Ofc it's true, at least for me.
2 customers tried to refund the money and paypal opened an investigation, I gave them the screenshots of skype conversations, and money came back ;)
So, if you have nothing to lose, just give them the screenshots ;)
Whenever paypal opens an investigation just provide them some screenshots of your skype conv with the guy that sent u the money, and you'll get the money back.
2 guys tried the same with me some time ago, just post proofs to paypal and you always win.
You should explain it better and/or post an image.
I moved your post to Eng section coz you typed in english, if u want GR help create topics typing in GR....
That was because in your first post you didn't provide images or a good description of your problem, so people couldn't help you.
I guess it can be locked, if not pm me to unlock.
The problem is that your PS base before opening the After Effects is pretty bad. If you get a good PS base then your effect result will look way better ;)
Ofc
It's not about items that give HP, is about items that takes your XP far away :P
As I said, Conversion items :>
And no... updating your HP every X time is not a "good way" x'D
If I'm not wrong the only way to prefrenzy is with Conversion weapon so you could just go to .xml of Converstion type weapons and add isolyrestricted="true"
and if you don't want angelic icon I think if u put npc no-attackables it blocks heal too, not sure u should test
This thing is pissing me off xDDD i forgot null checks but... however..
if (absorbDamage > 0)
{
+ if (this != null && (this instanceof L2PcInstance) && (target instanceof L2MonsterInstance) && (((L2PcInstance) this).getPvpFlag() > 0))
+ {
+ absorbDamage = 0;
+ }
setCurrentHp(getCurrentHp() + absorbDamage);
}
}
It's just the wrong way, SkillDrain.java was the correct way :3
I just checked the code where are you acting and I don't really get why u used "activeChar", wait a second I post you another try
if (absorbDamage > 0)
{
+ if ((this instanceof L2PcInstance) && (target instanceof L2MonsterInstance) && (((L2PcInstance) this).getPvpFlag() > 0))
+ {
+ absorbDamage = 0;
+ }
setCurrentHp(getCurrentHp() + absorbDamage);
}
}
try it
well it's not which I posted but should work too... messing up in L2Character is not the best option btw
u could try to System.out.println(activeChar); System.out.println(activeChar.getTarget()); to see if some of them is null when that method is called
No because like I posted, we are avoiding playerVsplayer and playerVsSummon
well u could put if target instanceof L2MonsterInstance without the "!", yep do it
if (absorbDamage > 0 && activeChar != null && activeChar.getPvpFlag() > 0 && activeChar.getTarget() != null && (activeChar.getTarget() instanceof L2MonsterInstance))
{
absorbDamage = 0;
}
Even if your db is fully custom, it's way easier to reinstall and add your customs...
With the list you showed it seems that any of that tables can generate that error...