SandStorm. SandStorm monster is a Skeleton Pikeman with a SandStorm on top of him, and I don't know how to put a Sandstorm on top of him. This is Skeleton Pikemon. This is the SandStorm. Can someone help me? I've been working with UnrealEd 3.0 (it lets me import and create meshes and animations and simply copy paste them in the Lineage2 folder) Thanks in advance.
  14. This might sound awkard, but I can't zoom in inside UnrealEd in teh animation department :( Is there a shortcut or something outthere? I've searched the UnrealWiki(legacy) but didnt find any mention there.
  15. Hi everyone, my npc is not showing up the dialog window. Anyone here having the same issue?
  16. Looks nice, going to give it a try.
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